Space Engineers

Space Engineers

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NorthWind Weapons
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Type: Mod
Mod category: Block
File Size
Posted
Updated
302.635 MB
7 Mar, 2020 @ 10:47pm
30 Dec, 2022 @ 6:21pm
37 Change Notes ( view )

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NorthWind Weapons

Description
This is the start of what I hope will be a large weapon pack powered by WeaponCore, very much still a WIP.

First batch of weapons are a selection of Railguns, 3 turrets and 3 fixed weapons.
All railguns feature recoil force and animations, penetration, shrapnel damage, effected by gravity and damage falloff over range.

I have released a NW based rebalance of vanilla weapons. If you want vanilla weapons to match better with NW, give it a try. https://steamproxy.net/sharedfiles/filedetails/?id=2760750653

Content

75mm in small grid fixed mount and large grid 3x3 turret, 3km range. Effective vs both small and large grid heavy armor and large grid light armor, will overpen on small grid light armor doing less damage. 3000m/s Round Velocity.

150mm in small grid fixed mount and large grid 5x5 dual gun turret, 4km range. Most effective vs large grid heavy and light armor, will overpen most small grids. 3000m/s Round Velocity.

250mm in large grid fixed and 7x7 3 gun turret with independent elevation control, 5km range. Most effective vs large grid heavy armor, expect overpen on anything else. 3000m/s Round Velocity.

Discoball Laser AMS. A large grid 1x1 mount anti missile laser. range is 1km and uses 14MW when firing.

30mm CIWS. 3x3 large grid anti fighter and missile turret, can use standard or DU ammo. This turret has advanced tracking radar that will interfere with other similar turrets if placed to close together. (you cant place them with in 3 blocks of eachother.) 1100m/s Round Velocity.

30mm Rotary Cannon. Small grid fixed weapon based on the GAU-8, can fire standard or DU rounds for anti armor. The barrel of this weapon is outside the collision box so you can build around it, having a fully internal weapon like the real GAU-8. The recoil on this is very high, make sure it is inline with the ship's center of mass if you dont want to do back flips. 1100m/s Round Velocity.

203mm Howitzer. Small Grid long range artillery. A 3 round Autoloader(fire 3 rounds in a burst then takes time to reload). Uses bagged charge ammo, 3 bags per, you can use the ammo cycle option to choose how many charges are loaded, changing the velocity/range of the round. 1 charge is 125m/s, 2 is 225m/s and 3 is 325m/s. At max charge and firing at a 45deg angle in earth gravity it will shot about 10km.

For all weapons with multiple ammo options (30mm and 203mm so far) you need to add the cycle ammo option to the hotbar from the G menu in a cockpit for the weapon or weapon group, to change the ammo type. The weapons will not auto detect what type of ammo is in the inventory.

A note on the WC DPS numbers in the terminal, they are in many cases not accurate for my weapons, some weapons show much lower then they really are, some others show much higher then is accurate for there effect.

Some of these weapons use a large amount of power to fire, make sure you have a power grid that can support them.

This mod is still a WIP and I could really use balance feedback, damage and mat costs are all still very much up in the air. Overheating mechanic will be added soon as well as custom sounds.

Appreciations

This mod was made possible by WeaponCore and the Amazing people working on it. Please be sure to head over and give them some love. https://steamproxy.net/workshop/filedetails/?id=1918681825

Thanks to DarkStar, CriegWarfare and Kreeg for helping me make this mod and learn SE modding in general.
A big thanks to Kilme for making the muzzleflash for the 203mm Howitzer and for helping me understand the insanity that is SE particles. Thanks to AryxErin for the plasma cell model she provided when I was suffering from some creative block, be sure to check out her mod AWE.

Weaponcore Manual

Link to the WeaponCore manual. If you have not used WeaponCore before I highly recommend reading it.
https://steamproxy.net/sharedfiles/filedetails/?id=1989583682

Performance

I am now maintaining a version of NorthWind with all turrets set to sorters. This offers a large improvement in performance for larger ships or larger battles. As I know allot of people love the vanilla camera aiming option, the main version of NW will keep this ability for the turrets that can support it (not all weapons can) but if you find you can live without that feature and want the extra performance it might be a good idea to switch to this other version, very much recommended for larger servers. https://steamproxy.net/sharedfiles/filedetails/?id=2404994027

Reupload Policy
Do not re-upload this mod or any part of it. I will not give permission for any kind of re-upload so don't ask.

On Xbox mods... There is no way this mod can be made to work without scripts, I can not make a version of this that would run on Xbox without rebuilding it from the ground up and redoing the models. Sorry but I am not willing to do that. Please do not attempt to port this mod to Xbox, you will just cause crashes and if I see it I will report it.

This is also why I can not make a version of this mod without Weaponcore.

If you are new to Weaponcore be sure to check out this page for some useful tips on how to use it. https://github.com/sstixrud/WeaponCore/wiki/Player-Tips
Popular Discussions View All (15)
76
1
29 Oct, 2023 @ 2:15pm
Upcoming Update Plans.
Nasty Jack Starlight
2
30 Jun @ 3:45am
Ammo types.
Ebonhand
3
27 Feb, 2023 @ 1:24am
203mm Artillery Computer?
Khaste
1,636 Comments
Templar 28 Jun @ 6:51pm 
Oh. Apparently I am blind. Thank you.
Nasty Jack Starlight  [author] 28 Jun @ 5:38pm 
last image.
Templar 26 Jun @ 7:34pm 
Hello. Are the damage numbers for your weapons available anywhere?
Dutch 15 Jun @ 1:18am 
thnx!
Nasty Jack Starlight  [author] 9 Jun @ 7:27am 
its a nuke being set off in the barrel of your gun. there is no avoiding the EMP. that is the balancing cost of it. its ment to be an ammo you only use when you have little choice. you only loose power for a few secs but it will reset your shields and that is the point, the cost of going threw someone elses shields with a very high power weapon is yours go down as well. means the ideal time to use it is if your fairly sure you can get a kill shot with it in a one on one fight. I think it has a 500m radius.
Dutch 9 Jun @ 4:03am 
whats ther emp range of 500 cascade so i dont fry my own ship
Daniel(DK) 7 Jun @ 11:27am 
is there a way to increase the max turret range?
Nasty Jack Starlight  [author] 6 Jun @ 4:10pm 
its in the assembler where the vanilla ammos are, under the consumables tab I think.
Nasty Jack Starlight  [author] 27 May @ 12:05pm 
the 30mm sub turrets on the 500mm turret, uses the Standard 30mm ammo. It cant use the specialty ammo like DU or CRAM because there was no easy way to support ammo switching on the sub turrets. it should be in the consumables tab like all the other NW ammo and vanilla ammo.
Khaotick 26 May @ 3:59pm 
I can't seem to build the 30x173 ammo for the 500mm turret? Could someone help me figure that out?