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you can buidl the same shields on your ship, even without this mod to tell mes to put them on grids or directly setting the setting in mes itself for it.
take a look at the requirements listed, defense shields is what brings the shields and you can build them on your grids.
if one world crashed but not the other while both have the same setup its probably somethign with the world itself and usually a sign of the world beeing to old or having caught a case of file corruption itself.
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
this mod is only there for ease of setting up and to not break worlds that uses it prior to its integration into mes itself, there is nowadays a option for it in mes itself and you can find out how to switch that setting via the mes wiki.
besides that it could be file corruption on game or modend or a case of mod conflict, i have mnade a "standard first aid list" which i will post in a seperate comment because of its size for sorting this out.
if that doesnt help you will probably have to gather the logs and provide an example world for a full blown bug report, which i would sa is preferably done via the mes discord.
Are there any blacklists here that could disable shield spawning?
In my collection of mods there are abandoned buildings, such as barns, factories, etc. And a shield generator appears in literally every toilet! This gives me almost endless expensive resources for virtually nothing, which breaks the scenario a bit.