Total War: WARHAMMER II

Total War: WARHAMMER II

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Wambat's Campaign Changing CTT Compatible Sub-Collection
   
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Description
This curated collection features mods which will not directly affect the balance CTT tries to achieve, but will significantly change how a campaign starts or develops. These will include start position mods, and you must not assume the mods in this collection will work together. Rather, you must pick and choose from among the mods in this collection.

The compatibility of this collection assumes you are using all the mods from the main collection, and only other mods from the attached optional sub-collections.

If you spot anything in this or the attached collections which you think does not belong, or are aware of a mod you think should belong in these collections, please do not hesitate to bring this to my attention in the comments.

I always recommend following this guide once you initiate a campaign so that you can recover form changes to the mods and base game which would otherwise break your campaign.
Items (46)
Flamboyant's - Events Compilation
IMPORTANT!! ABOUT GREY-OUT BUG It's an old bug that NOONE can solve except CA (we had it in wh1 too), I'm sorry. It's probably happening more on low end systems because the game is getting messed up on start of the turns with events and dilemmas. There are...
Famous Battle Sites Unlimited!
Created by [NC] Will Francesco
Updated 16 Jan 2021 for The Asrai Resurgent. Go crazy. ALSO this doesn't really need updating as it only edits a couple small lines in the data table, therefore it is safe to use even when it says 'out of date.' This is the most current version of my Battl...
Loreful Empires: Great Leader Bonuses (Updated For Silence and Fury)
Created by DrunkFlamingo
Release Version 3/28/2018 Features: This is a lightweight script mod that ensures that your Mortal Empires campaign will always end in a faceoff between large, lore accurate empires rather than a cleanup of a thousand minor factions and beastmen ruins. Thi...
No Building Autoconversion - Anti Snowball
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Old World Rites
Created by Groove Wizard
Please note - this mod can be added in the midst of a campaign, but not removed! What It Does This mod adds 4 brand new rites to all currently playable Game 1 factions. These rites are unlocked similarly to how the WH2 ones are - with a faction leader rank...
Plagues for the Plague Cauldron
Created by 8 Hertz WAN IP
Plagues for the Plague Cauldron This mod adds a skaven plague when you create the last level of the plague buildings for Skrolk's faction: Clan Pestilens. When the building is constructed it will unleash a plague from that settlement. It will spread as it ...
The Empire - Reloaded
Created by Zarkis
This mod is the successor to my now obsolete "The Empire" mod (which got honourably mentioned in CA's latest patch notes) . It adds new campaign mechanics, new dilemmata and incidents to your Empire campaign. I may add some more stuff over time. Empire All...
Wood Elves - Outposts Enhanced
Created by minic
This mod is increases the number of slots for only wood elves outposts. No big change, just adding few slots. not upgradable or higher tier settlement, still outpost. what it exactly does; - Major settlements : +2 slot added. - Minor settlements : +1 slot ...
Southlands Naval Routes - Updated!
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif Updated version of Anyndel's Southlands Naval Routes mod. This mod adds 3 markers to the Mortal Empires campaign, one in the Strait of Sharks on the west of t...
Yvresse Invasions
Created by IfThenOrElse
This mod takes the Wood Elf forest invasions and uses them to create Greenskin Invasions on Tor Yvresse. What this mod solves: When playing the Tor Yvresse campaign, I always felt the Greenskin threat from Grom always felt distant - especially on the Vorte...
(Mixu's Unlocker Support) Norsca Overhaul + occupy anywhere
Created by Corvus Corax
GOOD FOR BOTH VORTEX AND MORTAL EMPIRES! Are you getting annoyed at the lack of variation with outpost buildings? Do you think Norsca should be able to set up shop anywhere? Then this mod is for you! Added 5 new Edicts Added 8 new tech for norsca Added a n...
OvN Second Start
Created by shaky_rivers
Update Twenty Three - Rebirth - 12/08/21 This mod gives most major and some minor factions a second settlement in exotic locations as listed below and adds other features to increase interaction throughout the campaign map. List of Factions Secondary Settl...
Turn-Time Destroyer (Vortex & Mortal Empires)
Created by shaky_rivers
Should be compatible with mods including SFO/Mixu/OvN and works for both Vortex and Mortal Empires campaigns, requires a new game to take effect and is only for single player. How does it work When you choose a faction, the mod draws a radius around your s...
Diplomacy Rejection Consequences
Created by shaky_rivers
**Compatible with every mod, works for both ME\Vortex campaigns, save-game compatiable** Anytime the player or an AI faction rejects a diplomatic deal (Player/AI or AI/AI) they will suffer a diplomatic penalty with that factions race but also potentially a...
Chaotic Chaos Invasions
Created by Zerackiel59
What does this mod : Chaos invasions are always the same in mortal empires campaigns... Quite boring and, well... not really "chaotic" ! This mod changes this ! For the first wave, no changes, works the same. Things change when Archaon arrives In this mod,...
End Game Crises - Beyond the Chaos Invasion
Created by Leadbelcher Bill
https://i.imgur.com/mSf8cHj.png "The Twin Tailed Comet blazed across the sky, visible to every creature in the world, both living and unliving. Witnessing its passage is a once in a generation event. All who see it interpret its omens differently, but none...
Random AI Personalities - Mortal Empires and Vortex
Created by Leadbelcher Bill
This simple mod adds a tiny script that randomizes every single AI personality at the beginning of a campaign. Requires a new game to work and should be compatible with literally everything. Obviously not lore-friendly, but will add some randomness to your...
Unit Caps for All [Updated for patch 1.12.1]
Created by Vacuity
If you find errors, typos, or other problems, I'll get them fixed, but active development is done. Look forward to the mod's return in game 3! News here. "Games are a series of interesting decisions" - Sid Meier TLWR: Too much writing below? Okay, I've got...
Unit Caps for All - Cataph's High Elf Sea Patrol patch
Created by Vacuity
Applies the same unit cap system from Unit Caps For All to Cataph's outstanding High Elf Sea Patrol mod. Please see the original mod entries for both mods for full details on what these mods do. Please report all bugs for high priority fixes. Please report...
Unit Caps for All - Cataph's Kraka Drak patch
Created by Vacuity
Applies the same unit cap system from Unit Caps For All to Cataph's wonderful Kraka Drak mod. Please see the original mod entries for both mods for full details on what these mods do. Please report all bugs for high priority fixes. Please report typos for ...
Unit Caps for All - Cataph's Southern Realms patch
Created by Vacuity
Applies the same unit cap system from Unit Caps For All to Cataph's excellent Southern Realms mod. Please see the original mod entries for both mods for full details on what these mods do. Please report all bugs for high priority fixes. Please report typos...
Unit Caps for All - Mixu's Mousillon patch
Created by Vacuity
Applies the same unit cap system from Unit Caps For All to Mixu's splendid Mousillon mod. Please see the original mod entries for both mods for full details on what these mods do. Please report all bugs for high priority fixes. Please report typos for low ...
Unit Caps for All - Mixu's Vangheist's Revenge patch
Created by Vacuity
Applies the same unit cap system from Unit Caps For All to Mixu's excellent Vangheist's Revenge mod. Please see the original mod entries for both mods for full details on what these mods do. Please report all bugs for high priority fixes. Please report typ...
Unit Caps for All - Landmarks of the Old World (Mixu's Unlocker) patch
Created by Vacuity
Applies the same unit cap system from Unit Caps For All to the magnificent Landmarks of the Old World. This submod supports the Mixu's unlocker-compatible version of Landmarks of the Old World. Please see the original mod entries for both mods for full det...
[Deprecated] Unit Caps for All - Expanded Roster - Beastmen patch
Created by Vacuity
As CA have now added unit caps to Beastmen units, UCfA no longer covers Beastmen units. Attempting to use this submod with any current version of UCfA will cause crashes. Applies the same unit cap system from Unit Caps For All to Decomposed's delightful Ex...
Unit Caps for All - Expanded Roster - Orcs & Goblins patch
Created by Vacuity
Applies the same unit cap system from Unit Caps For All to Decomposed's brutal & cunning Expanded Roster - Orcs & Expanded Roster - Goblins mods. Please see the original mod entries for all three mods for full details on what these mods do. If you are only...
Unit Caps for All - Mixu's Legendary Lords 1 patch
Created by Vacuity
Applies the same unit cap system from Unit Caps For All to Mixu's majestic Legendary Lords 1 mod. Please see the original mod entries for both mods for full details on what these mods do. Please report all bugs for high priority fixes. Please report typos ...
Unit Caps for All - Mixu's Legendary Lords 2 patch
Created by Vacuity
Applies the same unit cap system from Unit Caps For All to Mixu's magnific Legendary Lords 2 mod. Please see the original mod entries for both mods for full details on what these mods do. Please report all bugs for high priority fixes. Please report typos ...
Unit Caps for All - Marienburg Land Ships patch
Created by Vacuity
Applies the same unit cap system from Unit Caps For All to ChaosRobie's kick-♥ss Marienburg Land Ships mod. Please see the original mod entries for both mods for full details on what these mods do. Please report all bugs for high priority fixes. Please rep...
Unit Caps for All - Spear Chukkas patch
Created by Vacuity
Applies the same unit cap system from Unit Caps For All to Sythropo's superb Goblin Spear Chukkas mod. Please see the original mod entries for both mods for full details on what these mods do. Please report all bugs for high priority fixes. Please report t...
Fudging Vassals (WH2)
Created by LordOmlette
A version of this mod is now available for Total War: Warhammer 3. This means that this mod will no longer be maintained. After the release of the Twisted Twilight DLC, I realized that people really like dilemma mechanics. This is a mod chock full of dilem...
Encounters at Derp - Double Treasure, Etc (WH2)
Created by LordOmlette
A version of this mod is now available for Total War: Warhammer 3. This means that this mod will no longer be maintained. This mod doubles the sea treasure spawn rate, makes rogue pirates attack anyone (not just the player) dumb enough to try and set sail,...
Tehenhauin Sacrifice Rework
Created by TDKillen
Background I like the Lizardmen, and I like the unique mechanics for Tehenhauin as an ide, but I find the vanilla implementation quite underwhelming, and actually hurting him in some cases. So I reworked it to be more rewarding and something to come back t...
Mighty Campaigns - Endgame Expanded
Created by Ydok4
With Warhammer 3 coming up I wanted to see if it was possible to improve the vanilla end game invasions before we get the new and improved Chaos factions. Recommended Chaos Invasion difficulty is Very Hard This does not change the Chaos Invasion mechanics ...
Dynamic AI Restrictions
Created by Ydok4
This is a mod which adds some restrictions to the AI that change depending on the AI faction's strength and the player strength. The aim being to reign in the number of armies the AI can maintain without feeling like we are helping the player too much. Thi...
Wondrous Wizard Levels - Skill tree overhaul
Created by Ydok4
Wondrous wizard levels is a skill tree overhaul bringing the wizard level mechanic from the tabletop to Total War: Warhammer. Introduction This was an idea that had been floating around in my head for a while. The original goal was to randomise the spells ...
Wondrous Wizard Levels - Mixu AIO
Created by Ydok4
This adds Wondrous Wizard Level support for the following mods: Mixus Legendary Lords 1 Mixus Legendary Lords 2 Mixus Tabletop Lords Mixus Mousillon Note: All of these mods must be enabled for the patch to work. Separate patches will not be provided. Beast...
Wondrous Wizard Levels - Kislev Reborn
Created by Ydok4
This adds Wondrous Wizard Level support for the following mod: ER: Kislev Reborn Kislev Subtype Starting Level Upgraded Level Special rules Ice Witch 1 2 N/A Hag Witch 1 2 N/A Tzarina Katarin 4 N/A Is loremaster of the lore of ice ...
Wondrous Wizard Levels - Return of the Lichemaster
Created by Ydok4
This adds Wondrous Wizard Level support for the following mod: Cataph and Vandy's: Return of the Lichemaster Vampire Counts - Barrow Legion Subtype Starting Level Upgraded Level Special rules Shadow Druid 1 2 N/A Heinrich Kemmler 4 N/A Is loremaster of the...
Wondrous Wizard Levels - Cataph's Dragonmage
Created by Ydok4
This adds Wondrous Wizard Level support for the following mod: Cataph's Southern Realms High Elves Subtype Starting Level Upgraded Level Special rules Dragon mage 1 2 Has Flaming Sword of Rhuin as the Signature spell. Has Reckless as a variant of Arcane Co...
Wondrous Wizard Levels - Southern Realms
Created by Ydok4
This adds Wondrous Wizard Level support for the following mod: Cataph's Southern Realms (TEB) Southern Realms Subtype Starting Level Upgraded Level Special rules Gashnag 3 4 N/A Lucrezzia Belladonna 3 4 N/A ...
Wondrous Wizard Levels - We'z Speshul
Created by Ydok4
This adds Wondrous Wizard Level support for the following mod: We'z Speshul Greenskins Subtype Starting Level Upgraded Level Special rules Savage Orc Great Shaman 3 4 N/A Night Goblin Great Shaman 3 4 N/A Goblin Shaman 1 2 N/A Forest Goblin Shaman 1 2 N/A ...
Public Order: Expanded
Created by PrussianWarfare
Warning: Increases early-game difficulty! Please scroll down for the FAQ! Save game compatible! Affects both the player and the AI! Hello everyone, welcome to the last public order mod you'll ever need for your campaigns! Ever since Total War: Warhammer dr...
UnlockAllFactionRebellionsMod.pack
Created by Yero
This mod allows previously incapable playable factions to be able spawn rebel units on their starting settlements(with a few exceptions). NOTE: This only currently works for Mortal Empires campaign. Both Oxyotl and Thorek Ironbrow already have their own re...
Double Difficulty Quest Battles
Created by Extrapolate
Doubles the number of enemy units that appear in quest battles, as well as the number of reinforcements the player receives from allies. This effects all quest battles, including all the battles from the DLCs. You should not need DLC to use this item....
Adaptive Difficulty [Beta]
Created by DrunkFlamingo
This mod changes how difficulty bonuses in the campaign work. In vanilla, all difficulty bonuses are flat throughout the game. Each AI faction always receives a -20% upkeep bonus on legendary, for example. This mod replaces these bonuses with adaptive bonu...
In 1 collection by Wambat
Wambat's CTT Balanced Monster Mod Collection (WIP)
148 items