Total War: WARHAMMER II

Total War: WARHAMMER II

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MOST OF THESE MODS ARE NOT YET UPDATED FOR THE DLC - IN A FEW WEEKS ONCE MOST HAVE BEEN, I WILL TRY TO CONFIRM WHICH ONES WON'T BE GETTING AN UPDATE AND REMOVE THEM

I like to use as many lore friendly mods as possible to maximize the fun of the game. I went through about 300 mods, through a few dozen playthroughs and have generally settled on this expansive list of empire-centric mods to maximize the lorefulness and RP potential as the empire. Almost all of the mods either contribute directly to the empire as a faction, or to its enemies so they're more fun to fight.

The biggest components of the collection are SFO, Mixu's LLs, Heirs of Sigmar, GCCM, OvN and Expanded Roster, Cataph's Kraka Drak and Southern Realms.

The only really major mod series that I was not able to include was Lore Names, because adding them took the end turn times from ~30 seconds, to about 3 minutes and 30 seconds (tested using Karl Franz first end turn, but the general time stayed consistent through an entire playthrough).

I created none of these mods - I just haphazardly slapped them together in small groups until something broke, then I figured out what broke and removed it, and now everything works. All in all, this entire collection only lengthened my end turn by ~10 seconds, didn't noticeably increase my CPU usage or throttle my frame rate, and massively increased my enjoyment of the game - it DOES cause really long load times, but I just use those to get up stretch, get food, or whatever. I really just spent a lot of time making sure this all works, so I hope I can save others the trouble! If you have any suggestions on mods I could add, or find out if any of the mods break/cripple your game please tell me!

I made this with all DLC/FLC (including TW:WH1). If all/most of these mods get ported over to TW:WHIII, I will undoubtedly use them again, and throw together another similar collection for Immortal Empires.
Przedmioty (124)
"Morr" War Altars
Autor: ChaosRobie
"Low-hanging fruit" This mod adds in three new units to the game: War Altar of Morr, War Altar of Ulric, and War Altar of Myrmidia. Description The War Altar of Morr has a undead-debuffing aura and three casts of of the spell "Doom and Darkness". The War A...
"Morr" War Altars - SFO
Autor: Maal
A patch to adjust ChaosRobie's "Morr" War Altars for SFO. Simple numbers adjustment, moved the Ulric's Altar to the Ulric temple chain. Feel free to give feedback....
(BETA) More Slots (Mixu's Unlocker Submod)
Autor: Captain Nemo
PARTIAL UPDATE - it works but i do not check slots unlocking and compatibility YET This is the Mixu's Unlocker compatible mod that adds more slots to every major settlement IT MUST BE PLACED ABOVE MIXU'S UNLOCKER AND LANDMARKS MOD! Supports Landmarks of th...
(Mixu's Unlocker Support) Landmarks of the Old World
Description This is the Mixu's Unlocker compatible new version of amazing Landmarks of the Old World mod, originally made by The Mall of America. Unfortunately, due to being busy with real life, he is not longer able to support his mods, so we decided to r...
(SFO Grimhammer Standalone Submod) Merwyrms and More
This is a Merwyrms and More Standalone Submod for SFO Grimhammer Standalone means it doesn't need original Mod , soo you don't need the original to enabled Credit and Attribution Creative Assembly created the Amanar model and textures. Further modelling, t...
(SFO Grimhammer) Celestial Hurricanum
This is a Standalone Submod for SFO and ChaosRobie's Celestial Hurricanum Credit and Attribution All modelling and texturing is Belongs to ChaosRobie, excluding the stuff done by CA. and thanks GW to make this stuff like this Possible ...
*Important Notice* Cpecific's Skill Queue (win64)
Autor: Cpecific
*Works on 1.12.1* *IMPORTANT NOTICE* CA is going to disable some modding functionality, after which memreader will no longer be possible to use (this is not an old *notice*, as some people misinterpreted, but a current state of affairs). I asked them to in...
3 Skill Points per Level (+dump)
Autor: [WP]Slavyk
~ CAMPAIGN ONLY ~ 3 Skill Points per Level (Radious and Steel Faith Overhaul compatible) Please show your support if you like it :) http://i.imgur.com/fVVaDCS.gif Hi everyone, This mod will give 3 skill points per level to every agents and generals, both p...
Ash's 33 New Skills for Lords
Autor: ArahorPlays
Updated for The Silence & The Fury + Thorek! *Please read Known Issues at the bottom of the description before posting & to find the list with Compatible Mods + Previous working mod version if you run into complications* The legacy lives on from Ash's 33 N...
Ash's 33 New Skills for OvN and more
Autor: Kalzifer
This submod adds Ash's 33 Lord skills for all OvN Lords. I plan to add more lords, if you have any wishes for some mods asks for it. Now with Skill Dump for all vanilla and all supported mod Lords and Heros Compatible With Lords From Following Mods All Exp...
Beneficial Skill Point Dump Submod
Autor: Ra'zac
Alternates between improving hit points or vigour loss reduction by 0.2%, up to a maximum of 25%....
Better Camera Mod
Autor: kam2150
Hello, Famous mod from Warhammer 1 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots for better view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to zoom...
Better Runefangs
Autor: Spiesky
Simple mod that makes some consistency changes to the runefangs that were added in the empire update and also buffs them slightly. All are given magical attacks. All are given 5+ local public order All are given 15% post-battle loot. All are given the gene...
Brighter Borders
Autor: Decomposed
A small graphical mod to make the borders on the map brighter and more distinct. I don't really like how they appear "washed out" in the vanilla game, so hopefully this will fix it a bit. I based this on one of my favourite mods called Improved Border Colo...
Bring the Boys Home - No Endless Wars
Autor: Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Call Nearby Ally Army Fixed
Autor: WalrusMan
ALL CREDIT FOR THIS MOD GOES TO Anyndel. The mos recent update is possible because of the work of Lurivar. The most recent update adds the ability for both players to use the button. It is a fixed version of this mod: https://steamproxy.net/sharedfiles...
Capture Artillery! 缴获火炮!
Autor: Alex Zhao
Description A simple mod that increased the chance of capture artillery from 10% to 50%. The rules are same as vanilla, you can only capture artillery that are available to your faction, you can capture artillery from garrison, or capture multiple artiller...
Cataph's Kraka Drak: the Norse Dwarfs 2.0
Autor: Cataph
WH3 version here. ==Chatty blog post about latest changes!== Try it with our Closer to Tabletop overhaul!|| Here we go again. Another roster expansion, new techs, characters, skills, just like with the Southern Realms, but with less plumes and more beards....
Cataph's Southern Realms (TEB) 2.0 assets
Autor: Cataph
Heavy duty pack for the main TEB mod. Required to use it, on pain of spooky invisible models. This allows me to update the main mod in a timely manner, instead of having to wait until my challenged update bandwidth can tackle hundreds of MBs. NOTE: this pa...
Celestial Hurricanum Effects (Requires Main Mod)
Autor: ChaosRobie
Main mod here! This mod has all the effects for the Celestial Hurricanum, including the lightning ball and the projectile effects. It's kept separate because they are in a movie (yes movie) type .pack file. This is a work around for vfx files not being loa...
Cataph's Southern Realms (TEB) 2.0
Autor: Cataph
- WH3 port. Latest blog posts: - Visual Updates!. - NEW UNITS! Thanks to ChaosRobie, Tortoise Tanks and their fancy ROR version! You know Da Vinci’s tank? Yeah, SURPRISE! with extra wack. ||Try it with our Closer to Tabletop overhaul!|| Southern Realms is ...
Decline Diplomacy
Autor: Marthenil
You can now alt-tab to your heart's content during those long turn times, without worrying that those pesky Dawi that declared war on you (again) have stopped the end of the turn waiting for you to click ok. Adds a UI button next to the existing pause and ...
Diplomatic Options - Vassal, Liberate & Confederate
Autor: Dresden
This mod allows all factions to confederate, liberate and vassal other factions. Confederate - All factions can now confederate with other factions of their type (i.e. Vampires with vampires). This does not allow factions to confederate with other culture ...
Dogs of War Mercenary Camp - Cataph's Southern Realms Sub Mod
Autor: twilight
This mod adds Southern Realms Mercenaries(Dogs of War) Camp like Ogre Camp. Just like hiring existing Ogre mercenaries, there is a certain probability that mercenary camp markers will appear when certain conditions are met. If you want Korean translation, ...
Dwarf Upkeep x3
Autor: Remake
This mode increase the upkeep for dwarf units by a factor of three. It is intended to prevent the Dwarves from controlling the old world by turn 150. For best results, enable the mod between turns 40 and 70....
Empire Master Engineer - Mechanical Steed Effects
This is a submod for the Empire Mechanical Engineer mod that adds a lightning effect around the hooves of the Mechanical Steed mount (model by ChaosRobie, model modder extraordinaire). It's a separate mod due to the fact that it's a "movie" type pack file,...
Empire Master Engineers II
Autor: ChaosRobie
This is a continuation of ZombieFlander's Empire Master Engineer mod. That mod has been retired. Emperor Magnus the Pious famously said that three things make the Empire great: faith, steel, and gunpowder. In the Total War: Warhammer games, the Empire has ...
Empire Master Engineers II - SFO
Autor: Maal
A patch to adjust ChaosRobie's & Zombieflanders' Empire Master Engineers II for SFO. Quick summary of tweaks: Adjusted stats, attributes and abilities so they are closer to SFO's equivalent. Gave them SFO's single entities/characters nerf abilities/skills....
ER: Kislev Reborn
Autor: Decomposed
https://i.imgur.com/ZjzA0RL.png Welcome to Expanded Roster: Kislev Reborn. This ambitious project aims to complete and expand the official Kislev lore while taking some liberties and artistic licence in the process. We have created tons of content includin...
ER: Kislev Reborn - SFO - Last Kiss
Autor: Ero-sennin
An updated version of Flamboyant Schemer61's SFO patch for Kislev Reborn Thanks to Flamboyant for the original submod, as well as the Expanded Roster team for Kislev Reborn, and Venris and the SFO team for SFO...
Event Suppression
Autor: Cpecific
Suppressing events is not the same as discarding them. They are still generated, just not popped up (automatically). Mod suppresses all events by default, you just select those, that you still want to see. Select checkbox to whitelist event (it won't be su...
Execute (useless) Lords & Heroes
Autor: sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif This mod adds ui elements that allow the player to "execute" (useless) lords and heroes - even if they are immortal! Why? The longer you play a campaign the m...
Expanded Electoral Machinations and Intrigue
Autor: prop joe
Adds more options to the Empire Electoral Machinations panel and the High Elf Intrigue at the Court panel. You can use Prestige and Influence to manipulate the relations between factions as follows: Establish Trade (check you have a valid land/sea route us...
Expanded Event Art Compilation
Autor: GunKing
Compilation featuring expanded campaign event art for Greenskins, Wood Elves, Beastmen, Bretonnia, Vampire Counts, Dwarfs and The Empire. These illustration expansions have NOT replaced all of the original vanilla art assets, they exist alongside each othe...
Expanded Event Art Compilation Vol. II
Autor: GunKing
Expands the variety of event illustrations seen in the campaign of the High Elves, Dark Elves, Lizardmen, Skaven and Tomb Kings. These event images exist ALONGSIDE all the pre-existing work, no piece of vanilla art was completely removed! In some cases, I ...
Expanded Roster - Chaos Dwarfs
Autor: Decomposed
http://i.imgur.com/HE5eef1.png DESCRIPTION This mod aims to complete and expand the official 5th/6th edition Chaos Dwarfs army book by adding loreful units while taking some liberties and artistic licence in the process. I tried to choose the best units ba...
Expanded Roster - Greenskins - Goblin Pack
Autor: Decomposed
http://imgur.com/wyakUFe.png DESCRIPTION This mod aims to complete and expand the official 8th edition Greenskin army book by adding loreful units while taking some liberties and artistic licence in the process. I tried to choose the best units based on di...
Expanded Roster - Greenskins - Goblin Pack - SFO
Autor: Maal
A new upload of Flamboyant Schemer61's patch to adjust Decomposed's Expanded Roster - Greenskins - Goblin Pack for SFO. I am assuming direct control of this patch, as Flamboyant Schemer61 is busy and his honeyed words were too hard to resist. I won't note ...
Expanded Roster - Greenskins - Orc Pack
Autor: Decomposed
http://imgur.com/wyakUFe.png DESCRIPTION This mod aims to complete and expand the official 8th edition Greenskin army book by adding loreful units while taking some liberties and artistic licence in the process. I tried to choose the best units based on di...
Expanded Roster - Ogre Kingdoms
Autor: Ubermorgen
https://i.imgur.com/kfpUYmg.jpg DESCRIPTION This mod aims to complete and expand the official Ogre lore by adding loreful units while taking some liberties and artistic licence in the process. We tried to choose the best units based on diversity, usefulnes...
Expanded Roster Chaos Dwarves SFO and OVN version
Autor: bainb132
This is a version of the Expanded Roster Chaos Dwarves that is designed for use with SFO and OVN. If you are not using OvN please use Maal's SFO version, as this one will cause crashes without the required mods. In short this is a combination of Flamboyant...
Expanded roster-Ogre Kingdoms SFO
Engilish: Submod for Expanded roster-Ogre Kingdoms Original Mod: https://steamproxy.net/sharedfiles/filedetails/?id=2576786330 Credits to: Venris and the SFO Mod team for SFO: Grimhammer II, and to Expanded roster team for Expanded roster. If you find ...
Fix Animation for Griffons (grab and loop)
Autor: Nesher666
My aim with this small fix was to restore this effective crowd control animation to all existing griffon mounts/units (aside from Franz on Deathclaw, who still has it by default) currently available in WH2, namely: - Empire General on Griffon; - Amber Wiza...
Flamboyant's - Events Compilation
IMPORTANT!! ABOUT GREY-OUT BUG It's an old bug that NOONE can solve except CA (we had it in wh1 too), I'm sorry. It's probably happening more on low end systems because the game is getting messed up on start of the turns with events and dilemmas. There are...
Flamboyant's - Araby Invasion
This mod adds a pirate fleet attack at turn 61 and an Araby invasion on Estalia and Tilea at turn 93. Additionally, f you are playing as Ikid, there will be two unique dilemmas for Clan Skyre in which they can choose to deal with the invaders, or attack th...
Fudging Vassals (WH2)
Autor: LordOmlette
A version of this mod is now available for Total War: Warhammer 3. This means that this mod will no longer be maintained. After the release of the Twisted Twilight DLC, I realized that people really like dilemma mechanics. This is a mod chock full of dilem...
GCCM2: Custom Assets
Autor: Frodo45127
What is this? This is a compilation that includes: 50 buildings restored from TW:W1 that CA only included partially in TW:W2. Collection of custom decals made by Maruka. 5 custom buildings by Frodo45127 (those flammenwerfer gates are one of them). 64 Kisle...
GCCM: Main mod
Autor: Maruka
BEFORE COMPLAINING IT DOESN'T WORK, PICK THE GOLDEN BOI AND ATTACK EITHER GRIMHOLD OR KARAK HIRN. What´s this? This is GCCM, or "Grand Campaign Custom Maps". It's a mod that brings custom maps to the campaign, with the goal of increasing visual and gamepla...
GCCM: Unique Faction Capitals
Autor: Maruka
Update2020-07-09 SMall update to make the mod compatible with our Tiny Little Cities mod. Settlement growth & unique look This mod adds unique settlement skins for the faction capitals, which change and grow based on the settlement level Each settlement le...
Gelt Quicksilver
Autor: Xoudad
When asked: "What is the name of the stone that burns?" Thou shalt respond: "Sulpher to be mixed with mercury." When asked "What is the name of the universal solvent?" Thou shalt respond: "Al-kahest." When asked: "What is the name of the remedy for all mal...
Gelt Quicksilver - SFO
Autor: Aastel
This a submod to balance "Gelt Quicksilver" for SFO. Want to support us? Check out our patreon : https://www.patreon.com/Slaanesh_Devilius Thanks to Xoudad for his great mod. Go check his mods out Thanks to Maal and Flamboyant for their help and commitment...
Guv's Lore Friendly White Mustache Volkmar the Grim (WH2) (Update 2021-07-15)
Autor: Guvenoren
A port from my original from WH1! Enjoy! Ever noticed how Volkmar is depicted with a white mustache in artworks? Well, now you can have "THAT" Volkmar in your armies! the mustache can look very white, depending on the lightning. This was a rather difficult...
High Resolution UI Improvements
Autor: prop joe
Resizes or adjusts the following UI screens: unit recruitment screen diplomacy screen lord/hero recruitment screens lists of equippable items on characters objectives screen enemy and ally army view if there are multiple enemy/ally armies splits the abilit...
Imperial Banner (Submod)
Autor: Xoudad
Hello there, this mod adds the Imperial Banner to Ludwig Schwarzhelm model, as a submod to my Swords of the Empire mod (which is required). This mod is the work of 3 modders : Marthenil for the 3D model and animation, variation of his Animated Banner for R...
Imperial Navy - SFO Submod (2022)
There's a line in the mod I updated that I've asked Venris, Xoudad and waiting to hear back from incursioWEB. There is a 'unit' called emp_state and noone knows what it is referencing. I've updated the abilities and for the moment, removed these lines. If ...
Imperial Navy [Updated]
Autor: Xoudad
"There are nobles and seamen in the Reikland fleet; but, the seamen are not very noble, and the nobles are certainly no seamen." —Lord Tyrkel Von Hargelfels, Admiral of the Nordland fleet https://i.imgur.com/qnNtjJK.png This mod adds the Empire Navy to the...
Kadons Scrolls of Binding
Autor: JvJ
Description Contribution to Team Beast as part of the Beautiful & the Beastly Mod Jam 2020 - Part Deux. TL;DR: The mod adds over 40 different summons to the game that are obtained as magic items found randomly in campaign, allowing factions to access some ...
Kadons Scrolls of Binding - SFO
This mod is making the spawned unit the mod adds on-par with sfo monsters Balancing is very hard for a mod like that. So please feel free to share your ideas especially about this mod at the suggestion thread. Your thoughts matter a lot. The mod will not w...
Karl Franz reskin: Black Armour
Autor: Balrok99
Hello there, this mod aims to retexture Emperor Karl Franz of the Empire. It changes his armour to black. Which makes it lore-friendly. This mod has 100mb size but there is an explanation. All textures have resolution of 4096 px There are 4 textures for bo...
Kraka Drak SFO Submod
Autor: bainb132
This mod is an update to the old version of the submod. All units are balanced to SFO standards. I haven't changed much from the outdated SFO submod, but here is a quick summary of what I have done. - Fixed the skill trees for the Kraka Drak heroes and lor...
Landmarks of Legend
OVERVIEW I've been working on this mod for a few months now and I'm finally able to release it! This mod adds over 50 new landmarks throughout the Old and New World accompanied by over 30 unique units and a few units from various other mods as well. The fu...
Legendary Heroes for Reikland - SFO
Autor: Maal
A patch to adjust 99Kingcarl's Legendary Hero(es) for Reikland for SFO. You need all of the (released) Ubersreik 5. General balance of numbers / skills so they match SFO and gave them attributes based on their hero type. Gave Victor SFO's spy hero skill li...
Legendary Lore
Autor: IfThenOrElse
https://i.imgur.com/p7Fv1Z6.gif This mod adds a little flavour to your campaigns by adding text events to the game when certain conditions are met, which will tell you a little of that character's lore in a narrative form. https://i.imgur.com/ZwtaLlO.png h...
Marienburg Land Ships (Version 6.0)
Autor: ChaosRobie
No Land Destroyers, Land Cruisers, or Land Aircraft Carriers.... yet. This mod adds the "Marienburg" Class Land Battle Ship into the game! Description Land Ships are basically single entity chariots, keep the vehicle moving (and shooting) or you'll lose it...
Loreful Great Power
Autor: IfThenOrElse
This mod replaces Great Power, with something that makes more sense in a lore friendly way for both the player and the AI. UPDATE: The mod now supports the MCT, which allows you to select the diplomatic penalty values, as well as the hardcore mode of makin...
Marienburg Land Ships - SFO
Autor: Maal
A patch to adjust ChaosRobie's Marienburg Land Ships for SFO. It now has perfect vigour like SFO's Steam Tank and has more health / mass, but less armor / resistance than the tank. The Full Power ability now give charge bonus instead of vigor. The crew use...
Memreader (win64)
Autor: Cpecific
*Works on 1.12.1* Gives modders access to the memory (reading and writing). Only works on Windows x64. API documentation at cpecific/twwh2-memreader. You can find game structures (+ Reclass.net project file) in struct/ Bad news for linux users: (currently)...
Mighty Campaigns - Endgame Expanded
Autor: Ydok4
With Warhammer 3 coming up I wanted to see if it was possible to improve the vanilla end game invasions before we get the new and improved Chaos factions. Recommended Chaos Invasion difficulty is Very Hard This does not change the Chaos Invasion mechanics ...
Miscast Mod - Big Loud Exciting Miscasts
Autor: Morven
Miscast Mod - Big Loud Exciting Miscasts Miscasts will no longer be the forgotten mechanic you scroll past on character screens, or only notice in fine-tooth combed reviews of battle replays. Out from underneath the hood and on to centre stage, Miscast Mod...
Mixu‘s legendary lord 2 - SFO submod(Fix for saebbi’s submod)—Update
A fix mod for Mixu LL 2 SFO submod,increase Caradryan‘s mount speed、Molokh Slugtongue’s HP MA MD、Buff Tullaris Dreadbringer‘s unique skill and so on. Thanks for saebbi and Mixu. ——————————————IMPORTANT———————————————————— I make the Cabal can use Dark devo...
Mixu legendary lord 1 -- SFO submod (saebbi's submod reblance & fix)-Update yup
A fix mod for Mixu LL 1 SFO submod,reblance Talabheim‘s units. Thanks for saebbi and Mixu. If this mod make your game crash to desktop(Maybe conflict with some mod,i am not sure which one),you can use this version: https://steamproxy.net/sharedfiles/fi...
Mixu's Legendary Lords 1
Autor: Mixu
This mod adds new characters to Empire, Bretonnia, Dwarfs, Wood Elves. Characters will still be spawned without the unlocker, so you will only need the unlocker if you wish to start as them. Characters added: Empire/Kislev Alberich Haupt-Anderssen, Stirlan...
Mixu's Legendary Lords 2
Autor: Mixu
This mod adds new characters to various different races. Faction Leaders: High Elves Belannaer the Wise, Saphery Korhil, Chrace Lizardmen Lord Huinitenuchli, Xlanhuapec Tetto'eko, Tlaxtlan Dark Elves Tullaris Dreadbringer, Scourge of Khaine * Unless you're...
Miscast Mod - SFO
Autor: Saebbi
This is just a small patch to adjust some stats to be more in line with the elevated frequency of Miscasts in SFO, since i felt they were way too punishing. Apart from the debuffs (or buffs, in case of the Greenskins), which were all greatly reduced in int...
Mixu's Mousillon
Autor: Mixu
This mod adds new legendary lords, heroes, units, techs, skills and bunch of other stuff for Mousillon. Features: Added Mallobaude and his gang. Removed access to all vanilla RoR's from Mousillon. Removed access to Vargheists, Hexwraiths, Black Coach and T...
Mixu's Mousillon: SFO Submod Updated
Autor: bainb132
This mod aims to balance Mixu's Mousillon mod for SFO. I have tried to make it as balanced as possible but as always let me know of any suggestions you have. I have tried to update everything but of course there may be some minor things that have slipped t...
Mixu's Tabletop Lords
Autor: Mixu
This mod adds various new lords and heroes that have been missing from the vanilla game. Lords & Heroes added Chaos Shaggoth Champion, lord - Limited recruitment; build a tier 2 dragon ogre building and you'll get one Shaggoth Champion Wood Elves Shadowdan...
Mixu's Tabletop Lords - SFO (Updated)
Autor: Saebbi
A quick update i made of the SFO submod for Mixu's TT Lords. Please let me know about any issues you encounter....
Mixu's Unlocker
Autor: Mixu
If you don't see DLC content, try redownloading the mod, deactivate submods and use the latest KMM for fuck sake. This mod is a startpos mod that makes pretty much all factions playable and adds custom slot templates everywhere, allowing stuff like landmar...
Mod Configuration Tool || The Vandy Library
Autor: Groove Wizard
This is a reupload of the Mod Configuration Tool, hopefully temporary. Steam Support ticket is in progress, hoping there's a fix for the original mod. It doesn't look likely that Steam has any intent to respond with my issues beyond prewritten replies to t...
New Legendary Lord Artefacts Warhammer 2 (Updated for Silence and Fury)
Autor: stompie5
**If you are have problems with the mod, try unsubscribing and then resubscribing and then restart Steam** **Updated for Warhammer 3 https://steamproxy.net/sharedfiles/filedetails/?id=2790444477** This mod adds over 200 new Legendary Artefacts for all ...
Mixu's VFX Pack
Autor: Mixu
Hi, this here is a movie mod that will add new vfx things to my mods. I would recommended to use this with my mods, without it some of the vfx things in my mods may not work as intended. You don't need to have all of my mods enabled if you want to use this...
NNOBBs - Lite
Due to many requests, I've made this mod which lowers the xp amount that legendary characters gain. I've tried out two campaigns with this mod and feel like it might be more enjoyable for people who find the original mod too difficult. Let me know what ya'...
Oh Captain My Captain
Autor: John Austin
You know those heroes in every garrison - the ones that don't come with a single ability? This mod gives them all the abilities that are rightfully theirs. Warlock Engineers get Doomrockets, Necromancers get Master of the Dead, Tomb Princes get Tombstrike,...
One Button Respec (Updated!)
Autor: DrunkFlamingo
Here is a mod that adds a single button to the character UI to fully respec the character's skills. This can only be done once per game per unique character. As far as I know this is a 100% full respec that does not mess with quest skills, innates, traits,...
OvN - Lost Factions VFX (Optional Submod)
Autor: shaky_rivers
Important - Read Description This is not a normal packfile but a movie file. It will still appear in the vanilla launcher and work like a normal mod. If you are using KMM it will probably autoload and need to be manually deleted to be removed. Lost Faction...
OvN - Chaos Dwarfs (Requires Decos Expanded Roster Mod)
Autor: Team OvN
The Dawi-Zharr are an industrious, dark-souled and merciless warrior race of Daemonsmiths, slavers and brutal killers that dominate the dark and cheerless landscape of the Dark Lands. At the centre of the Dark Lands lies a region filled with innumerable bl...
OvN Lost Factions
Autor: Team OvN
https://i.imgur.com/dZmevQt.png https://i.imgur.com/H3NWa3O.png This mod adds new and interesting races to the campaign map and are playable with Mixu's Unlocker (Which is a required mod). This is available in both the Mortal Empires and Vortex campaigns. ...
OvN Lost Factions Vanilla Enhancements (Optional Submod)
Autor: shaky_rivers
This mod adds some of the custom units available in OvN Lost Factions to some vanilla factions and makes some minor tweaks that make loreful sense. Halfling Rangers are added to Reikland, Huntmarshals Expedition, Golden Order & Tilea The Empire and Wulfhar...
OvN SFO Submod Updated Version
Autor: bainb132
This mod is an updated version of Flamboyant's OvN SFO submod, balanced for the latest OvN and SFO updates. This will be maintained and updated with every new OvN or SFO update. Important: I have done my best with balancing and updating, but it is of cours...
New Settlement, Who Dis?
Autor: Groove Wizard
Ever wonder why the Dwarfs would reconquista Black Crag and just leave it with that infidelious name? Or why the Greenskins would occupy old Dwarfen holds and, out of respect for their blue brethren, continue to call them "Karaks"? Well, wonder no more! Th...
Parte & Moon Legendary Lords Revived and Kemmler - SFO
Autor: Saebbi
This is an updated version of Flamboyant's previous submod. The changes are minor, but were still needed. If Flamboyant wants to use this to update his own patch, feel free to do so :) I didn't change any of the balance, all i did was delete Naestra, Araha...
Parte Legendary Lords - Revived and Kemmler [S&F]
Autor: HunterGerhart
Mod Description This mod includes 7 lore-friendly custom legendary lords with unique skills & items. Revived some say by the great lichemaster himself, this is a patched version of Parte Legendary Lords to improve compatibility, for us all to enjoy once mo...
Ra'zac's Skill Point Dump
Autor: Ra'zac
Adds a skill dump to all lords and heroes which unlocks at rank 15. Optional submod that makes the skill dump give minor buffs: Beneficial Skill Point Dump Submod Useful mods that give more skill points: Max Level 120 1 Skill Point per Level Max Level 120 ...
Quick Building Upgrade
Autor: Cpecific
When you have a lot of settlements, it becomes annoying to constantly hover over desired upgrade building level. As there is no choice between what to upgrade, it does bring a question: why is it not in the base game?...
Recruit Defeated Legendary Lords
WARHAMMER 3 VERSION HERE Updated for "Total War: WARHAMMER II – The Rakarth Update". https://i.imgur.com/fVVaDCS.gif This mod transfers legendary lords and legendary heroes of defeated factions (of the same culture) to factions that are still in play. This...
Respec Confederated Lords & Heroes
Autor: FiftyTifty
The currently existing respec mods are either broken, have bugs, and/or don't work in multiplayer. So I went ahead and made one that covers all the bases. It's very simple. When you confederate a faction, be it through diplomacy or some modded functionalit...
SFO - MIXU'S UNLOCKER BUILDING FIX
This is a fix mod for SFO and Mixu's Unlocker. New building lines added by SFO becomes invisible when using Mixu's Unlocker for some provinces and this mod fixes that. Thanks to == Col. Jack O'Neil this now also works for vortex. --------------------------...
Region Trading
Autor: Vanishoxyact
This mod adds a new UI which provides a basic version of region trading. Functionality currently includes purchasing and gifting of regions. The main reason this mod was added was to allow the player to obtain regions which have been taken by friendly AI f...
SFO additional units Updated 2021
Autor: bainb132
This mod adds a plethora of new units for every race present in the game, which you can find a list of in the description below. - IMPORTANT: The mod works only with SFO, not vanilla. Please don't report bugs if you're not playing with SFO and SFO-compatib...
Sigmar's Heirs - Textures pack
Autor: Xoudad
Eveything is in the title :)...
Sigmar's Heirs, an Empire Overhaul
Autor: Xoudad
"Aye, together. I cannot do this alone; I need my sword-brothers with me. Swear with me, my friends. Swear that everything we do from this day forth will be in service of this vision of a united empire of man." —Sigmar Heldenhammer, the first Emperor https...
Sigmar's Heirs, an Empire Overhaul - SFO submod(Update)
It just a quick fix and submod,so it may have very much bug.It may be beyond my ability to fix them completely, but I will work hard to repair it, which may take a lot of time. I just know incursioWEB's submod have some issue in "effect_bonus_value_ids_uni...
Swords of the Emperor - Kurt at start
Autor: Xoudad
This simple mod makes Helborg available at start for Reikland, so you can recruit him from start, replace Karl (by Sigmar) or simply send him to Bretonnia. Your choice ! If you want to share your ideas, lore discussions or just see what we are up to, join ...
Swords of the Emperor - SFO Submod - UPDATED
Autor: Rasiel
-- UPDATED FOR SFO LAST KISS -- "They should have killed me. While a breath remains in my body I’ll be too much for them. I’ll raise the country against them. I’ll tear down their walls and shatter their defences. I’ll burn their warped dreams and rip out ...
Swords of the Emperor
Autor: Xoudad
"There is much wrong in the way that the Empire runs itself, Bloch. Many who rule do not deserve to. Many who are ruled could make a better fist of it. You’re a fighting man. You’ve seen armies commanded by fools and good men led into ruin by them. But the...
The Southern Realms: SFO Submod Updated
Autor: bainb132
This is an update to the old Southern Realms SFO submod done by Flamboyant Schemer and Venris. Changes: All heroes and lords now have the maintenance skill. All heroes have their relevant generic SFO skill tree. Also fixed the bloody Star Fort bug, so that...
Tier 4 Minor Settlements 2 [SFO] - UPDATED
Autor: joshjosh165
This is a simple update and fix for OldSkoolMatt's Tier 4 Settlements for SFO. His version had Tier 4 settlements with lower income than Tier 3. After seeing several comments asking for a fix, here we are. Link to his version: https://steamproxy.net/sh...
Tiny Little Cities: Dynamic Settlement Skins [BETA]
Autor: Groove Wizard
Folk and folkettes, after blood, sweat and tears where sacrificed to the Chaos Gods in sufficient quantities, t'is finally here! GCCM, with the aid of Vandy, brings you... Tiny Little Cities: Dynamic Settlement Skins This mod provides a new layer of campai...
The Ubersreik 5 All In One (legendary heroes for Reikland)
Autor: 99Kingcarl
Oi! We're the bloody Ubersreik five! The legendary Ubersreik 5 from the Vermintide games are now available as legendary heroes for the Reikland in one mod pack. They can be recruited in the Red Moon Inn, the Landmark in Ubersreik and have their own, custom...
UI Modding Framework
Autor: Vanishoxyact
This mod adds a whole framework allowing the possibility of creating custom user interfaces within mods. Creating UI's within mods is notoriously difficult which results in very few, if any mods utilizing them. This framework unlocks this possibility by pr...
Unique Faction Currencies
Autor: Müsliriegel
Summary Changes the icons of several Factions from the generic treasury icons to something more loreful. Skaven: Warpstone Tokens Lizardmen: Ancient Artifacts Greenskins: Teef Wood Elves: Gifts of the Forest Tomb Kings: Souls Norsca: Plunder Vampire Coast:...
Unique Steam Tanks III
Autor: ChaosRobie
This is a continuation of ZombieFlander's Unique Steam Tanks II mod. That mod has been retired. Steam Tanks. Those glorious machines belching smoke and ramming through the hordes of filthy heretics, blasting out cannonballs and scalding steam. But have you...
Unique Steam Tanks SFO Submod Updated
Autor: bainb132
This is a submod for Unique Steam tanks 3 that aims to balance the mod for SFO. Credits for original submod goes to Slaanesh - I just fixed it up for the latest patches. Quick note of changes: - Default Steam Tank replaces Emperor's Wrath - Nuln Ironsides ...
Unnatural Selection Ultimate
Autor: Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Upgrade Units
Autor: prop joe
Allows you to upgrade some of the units into other units if they have a high enough experience rank. List of available upgrades We've avoided upgrades that make no lore sense or are a huge combat style jump (for example going from cavalry with bow to lance...
Upgrade Units - SFO Submod (still works)
Autor: prop joe
Adds some upgrade paths for units added in SFO. Otherwise you don't need this submod, they will still work together flawlessly. Flagellants -> Army Of Sigmar Flagellants Marauder Hunters(Javelins) -> Norscan Whalers Peasant Bowmen variants -> Men-at-Arms (...
Upgrade Units to Elector unit SFO
Autor: Mos Maiorum
20.04.11 -Nordland Mariner upgrade techtree change. Halbedier->Free company 20.04.07 - Some Elector unit upgrade omission fixed - Nuln Ironside Problem fixed Only elector unit Upgrade standalone version is here - https://steamproxy.net/sharedfiles/file...
Valten, Herald of Sigmar
Autor: Xoudad
"Forged from the other world, six treasures shall he posses....Upon his head the crown shall see all, and open eyes will prove woe to mortal kind. Then shall he ride unto the World...Then will the World know that the last war has begun" —Part of the Prophe...
Varied Treaties
Autor: Nikitian
Ever wondered why every treaty and agreement in the game has to run for ten turns before it can be safely canceled/undid? Every war has to go for ten turns, every peace must last for ten turns, every trade treaty is very much the same as non-aggression pac...
Valten, Herald of Sigmar + Karl Franz' Runefang - SFO
Autor: Rasiel
UPDATED for SFO Last Kiss "Valten was the Chosen of Sigmar and heralded the rebirth of the divine warrior-god. His birth and appearance coincided with a time of great peril. To the north, a vast army of darkness awashed the shores of the Empire and it was ...
You're a Wizard Garri-son
Autor: John Austin
Why are garrison mages terrible? They're standing in defence of their homes, but they only learned 1 spell! This mod makes it so that if you build the higher levels of a spellcaster building, the garrison mage learns more spells. They also get their Lore's...