Total War: WARHAMMER II

Total War: WARHAMMER II

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Flamboyant's - Araby Invasion
   
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Tags: mod, Campaign
File Size
Posted
Updated
212.980 KB
19 Jun, 2019 @ 3:24pm
11 Jun, 2022 @ 7:33am
8 Change Notes ( view )

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Flamboyant's - Araby Invasion

In 1 collection by Flamboyant Schemer61
Flamboyant's WH II Mods
52 items
Description
This mod adds a pirate fleet attack at turn 61 and an Araby invasion on Estalia and Tilea at turn 93.

Additionally, f you are playing as Ikid, there will be two unique dilemmas for Clan Skyre in which they can choose to deal with the invaders, or attack them. (Dilemma may or may not work with the latest update, but the rest of the mod works fine)

At the first pirate fleet arrival, Clan Skyre can help them by giving 6000 gold. If not, Araby will declare war on Clan Skyre.

In the second invasion, Clan Skyre can help the Sultan's forces with 10000 gold and technology. If Clan Skyre will accept this offer, 4 Araby armies will spawn near Bretonnian shores equipped with jezzails. If Clan Skyre refuses to help Araby, they will declare war on Clan Skyre and 4 armies will spawn near Skavenblight.


Future Plans
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- At least 2 SFO submods

-Bretonnia and Empire mods will come with my dear friend @Olorin


Compatibility
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If you want to play this mod with SFO, use my submod for OVN Lost Factions:

https://steamproxy.net/sharedfiles/filedetails/?id=1777444939


Troubleshoot
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If there are any problems, please let me know.

PLEASE READ:
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I have a patreon account now everyone! I am doing my mods for free, but a little help would be appreciated. Even $1 is worth a lot for me. I'm waiting for your support :
https://www.patreon.com/user?u=21220586

Special Thanks to:

-Modding Den

-Shaky_rivers
workshop page:
https://steamproxy.net/id/shakyrivers/myworkshopfiles/?appid=594570

-Vandy

-My subscribers who encouraged me with kind words

-Un poisson Rouge
workshop page:
https://steamproxy.net/profiles/76561197999021953/myworkshopfiles/

I couldn't do the mod without them
Popular Discussions View All (1)
15
16 Jun, 2020 @ 11:04pm
About the Latest Comments Going on
Flamboyant Schemer61
59 Comments
Cpt.TriPPPs 13 Dec, 2023 @ 9:39am 
Does this have to go below OVN in LO?
Prussian Madlad 20 Aug, 2022 @ 8:15am 
Will this mod be in Immortal Empires?
Holy Order of PIZZASALAD 7 Feb, 2022 @ 11:03am 
great mod series! I really like this one in particular because i feel that the Caliphate of Araby almost always gets wiped out early due to there awful starting location. with aggressive neighbors on all sides of them. this might be the only mod out there that addresses this problem even if that wasn't its intended goal. the only think I wish was different was they spawned more of the Coast of Araby and tried to reclaim there inevitably lost territory whether from Crusaders or Tomb king's. them attacking the Estalia and Tilea coastline just seems out of place to me. great mod's nonetheless
Flamboyant Schemer61  [author] 27 Dec, 2021 @ 11:31am 
yw
Jason Wolf 27 Dec, 2021 @ 11:15am 
Okay, thanks.
Flamboyant Schemer61  [author] 27 Dec, 2021 @ 11:09am 
it will always work mate you don't need any updates on my script mods
Jason Wolf 14 Jun, 2021 @ 5:41pm 
Sorry to be that guy, but is this updated with the latest patch and are you planning on updating this with the next patch?
CaptainSnafu 3 May, 2021 @ 8:57pm 
Thanks for updating
Flamboyant Schemer61  [author] 1 May, 2021 @ 1:14pm 
I've fixed the problems and updating it
unilateralism 14 Dec, 2020 @ 12:25pm 
Any plans to update for T&T?