Total War: WARHAMMER II

Total War: WARHAMMER II

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Description
First off, these aren't my mods.

These are Lizardmen mods that are my favourite to use along with some stuff that might come in useful or liked the sound of.

Shout out to all the authors of these mods: Meh, ColeAvenue, Duid, greyTiger and all the rest that I've forgotten the names of! (my memory is ♥♥♥♥♥)
If you guys can think of any other mods to add to the list then please feel free to contact me, directly or Da Modding Den or W&X Mods where I'm usually lurking (somewhere in the back)

Background img is not mine, found on deviant art.
Items (126)
Followers of The Great Plan(Updated)
Created by heavystorm
All units in lizardmen armies are immune to rampage as long as the Lord is alive. Updated version of this mod. Added Lords: Lord Kroak Gor-Rok Nakai Tehenhauin Tiktaq'to Kroxigor Ancient Red Crested Skink Chief All type of Slann Mage's NOTE: Units will sti...
The Medallion of Chaqua (version 1.1.2) (Single-player) (Updated for the S&F)
Created by greyTiger
Description: The Medallion of Chaqua is a campaign mod for the Lizardmen that provides upgrades to military units as the player gains more settlements. There are 5 levels to the medallion, with the first level selected for the player based on which Lizardm...
Level 1 Arcane Conduit for Slann
Created by Meh
What does it do? Mazdamundi, Kroak and all generations of Slann start with Arcane Conduit at level 1. It is replaced by the Greater Arcane Conduit when unlocked....
More Slann Options
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif This mod makes both the Slann Mage-Priest (Heavens) and the pre-patch Slann Mage-Priest (Mixed) available in campaign (via the Rite of Awakening)! How is this...
Geomantic Web Tweaks
Created by Cole Avenue
Description Adds small global bonuses to the Lizardmen Geomantic Web commandments that did not already have them. In the base game the global effects are as follows: Commandment Global Effect Alignment of War +1 Global Recruitment Capacity (starting at lev...
The Final Plan A Lizardmen Unit and Race Overhaul
Created by Pimp Hand of God
What it is: This mod is designed to add more unit variety to the Lizardmen and vary up their play style a little while still maintaining their core mechanics. The new lord packs for the Lizardmen have absolutely helped make the race better. I created this ...
Lizardmen Unit Pack
Created by Singemeister
Temple Cohort - High-end anti-large AP skinks imitating the Temple Guard Chameleon Slayers - Ready to Rip & Tear their way through daemons - when TWW3 rolls around at least. For the moment, they'll serve well for Oxyotl (Benefit from Chameleon Skink buffs)...
Regiments of Renown - Lizardmen (vanilla version)
Created by Ubermorgen
This mod adds 11 lore friendly regiments of renown to all lizardmen factions for both campaigns & custom battles. You can only recruit 1 of each. All units are available in the RoR recruitment panel. Get radious version here. Get SFO version here. Recent U...
Blessings of the Old Ones
Created by Ubermorgen
Small mod that adds the blessings of the old ones in the form of banners. The 9 banners are randomly dropped for all lizardmen factions and can be granted to any unit (the blessing of Itzl can only be given to dino units). Feedback is highly appreciated! I...
Red Host of Tehenhauin (units only) - additional Red Crested units for lizardmen
Created by Ubermorgen
Units only version of Red Host of Tehenhauin. This mod adds 14 new units and 11 new followers to all lizardmen factions recruitable from vanilla military buildings. (Does not include any other changes from Red Host mod). Balanced for vanilla! SFO submod he...
Bastiladon Revivification
Created by Cole Avenue
This mod alters the Revivification Crystal ability on the Bastiladon (Revivification Crystal) unit for Lizardmen. In campaign I found the Revivification Crystal ability to be a little underwhelming. It had a very long cooldown and didn't feel like it heale...
AtticNote Reskin: Lizardmen
Created by AtticNote
This is included in AtticNote Reskin: ALL IN ONE Mod Requirement This mod (currently) requires Hooveric (Dryrain) Reskin ALL IN ONE. I am planning to remove this requirement later with an update. Summary I wanted to make the units look more "lived-in", gri...
Skink Priest (Life)
Created by Cole Avenue
Adds Lore of Life to the available Skink Priest lores for all Lizardmen factions....
Mazdamundi (Life)
Created by Cole Avenue
Description Adds the Lore of Life to Mazdamundi of the Lizardmen faction. This is in addition to his other spells....
Tehenhauin (Life)
Created by Cole Avenue
This simple mod replaces the Lore of Beasts with the Lore of Life for Tehenhauin, leader of the Cult of Sotek for the Lizardmen faction....
Lizardmen Unit Roster Expansion
Created by Jimmy
Hi there, thanks for stopping by my mod. This is a mod focused on expanding the Lizardmen roster. I have made multiple units being: Ancient Cold One, Ancient Horned One, Ancient Carnosaur, Savage Kroxigor, Saurus Warriors (Jade Spears), Saurus Warriors (Ja...
Lizardmen Lords & Heroes
Created by Ubermorgen
This mod adds 2 generic agents (1 lord: "Skink Mage-Priest" and 1 hero: "Chameleon Skink Assassin") to all lizardmen factions, available in both campaigns and custom battles. The skink lord has 5 different variants with spells from one of the following mag...
Upgrade Units - Blessed Variants Submod (yes, it still works)
Created by prop joe
Adds paths for upgrading Lizardmen units into the Blessed variants: Blessed Saurus Spears (Shields) Blessed Kroxigors Blessed Stegadon Blessed Terradon Riders (Fireleech Bolas) Blessed Chameleon Skinks Blessed Saurus Warriors (Shields) Blessed Carnosaur Bl...
Unbreakable Temple Guard and Standardized Blessed Saurus
Created by Zillatamer
Finally Updated! Special thanks to Cryswar for his modding guides! Mod makes Temple Guard, Blessed Temple Guard, and The Star Chamber Guardians completely unbreakable, like they are in the lore, and gives them better melee stats. Also standardized the bles...
Monkey's Lizardmen Overhaul
Created by Monkey
Overview This mod is a spiritual successor to my previous mod https://steamproxy.net/sharedfiles/filedetails/?id=1971813661 This mod will expand on my ideas in the previous mod and expand to the rest of the Lizardmen, go to the old mod’s page for a gen...
Legendary Diversity (Lizardmen)
Created by WRLegion
Update Finished, Screenshots are currently not updated. Please refer to the Details section Introduction Have you ever wondered why all your legendary lords are leading (more or less) the same army? Have you ever wondered why Tiktaq’to, the Master of Sky o...
Zac'tox: Lizardmen Legendary Lord
Created by TDKillen
This mod adds the legendary lord Zac'tox to The Cult of Sotek Lore: Zac'tox was the Chief Carver of Chaqua, the City of Gold. After the city fell Zac'tox joined the priest Tehenhauin's army. Zac'tox was a weapon forger for the army, and wherever the host w...
Landmark Spawnings
Created by Thom
The Mod This Mod adds 14 new unique blessed units for the Lizardmen with unique abilities, traits and appearances. Each one is tied to a different landmark and adds one instance of the unit to the settlements garrison and one to the recruitment pool. Locat...
The Qurveza Shadow (Carnosaur Regiment of Renown)
Created by Monkey
All this mod does is add a Regiment of Renown Carnosaur to the game. Though the mod is simple, I wanted it to be as seamless and friendly to the vanilla game as humanly possible. It uses the Blessed Carnosaur's appearance as I always thought that it was al...
Slann Teeth
Created by Neurotoxin
This mod gives Lord Mazdamundi an impressive set of chompers, as Slann traditionally have always had in Warhammer - and Lord Mazdamundi was actually shown to have in the cinematic trailer for the game. It does nothing else. Should be compatible with any mo...
Additional mounts to Mixu's Lords pack(Lizardmen-Lord Huinitenuchli and Chakax Ver.)(Updated for S&F)
Created by KangarooTheBlessed
Hello fellows, this is my first mod for TW2, and in fact the first mod ever. Mixu used to have Carnosaur mount for Chakax, but for some reasons it was removed. As a follower of the Great Plan, I believe Lizardmen deserve some strength. So, what does this m...
Red Kroq-Gar
Created by ASSASSIN_NR_1
A reskin of Kroq-Gar for customization with my other mods. Check out my other mods, if you don't like this, you might like another, as I've made some to mix and match: ASSASSIN_NR_1's Mods ...
Tehenhauin Sacrifice Rework
Created by TDKillen
Background I like the Lizardmen, and I like the unique mechanics for Tehenhauin as an ide, but I find the vanilla implementation quite underwhelming, and actually hurting him in some cases. So I reworked it to be more rewarding and something to come back t...
Bastiladon-Rework
Created by Tragopan
Hello Guys, welcome to my very first mod. This mod aims at changing all Bastiladon versions to be more competitive in the campaign. (No changes for multiplayer cost so its unbalanced there) To summarise, i buffed all bastiladons in stats and abilities but ...
Airy- Spiders of Lustria
Created by Airy Lies
Adds new spider units to all Lizardman factions. Recruited at the Insect Breeding building (Skink Farm). Lore friendly? Probably not. Running over warmbloods with swarms of deadly spiders? Fun as hell. They gain benefits from Carnosaur perks. BALANCE PENDI...
Sacrifices for the Sacrifice God
Created by Groove Wizard
Sacrificial Offerings Rebalance Another small one today! This super simple mod changes the way that the Cult of Sotek's "Enslave" post-battle captive option works. I was really bothered by how long it took to get any real amount of sacrificial offerings, a...
The Mighty Rooga – TDQ - Lizardmen Version
Created by Typher
The Mighty Rooga – TDQ Rooga “The Mighty Rooga” A Legendary Hero for the Lizardmen. Custom Hero and Skills. Tasked by the mysterious Slann to Guard the Temple for an unknown reason. Hi everyone, This is my latest Mod. Rooga can be built as either an anti-l...
Zlip: Tiktaq'to Ripperdactyl Mount - Fixed
Created by modmodmod
Fix and update version of Trunks's Zlip: Tiktaq'to Ripperdactyl Moun' mod. All credit to Trunks for creating the original mod. original mod : https://steamproxy.net/sharedfiles/filedetails/?id=1960230200&searchtext=ripperdactyl *Fixed some bugs related...
Eternal Warden(updated)
Created by Trikarrotops
Lizardmen hero Credit to H3ro for AssetEditor: https://tw-modding.com/index.php/Tutorial:AssetEditor ...
Blessed Spawn Rework
Created by IfThenOrElse
This mod lets you choose your blessed spawns with a dilemma, that fires when you defeat invasions on your land. Problem: I never really liked the Blessed spawn missions. It felt very much like something that just happened in the background (sometimes) when...
The Tooth and The Horn (Animation fix;)
Created by dilaguna
Oxyotle Crush FIXED !!!! Everyone who has animation problem make next move. ChaosRobie released a temporary fix https://steamproxy.net/sharedfiles/filedetails/?id=2551454221(No longer Needed !!!!) Unsubscribe, delete it then subscribe again))) I decide...
ASSASSIN_NR_1's_Pale_Troglodon
Created by ASSASSIN_NR_1
This is my standalone Troglodon recolor, so it can have its true color. The RoR is also recolred. Check out my other mods, if you don't like this, you might like another, as I've made some to mix and match: ASSASSIN_NR_1's Mods ...
Meh's Oracle/Troglodon Tweaks
Created by Meh
- Skink Oracle, Feral Troglodon and it's RoR are all now correctly aquatic - Skink Oracle has been stripped of it's spellcasting - Skink Oracle no longer fires a secondary missile attack - Skink Oracle now grants "Scouting" instead of "Increase Mobility" -...
Lizardmen Tweaks and Improvements
Created by Neurotoxin
If CA won't do it, I will. A compilation of most of my Lizardmen mods, plus a lot of new things thrown in for good measure. I WILL NEVER MAKE A SFO SUBMOD AND I WILL NOT MAKE A VERSION WITHOUT X, Y OR Z. Complete as-is, now ported to Warhammer 3. Why not a...
Lustria Rises
Created by Neurotoxin
Some more options for those of you with finer tastes in faction choice. BALANCED FOR VANILLA, I WILL NOT MAKE ANY SUBMOD FOR SFO/RADIOUS/ANY OTHER OVERHAUL. Complete as-is, now ported to Warhammer 3. Works with my Lizardmen Tweaks and Improvements mod: htt...
Lizard Trinkets
Created by Cole Avenue
Overview Gives the Lizardmen access to the Tomb King's Mortuary Cult mechanic (crafting) Crafting Currently the craftable items are identical to those for the Tomb King's mortuary cult, but additionally Blessed Spawnings may be spawned from the first tab R...
Sotek Sacrifices for All
Created by Cole Avenue
Overview Gives all Lizardmen factions access to the Cult of Sotek's sacrifice mechanic Sacrifices to Sotek The Sacrifice for other Lizardmen factions is a pared down version of the mechanic used by the Cult of Sotek. All of the Regiment of Renown rituals h...
ASSASSIN_NR_1's_Coatl_Reskin_V1
Created by ASSASSIN_NR_1
This is my standalone Coatl recolor for those who only wants this or want to mix and match with other mods Check out my other mods, if you don't like this, you might like another, as I've made some to mix and match: ASSASSIN_NR_1's Mods ...
[BW] Skink Priest Stealth Skills
Description Skink chieftains and Skink oracles get "Guerrilla fighter" and "Natural camouflage" in their skill trees, which give them vanguard deployment and stalk. I felt that Skink priests should get the same options, as they also get the same mount opti...
Tiktaq'To boost
Created by Daredemo
Gives a little boost to the Mask of Heavens by adding some Ward Save and Phys resistance and makes his Blade of the Ancient Skies passive work when grounded. It also gives him 5 extra base melee defense, because I was learning stuff and played with all sor...
Make the Dread Saurian great again
Created by YTetsudo
So, the Dread Saurian has been in game for a while now and it is extremely bad against the one thing it was supposedly designed to demolish, infantry. Low attack and entities hit meant he took forever to kill a unit and only ever acted as a damage sponge. ...
Kremlo the Slann [Skeggi Mod]
Created by ChaosRobie
Description This mod adds a leader for Skeggi, Kremlo the Slann. I've reimagined him as a rogue Slann who, along with a small following of Blue Spine Skinks, has turned away from the Great Plan and joined forces with the Norscans of Skeggi. Lore-wise this ...
Better Cold Ones and Cold Ones Riders
Created by YTetsudo
This mod aims to make the Feral Cold Ones and their Riders a little bit more usable and powerful in battle. With this, they have improved melee capabilities and maneuvrability, transforming them from garbage into actually usable heavy cavalry. The Horned O...
ASSASSIN_NR_1's_Oxyotl_Black_Red
Created by ASSASSIN_NR_1
This is one of my standalone Oxyotli recolors for those who only wants this or want to mix and match with other mods Check out my other mods, if you don't like this, you might like another, as I've made some to mix and match: ASSASSIN_NR_1's Mods ...
The Medallion of Chaqua (Lustria Rises Submod) - Version 1.0.0
Created by greyTiger
Overview This submod for the Medallion of Chaqua, allows the units added by the Lustria Rises mod to be upgraded by the medallion mechanic. The units affected are: Alter Braves Spawn Leaders Gecko Skinks Skink Cold One Riders Skink Horned One Riders Skink ...
Blessings of the Old Ones (Lizardmen Unit Upgrades) - Version 1.0.5 (Updated for the S&F)
Created by greyTiger
Adds unit upgrade functionality (as seen in 'The Warden & the Paunch' DLC for Greenskins) to the Lizardmen using a new resource called Sacred Energy Orbs. The resource can currently be obtained from battles and from the two highest tiers of the Geomantic W...
Blessings of the Old Ones (Lustria Rises Submod) - Version 1.0.0
Created by greyTiger
Overview This submod for the Blessings of the Old Ones allows the units added by the Lustria Rises to be upgraded by the modified scrap mechanic. The units affected are: Alter Braves Spawn Leaders Gecko Skinks Skink Cold One Riders Skink Horned One Riders ...
Blessings of the Old Ones (Medallion of Chaqua Submod) - Version 1.0.0
Created by greyTiger
Overview This submod for the Blessings of the Old Ones allows the units added by the Medallion of Chaqua to be upgraded by the modified scrap mechanic. The units affected are: Skink Bombadiers Medallion Temple Guard Ancient Razordon Why not check me out on...
Lizardmen Legendary Lord Army Buff Skills Reworked
Created by krayos13
UPDATE: Oxyotl has been added to the rework and this mod is now considered feature complete. Only balance changes and bug fixes from now on. I will now start work on a generic lord version of this mod. This mods reworks the yellow line of every LM legendar...
The Dreaded Juggernaut - Dread Saurians Revamped (with Wallbreaker)
Created by Duid
Warhammer 3 version is live: https://steamproxy.net/sharedfiles/filedetails/?id=2855458847 Hello! This has taken a while and for a good reason. We are well aware that the workshop is filled with mods that buff this guy, although they kind of fall into ...
Earlier Carnosaurs for Saurus Oldbloods & Scar-Veterans
Created by Zillatamer
Gives the Oldblood & Scar-Vet the ability to mount a carnosaur at level 10, and a cold one at level 4. While no sloutches in battle on foot, I just felt like the earlier mobility would be useful, and since you can only start to recruit them at tier 4, it's...
Blessed Spawnings choose blessings
Created by TDKillen
Background: Blessed Spawnings are in a weird place in vanilla. They have unique blessings, an improvement over the normal unit. However, this buff cannot be chosen and is a lot of times a weird fit for the unit, like Magic Resistance for Skink Skirmishers ...
Lizardmen Geomantic Diplomacy
Created by Llamakazi
Lately, any campaign involving the Lizardmen (noticed during a playthrough with Oxyotl in the last DLC) I found had little to no reason to ever build the geomatic web buildings. Their benefits were greatly de-incentivized because they're expensive as hell ...
Slann Mage Priest mounted Ancient Stegadon Engine Gods 史兰魔祭司骑乘远古三角龙(诸神引擎)
Created by Blackoutsider
As the name of the mod indicates Add the ancient stegadon (engine of the gods) mount to the slann mage priest. This mount will be unlocked at level 18. The specific value is as same as that of Mazdamundi riding Zlaaq (Maybe a little bit higher) Add skills ...
Lthelis lizardmen crafting + unit upgrades
Created by |/|/573|)|/|006™
This is (again) a simple reupload nothing changed nothing touched just lthelis original mod . In due time if there is demand ill update it to include the new skink unit added for S&F and add compatibility for other popular lizardmen mods TO DO LIST -UPDATE...
Temple Guard are Saurus (EN)
Created by piercebuster
Another mod by request 中文 This mod makes Temple Guard count as Saurus units for technology and lord bonuses. You know, like they are? ...Maybe CA just forgot about that? It also lets Temple Guard be guerilla deployed like all other Lizardmen infantry while...
AOV519's Skink Prophets
Created by AndrewOverload519
This semi lore-friendly mod adds the Skink Prophet, a new Lord type that is immediately available to all Lizardmen factions through the Lord recruitment pool and is essentially a somewhat buffed-up Lord version of the Skink Priest. Although not intended to...
Guv's Nakai Buff and Bug Fixes Mod (Updated 2021-08-01)
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue. Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesntly Answered (FA): Sigh, absolutely not. This has to Ch...
Oxyotl_Ambush_Strength_Bugfix.pack
Created by Photon
EDIT: This Fix is now part of the community bugfix pack, so there is no longer a need to subscribe this mod. Fixes a bug regarding the strength of the silent sanctum ambushes of oxyotl. These are supposed to get slightly stronger every 20 turns. However th...
Lemur's True Temple Guards
Created by LemurKing
Hello! This is my first mod - and it's quite simple! Basically, I've adjusted Temple Guards to be the stalwart defenders of lizard-dom they are in the lore. Changes: HP/Entity - 107 to 131 Armor - 85 to 100 Leadership - 85 to 100 + Unbreakable Melee Attack...
Kroxigor Colour Fix
Created by [REF] Issen
A quick graphical fix for the Kroxigor texture issue, where the Ancient Kroxigor and regular Kroxigors would not use faction colours. I've changed the Sacred Kroxigor texture to the one found in the regular Kroxigor folder, so there is a visual difference ...
Sotek's Reskin/Remodel Stuff
In this mod, both Kroxigor unit variants, normal and sacred, have been remodeled to more closely match their blood bowl equivalent (although still retain the total war aesthetic). their textures have also been fixed from the whitewashed vanilla into a deep...
Mazdamundi Geomantic spells
Created by teos_the_blue
If you like this mod Please find a moment to rate it https://i.imgur.com/p7Fv1Z6.gif Hello everyone Short version : New Lore for Mazdamundi Geomancy related custom spells description below : Lore Versione : "it was a bright day near Hexoatl, Lord Mazdamund...
Skink Spears
Created by Murloc
Radious version by Shadow1474 here: https://steamproxy.net/sharedfiles/filedetails/?id=2699632544 Skink Spears javelin version here: https://steamproxy.net/sharedfiles/filedetails/?id=2961309726 DESCRIPTION: I am not probably the only one angry, th...
Temple Guards (Maces)
Created by Murloc
DESCRIPTION: I was always wondering why almost all races gets elite units for both attack/defence but lizardmen don't. Thats why I made a variation of temple guard but they are armed with maces instead of halberds, so they are an elite offensive unit. I tr...
Reporting For Duty - Kremlo Skeggi
Created by piercebuster
Kremlo came from space! Reporting For Duty is focused on making siege and settlement battles more fun by improving garrisons. This submod expands the Reporting For Duty coverage to the unique Norscan/Lizardmen custom faction made by ChaosRobie and Noximous...
Lizardmen unit stats bugfix
Created by Murloc
DESCRIPTION: This is a simple mod that fixes some bugs that made some elite lizardmen units really inefficient to buy. Lizardmen are my favorite faction and because I played and modded them a lot I discovered some bugs which made some elite units nearly un...
Passive Shield of Old Ones for Slann
Created by Wastetime(TMA)
make Shield of Old Ones ability passive. now you don't have concern about short duration and long cooltime. also, kroak's Supreme Shield of Old Ones is 30% ward save and 60 second duration.(he already have passive one)...
(English text)Slann Mage Priest mounted Ancient Stegadon Engine Gods
Created by Blackoutsider
This is the English version of the slann mage priest mounted ancient stegadon engine gods Only the text are replaced. If you want to use this mod, plz subscribe to my mod: https://steamproxy.net/sharedfiles/filedetails/?id=2564320132 sfo version: https...
Jade Dragon - Mortal Empires Lizardmen in the Dragon Isles (Updated 2021-10-14)
Inspired by the recent Cathay content for TWW3, I decided to make a small Lizardman faction mod. The Jade Dragon starts in the Dragon Isles, right next to Malus. This can be a difficult start as defeating Malus, even in the early game, can be challenging. ...
Pretzels No More
Created by Neurotoxin
Just removes the pretzels from Lord Huinitenuchli's new model. Maybe you find that kind of thing funny, I don't know. Seems more like an April Fools thing than a Halloween update to me personally....
Saurus Halberds
Created by Murloc
DESCRIPTION: I am not probably the only one angry, that marching saurus with halberds are on the literally loading screen for lizardmen, but saurus halberds do not exist ?! So i made them! This mod add 2 custom units - saurus halberds and saurus halberds w...
Cult of Sotek Selectable Ancillaries
Created by Seleucid
This mod changes Tehenhauin's follower and banner sacrifices to allow the player to select which one they want. Some of the original options you could get in vanilla are no longer present. The game limits selection to just four Ancillaries through the new ...
Troglodon Reskin
Created by Dunadan
Lore-friendly redesign for the feral troglodon with new texture and unit card by Narv....
Oxyotl's Poisons
Created by JediMasterDraco
When I first saw the unique poisons that our new favorite Skink (sorry Tic Tac and Tiny) was bringing, I was fairly interested. An interest that kind of puttered out when I saw that you could only have one unit using each unique poison. Fortunately, during...
Real flight Compilation & Lustria Rises SUBMOD
Created by Eefwee
Simple edit to change the speed of the Coatl (units and heroes) and the giant Terradon to Real Flight speeds. The Spirit of Tepok ROR unit was given the highest speed, based on the idea that it's the embodiment of the Lizardmen God of air and magic, and th...
Motto's Old One Temples
Created by Johnny
Important!: screenshots are with other mods running (building slot mod, SFO and many more). Hello! What does this mod do? - adds three new end game buildings to the lizardmen building tree. - The buildings and their effects are modeled after nakai's temple...
YC- Blood Ruby Gor Rok Recolor
Created by Pumpkin Goblin
--------------------------------------------------------------------------------------------------------- Blood Ruby Gor Rok Red/Black Skin pattern for Head/body Red change for Gor Rok's Weapon --------------------------------------------------------------...
Lizardmen End Times Units
Created by Murloc
DESCRIPTION: This mod includes 15 new lore-friendly units for lizardmen from end times army lists. I wanted to make new units for lizardmen and the place where i took my inspiration from is here: https://warhammerfantasy.fandom.com/wiki/Category:End_Times_...
Mixu's Gor-Rok reskin
Created by Mixu
This is a mod that changes Gor-Rok's appearance, unit cards and portholes to my original model, it has been improved a little bit, i'll probably do some further changes to it once i have more time, like add some scars and stuff. Mod will work with anything...
Kroxigor units
Created by Ubermorgen
Small unit mod that adds 2 new kroxigor units to all lizardmen factions. I basically just wanted to have ancient kroxigors as a unit when playing as nakai. No custom textures for now. Feedback is highly appreciated! Unit Descriptions - Ancient Kroxigors: e...
Son of Gargantulzan (Gor'rok mount)
Created by Chonky Lizard
This mods adds a unique looking Carnosaur mount for Gor'Rok unlocked at level 18 and serves as a more bulky counter part to kroq gars grymloq. The mount itself is slightly larger then normal Carnosaur and compared to Kroq gars grymloq it has + more health ...
Cult of Sotek Faction Recolor
Created by Ronald Railgun
Always bugged me how the Red Crested Skinks were orange and yellow with a red crest, while Tehenhauin was blue with a red crest. This mod makes it so the Cult of Sotek Faction uses the same colors as the default Lizardmen Faction, thus making Tehenhauin an...
Children of the Old Ones - Lizardmen and Magic Battle Balance
Created by [-ODM-] Loupi
Children of the Old Ones is the seventh and final mod in my balance overhaul series before the combined mod arrives next week! It focuses on the Lizardmen and the Eight winds of magic. Chameleon stalkers have been retuned to do much lower explosion damage ...
Zoats for Lizardmen colour variants submod
Created by zerg93
A lil submod that applies incata's Zoat colour schemes from his Variants Forest Spirits mod to my custom Zoats. You don't need incata's mod installed to make this work but I still highly suggest you to run this along that for immersion purposes. For the on...
Zoats for Lizardmen
Created by zerg93
This mod adds the Zoats for all of the major Lizardmen factions. I changed their appearance a little bit to make them more similar to the rest of the Lizardmen roster but they are still the very same Wood Elves vanilla Zoats for anything else. They are ava...
Blessed Lizardmen War Paint and Variants
Created by incata
Variants and paints have been adapted to work well with Hooveric Reskin. 1 extra variant and some changes. This mod adds variety and warpaint to the following units: -Temple guards 6 variants and 16 war paints -Skink red crested 5 variants -Temple guards n...
Saurus Oldblood on Horned One
Created by Insaene
I really was bugged by the fact that only Krog'Gar got an Horned One as mount. So I added Horned Ones for Saurus Oldblood :) Hope someone else than me enjoys it. Campaign map character model is bugged (missing animations) and I don't know how to fix it. So...
ASSASSIN_NR_1's_Stegadon_Reskin_V2.pack
Created by ASSASSIN_NR_1
This is my standalone Stegadon recolor for those who only wants this or want to mix and match with other mods Check out my other mods, if you don't like this, you might like another, as I've made some to mix and match: ASSASSIN_NR_1's Mods ...
ASSASSIN_NR_1's_Dread_Saurian_Reskin_V3.pack
Created by ASSASSIN_NR_1
This is my standalone Dread Saurian recolor, only targeting the non RoR, for those who only wants this or want to mix and match with other mods Check out my other mods, if you don't like this, you might like another, as I've made some to mix and match: ASS...
ASSASSIN_NR_1's_Pale_Death_Reskin_V2.pack
Created by ASSASSIN_NR_1
My recolor of the Trogolodon ROR - for mixing with my other mods or whatever else from other creators you fancy. Check out my other mods, if you don't like this, you might like another, as I've made some to mix and match: ASSASSIN_NR_1's Mods ...
ASSASSIN_NR_1's_Razordon_Reskin_V3.pack
Created by ASSASSIN_NR_1
This is my standalone Razordon recolor for those who only wants this or want to mix and match with other mods Check out my other mods, if you don't like this, you might like another, as I've made some to mix and match: ASSASSIN_NR_1's Mods ...
LIZARDMEN HD PART 2
Created by I LIVE AGAIN
Content: New high resolution textures for all Lizardmen units and their weapons, the exception will be a Stegadon since he was a part of original LM pack and he will stay there no matter wish you him to be moved or not. FAQ: 1. What is next? Probably somet...
Lizardmen Mod
Created by ByzantineBasileus
Welcome to the Lizardmen mod! The purpose of this mod is to provide an Lizardmen player with more options in battle. The Lizardmen Army Book 5th Edition stated that Skinks and Saurus Warriors could be equipped with hand weapons. The various editions of War...
Hexoatl-Mod-1.0
Created by Zarathustra
I give to you the release of my experiments with extending the Warhammer II mechanics as far as one possibly can! This mod adds a whole bunch of new content arranged around the idea of establishing a network of teleportation sites for the Hexoatl based on ...
ASSASSIN_NR_1's_Black_Dinos.pack
Created by ASSASSIN_NR_1
A collection of my Lizardmen dino reskins, specifically the reskins making the dinos Black or are least more black than normal. Check out my other mods, if you don't like this, you might like another, as I've made some to mix and match: ASSASSIN_NR_1's Mod...
Level 2 Mounts: Mazdamundi, Kroq-Gar, and Azhag
Created by Zillatamer
Extremely simple mod, does exactly what it says on the tin: makes it so that Mazdamundi, Kroq-Gar, and Azhag can mount up at level 2, making Zlaaq, Grimloq, Skullmuncha available from the end of turn one. Personally, I find Mazdamundi seriously boring unti...
Settle Down, Nakai
Created by Cole Avenue
Overview Allows Nakai to build settlements like a standard faction, while still being able to give provinces to his vassal. Note that you may run into issues if you confederate another Lizardmen faction. There is a CA script that runs when confederating as...
Better Blessed Spawnings: Small Buffs for Spawnings in need
Created by TDKillen
Features: This mod adds buffs for most Blessed Spawnings, the one I thought was not unique compared to their normal counterpart. Individual Buffs: Blessed Saurus Spears (Shields): Has charge defense against all Blessed Temple Guards: Has encourage Blessed ...
(English text)The dread saurian mount for lizardmen legendary lords
Created by Blackoutsider
This is the English version of the dread saurian mount for lizardmen legendary lords. Only the text are replaced. If you want to use this mod, plz subscribe to my mod: https://steamproxy.net/sharedfiles/filedetails/?id=2557176646 Have questions or bett...
Update(08.25) Dread Saurian mount for lizardmen Legendary Lords.蜥蜴人传奇领主们的恐蜥坐骑 8月25日更新
Created by Blackoutsider
This mod added dread saurian mounts for the legendary lords of the lizardman: Lord Mazdamundi, Kroq-Gar, Gor-rok, Tehenhauin, Nakai, Tiktaqto, and Oxyotl of course. I named this mount: Dread saurian master, unlocked at the 25th level of each lord. Each lor...
Monster Hunt Bosses as Regiments of Renown - Amazons
Created by Autumnchain
This compatibility submod makes it that the Amazons can recruit Gargantulzan in both campaign and multiplayer as well as buff him with any of their effects that change Carnosaurs....
Son of Gargantulzan (no Crown)
Created by Chonky Lizard
This is a version of my Gorrok mount without the crown. its not shielded anymore but has more melee attack. everything else is unchanged. This is not compatible with the crown version you can only have 1 active. Version with crown: https://steamcommunity.c...
The Ferocious Rippergators for Lizardman
Created by Chonky Lizard
This mod adds the rippergator to the LZ roster, an aggressive carnivorous monster unit build from my The Kings Pet Mod. The strength of the Rippergators lie within its speed, ability to disrupt a lot of infantry and survivability. Undying Fury The common a...
Better Tehenahuin and TikTaq'To
Created by YTetsudo
Tehenahuin has always been sort of a "meh" legendary lords, mostly used for his faction buffs and to make ultra powerful skinks. TikTaq'To has always been one of the worst legendary lords in the game when it comes to fighting, which really hurts when he ha...
Better Saurus
Created by YTetsudo
The Saurus are now tier 2 and 3 infantry and it needs to show. They are also 8 foot tall of pure lizard muscle and solely trained and indoctrinated for war. So I changed them a little bit to try and reflect that. Changes made : - More mass and maneuverabil...
Better Ranged Skinks
Created by YTetsudo
The lizardmen's ranged firepower has always been lacking, especially in range and armor piercing damage. The skink skirmishers especially has always felt pretty useless to me. So I boosted them. Changes made : - Slightly higher mobility and maneuverability...
Better Temple Guards
Created by YTetsudo
The Temple Guards are supposed to be the most elite Saurus, tasked with protecting Slanns and important Lizardmen sites. And yet they are extra expensive and weaker than most infantry of their tier. This will not stand ! Changes made : - Better mass and ma...
Better ripperdactyls
Created by YTetsudo
These magnificent beasts were introduced as falnking flying units, perfect for killing low tier infantry or missile units. yet they lacked damage and maneuverability to do so. The RoR is supposed to annihilate monsters and cavalry with a hefty bonus vs lar...
Better Terradons
Created by YTetsudo
The Terradon are already moderatly good skirmish cav but I always felt like they lacked damage output and impact in general. They were also outsped by many flying units, despite being pretty fragile themselves. So I boosted them. Changes made : - Higher sp...
Bigger, Better Gor'Rok and Nakai
Created by YTetsudo
Gor'Rok is supposed to be the biggest, more durable of Saurus and Nakai an absolute beast of a Kroxigor, capable of taking down Greater Daemons. While they are already good legendary lords, I feel like their stats are too low to reflect their lore capaciti...
Better Bastiladons
Created by YTetsudo
The Bastiladons have always been overshadowed in campaign by their better cousin the Stegadon. But I don't feel like their role should overlapse. Bastiladons have always been built to be solid frontlines but their stats don't reflect it all in my opinion. ...
Better Skink Cohorts
Created by YTetsudo
While the Skink Cohorts are low tier, cheap infantry, I always felt that there was no real reason to ever recruit them. Their stats were simply too low to really achieve anything in combat. Now that Saurus can't be recruited at the very beginning of a camp...
Better Red Crested Skinks
Created by YTetsudo
The Red Crested Skinks have always been a bit of a meme. They are supposed to be a sort of low tier shock infantry with low defenses and high damage output but they kind of did not do enough damage. They lacked attack, weapon strength and charge impact to ...
Better Carnosaur
Created by YTetsudo
Anti-large fast monster, yet one of the worst anti-large monster and a bad anti-infantry one. He also isn't that great vs cavalry. Their lack of mass and the fact that they rampage makes them tricky to use against multiple entities. Low attack and big anti...
Better Razordons
Created by YTetsudo
This is just the razordon part of my other mod "Better Salamanders and Razordons", done at request. Changes made : - Increased mobility and maneuverability - Increased ammo count - Increased armor and health - Added squirmish mode - Increased accuracy and ...
Better Stegadons
Created by YTetsudo
The vanilla Stegadons are fine, there is a reason why they are the go to doomstack for lizardmen. But the Feral and Ancient ones are quite a bit outshined by the regular version with a giant ballista. I aimed to "rebalance" them to each have a more defined...
Better Lizardmen Heroes and Mounts
Created by YTetsudo
This mod won't change a lot when it comes to the stats of the heroes, it is mostly just bringing the stats of the mounts to the regular versions boosted by my mods. Except for the skink chief because he really needed a boost to at least try to pull some we...
GMD_UnificationMod FINAL UPDATE !!!!(DISCONTINUED due to WH3 modding)
Created by dilaguna
Hello everyone ! I decided to do one thing - to unite all the unit packs I had previously released. The reason is that it will be much easier for me to update and fix bugs. For the second reason I am developing a major modification that adds a lot of thing...
Zakurr - Great Wyrm mount for Tiktaq'to
Created by Symonius
Adds a new mount for Tiktaq'to called Zakurr, an ancient Great Wyrm unlockable at level 15. Thanks much to Obsidian that let me use his Great Wyrm model for this mod. https://steamproxy.net/id/TheObsidianFlame/myworkshopfiles/?appid=594570...
Skink Spears Javelins
Created by Murloc
DESCRIPTION: A requested version of skink spears mod (here: https://steamproxy.net/sharedfiles/filedetails/?id=2633304116) This mod adds a version of skink spears cohort also capable of throwing javelins. The unit should work fine, but if there are any...