Total War: WARHAMMER II

Total War: WARHAMMER II

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Better Cold Ones and Cold Ones Riders
   
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Tags: mod, Battle
File Size
Posted
178.061 KB
21 Jul, 2021 @ 8:33am
1 Change Note ( view )

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Better Cold Ones and Cold Ones Riders

Description
This mod aims to make the Feral Cold Ones and their Riders a little bit more usable and powerful in battle. With this, they have improved melee capabilities and maneuvrability, transforming them from garbage into actually usable heavy cavalry.

The Horned Ones will be in another mod.

Changes made :

Cold ones riders (spears and spears blessed) :

- More HP
- Better melee stats
- More weapon power
- More mass
- More speed and charge bonus
- Better maneuvrability
- Better leadership

Cold ones riders (regular) :

- More HP
- Better melee stats
- More weapon power
- More mass
- More speed and charge bonus
- Better maneuvrability
- Bonus vs infantry
- Better leadership

Feral cold ones :

- More HP
- Better melee stats
- More weapon power
- More mass
- More speed and charge bonus
- Better maneuvrability
- Bonus vs infantry
- Better leadership

Compatibility : Anything that does not change the stats of the Cold ones and riders should be ok. If there is any problem, don't hesitate to contact me.

NOTE ---------------------

This mod is going to be part of a serie of mods that I am currently working on, aiming to "rebalance" (buff) certain factions to be more logical and consistant with their lore capabilities. It will NOT be a balanced serie of mods and the different races will clearly not perform at the same level. Consequently, I will divide this serie into races and each race will have their own modpack to buff certain units (like here with only the Cold ones) so that you all can choose your prefered race and go to town with it or choose a challenge and go full madman against races designed to be more powerful.
3 Comments
YTetsudo  [author] 28 Jul, 2021 @ 1:13am 
Thanks for the feedback ! I wanted to bring lizardmen cav into the spotlight a bit because in campaign they were really forgotten by everyone.
Space Legos 28 Jul, 2021 @ 1:02am 
While on the too strong end of things, this mod makes a pointless unit that I'd never ever recruit under any circumstances, into a unit I can easily justify in most my armies. I love it :)
Gaarg 26 Jul, 2021 @ 12:39am 
If you could reduce all cold one riders melee atk by 6 and melee def by 4, speed back to vanilla. They already hit very hard and are more durable; only small melee stat increase are needed to make them more consistent. They are already powerful melee cavalry they don't also need to outrun other elite/heavy cavalry. Everything else is great, all the other buffs help capture the eliteness of saurus. Thanks for the mod.:steamhappy: