Total War: WARHAMMER II

Total War: WARHAMMER II

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Lizardmen Lords & Heroes
   
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Tags: mod, Units
File Size
Posted
Updated
25.303 MB
16 Apr, 2018 @ 8:55am
15 Jul, 2021 @ 1:39pm
19 Change Notes ( view )

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Lizardmen Lords & Heroes

In 1 collection by Ubermorgen
Ubermorgen Lizardmen Mods
6 items
Description
This mod adds 2 generic agents (1 lord: "Skink Mage-Priest" and 1 hero: "Chameleon Skink Assassin") to all lizardmen factions, available in both campaigns and custom battles. The skink lord has 5 different variants with spells from one of the following magic lores: heavens, light, beasts, fire, life.


Recent Updates (v.3)
(15.07.2021)
updated for Silent & Fury dlc!

(05.01.2021)
updated for T&T dlc!

check the change notes on the right for more detailed info and full update history


Unit Descriptions

- Skink Mage-Priest (lord)
The skilltree of Skink Mage-Priests is made up of skills from Slann Mage-Priests and Saurus Old-Bloods and this lord subtype can have access to spells from one of the following magic lores: heavens, light, beasts, fire, life. They have 3 different mounts: terradon, stegadon and ancient stegadon. They are unlocked via Rite of Awakening.

- Skink Scribe (hero)
Skink scribes can increase diplomatic relations with other factions by a small amount and boost your treasury by decreasing construction and upkeep costs. Their skilltree is split into 3 parts: Architect, Diplomat, Military and once you commit to one, the other 2 are locked. To increase the cap for this subtype, you need to level up one skink scribe to become a master in his craft (architect, diplomat or warfare). Requires shrine of the old ones 1 or old ones trove landmark for recruitment.


- Chameleon Skink Assassin (hero)
Chameleon skink assassins have a similar skilltree and stats as skaven assassins, but are more focused on ranged combat. They can unlock a custom "snipe shot" ability which weakens enemy heroes / lords when hit. Can be recruited from skinks T3 or from the landmark "chameleon shrine" in Axlotl.


Check out some of my other mods:


If you have any ideas or comments on how to improve this mod, please let me know in comments or discussions section. All feedback is appreciated!



thanks for your time and have fun,
Roy
Popular Discussions View All (1)
7
18 Jul, 2021 @ 4:05am
PINNED: FAQ
Ubermorgen
102 Comments
Ubermorgen  [author] 3 Sep, 2022 @ 3:15am 
I've ported the mod to WH3, it is named "Skink Mage-Priest - Generic Lord for Lizardmen"
lic.victorteutli 17 Feb, 2022 @ 4:07pm 
idea: faction mod that acumulates all abilities, features and bonus of all the faction, includes all lords and each legendary lord appears when summoned with the bonus base army, they just cost the total army to summon with the lord minus a 50%.
Elemental Israelite 5 Jan, 2022 @ 7:46pm 
Does this have an SFO patch?
Archon Player 26 Nov, 2021 @ 12:31am 
Yeah, I found something that everytime I use the Chameleon Hero. The log event is showing a dwarf hero against the empire hero (I am playing in the Vortex Campaign) but if I use an action agaisnt the high elf, it went back to normal showing my Chameleon Hero, any idea why does this happen?
ChrisChaos777 23 Jul, 2021 @ 9:54pm 
Nevermind I just realized I need to use the right of awakening lol my bad im dumb
ChrisChaos777 23 Jul, 2021 @ 9:36pm 
Do I need to start a new game or something to get access to the lord? Im playing as Nakai and it doesnt seem to be showing up on my lord recruitment tab.
Ubermorgen  [author] 23 Jul, 2021 @ 4:33pm 
@lucastuliolima: There's already the Kroxigor Sentinel by Obsidian and the Kroxigor Ancient from the game itself, so i don't think a 3rd one is necessary.
lucastuliolima 23 Jul, 2021 @ 2:49pm 
Any plans on adding a Kroxigor character?
Krimson 18 Jul, 2021 @ 12:37pm 
I will work on the SFO submod when the SFO update is complete.
Ubermorgen  [author] 15 Jul, 2021 @ 1:39pm 
updated for Silent & Fury dlc