Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Test Modded Civ 5
   
Award
Favorite
Favorited
Unfavorite
Items (19)
A Few More National Wonders
Created by RetroA
OVERVIEW This mod adds 3 new National Wonders into the game: the Silk Road, Fort Knox and Centre for Disease Control. SPECIFICS The following three National Wonders are added with accompanying Civilopedia entries (existing icons used): - SILK ROAD - Tech: ...
A Few More Terrain-Specific Buildings
Created by RetroA
OVERVIEW Adds 3 new buildings into the game with terrain-specific requirements: the Icebreaker Shipyard, the Mountaintop Mine and the Polar Station. SPECIFICS This mod adds the following three buildings that any nation can build with accompying Civilopedia...
Caravans Build Roads
Created by Gedemon
A very basic mod to make caravans build roads when moving, civ6-like Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very ...
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
Extra Movement for Settlers (+1)
Created by Harmiger
This mod allows settlers to move further so that it is easier to find strategic locations for your cities to be founded at....
Late Game Range BNW
Created by Keukotis
Gives Gatling Gun, Machine Gun, and Bazooka 2 range because it was stupid that they couldn't shoot as far as a freaking bow. To compensate and to bring them in-line with other archery units, their Combat Strength has been adjusted accordingly: Gatling Gun:...
Play Europe (Brave New World Edition)
Created by Shield Hero V
I initially modified Dale's big Europe map for private use only, but decided to share it with you (for those who rather want to download maps than create them themselves). There are true start locations for all European Civs to date. I tried to give the te...
Play The World Extended (Gods and Kings Edition)
Created by Shield Hero V
This map is based on the well known Yet Another Giant Earth Map from Gedemon in 180x94 and wouldn't have been possible without his hard work in converting Genghis Kai's GEM for Civ5. I have tried to make the continents more atlas-friendly, but with a blend...
Resolutions - Cure for Cancer
Created by Envoy
A throwback to older versions of Civ, this mod re-adds Genetic Engineering as a technology, and the Cure for Cancer wonder as a World Congress resolution. Available with Genetic Engineering, the Cure for Cancer resolution allows players to work together to...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Uranium Enrichment Facility
Created by Hammurabi
This mod adds the Uranium Enrichment Facility as a National Wonder, which allows for multiplication of Uranium resources and improves the capability of Nuclear Plants across the empire. Unlocked with Nuclear Fission National Wonder (limited to one per Civi...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Antarctica 2050
Created by Αuriel
Earth, 2050. Apocalypse, the temperature on earth was the dozens in the last decade, for reasons that are unknown to scientists. The thaw in Antarctica did sea levels rise tens of meters, the fauna and flora have been destroyed, billions of people have die...
Lake Improvements
Created by Snake
Allows improvements to lake tiles. Changes Lighthouses and harbors can be built in cities that are 1-2 tiles away from a lake. Workers that enter a lake containing an unimproved resource become workboats. Notes Tested with Vanilla and G&K. Use at your own ...
Lightning Speed
Created by Delnar_Ersike
Adds a new speed to the game that is 2x faster than Quick, i.e. 3x faster than Standard. Recommend only for Tiny- and Duel-sized maps. Expected maximum playtime in multiplayer: 3-4 hours....
Start with Scout and Worker instead of Warrior
Created by TofuSojo
My version of a Scout and Worker start mod. Very subjective and mostly a quality of life mod, so not a "fix mod". -Everyone starts with a Scout and Worker instead of a Warrior Speeds up early game, since one soon builds both anyway. -Scout, Warrior, and th...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Extra Victory Conditions
Created by Stephen
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met...
Helicopters Can Fly Over Water
Created by RJ
Removes helicopter embarking in favor of being able to hover over coast and ocean. Transitioning from water to land or vice versa does not cost any extra movement points except in weird cases, but helicopters are still much more maneuverable now. Should wo...