Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[UPDATE 2021] Civilization VI Essentials +
   
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Description
Gameplay Experience Enhancement Modpack for Civilization VI
by Meete


This pack contains mods which solve unpleasant issues occuring in the game, rebalance effects/affects, embellish and extend the User Interface and add new useful content (natural wonders, City-States, Civilizations, wonders, units and modernizations). We focused on not adding unbalanced content (cheats). Also, the game itself stays mainly the same, as most of the mods are cosmetic or have minor effects on the game.

All mods inside this collection are fully compatible with each other. The collection works on Standard Ruleset (vanilla) aswell as with Rise and Fall, Gathering Storm and all DLCs. Compared to previous versions of this Modpack, the number of mods was reduced drastically to solve performance issues with newer game versions.


Enjoy this carefully collected and tested Modpack! 🙂
I appreciate rating this collection if you like it! 🤙


Balancing for your own purpose ⚖️
For balanced gameplay experience you should decide between the activation of certain mods. This has to be set up according to your own purpose. But here are some hints...


Installation 👇
After subscribing to the collection or certain mods they will download and can be managed/activated/deactivated in the "Additional Content"-Tab in the main menu of the game.

Compatibility 😅
Note, if you subscribe to the whole collection: some mods only work with Gathering Storm and/or Rise and Fall. They can be downloaded but may not be activated ingame if you do not own the DLCs. The rest of the collection will work properly though.


Content 🤳 Other good Collections
Collections that (partly) inspired this Modpack:
Ya Boi's Civ Mods, Essential Mod Collection for Civ 6: Rise & Fall, p0kiehl's Buffs to Tall Play, World Wonders, CIVITAS Collection, Sukritact's Terraformery
Items (33)
CanalsOnHills
Created by AlpineWine
Version 1.1 A very simple mod that allows you to build the Canal district on hill tiles Requires the following DLC: - Gathering Storm - Rise and Fall Changes: - Allow building Canals on hill tiles - Move Canal district unlock to Mining Technology - Change ...
Better Trade Screen
Created by astor
Introduction The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes. NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod. Main Featu...
Better Espionage Screen
Created by astor
Introduction This is my third UI mod (after Better Trade Screen and More Lenses). The main purpose is similar to the other two, to add Quality of Life features and improve the Civilization VI UI. Here the Espionage Screens are overhauled to reduce the numb...
Terra Mirabilis
Created by chimp
Deliverator and ChimpanG present TERRA MIRABILIS A mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites. NEW NATURAL WONDERS - Barringer Crater - Cerro de Potosi - Grand Mesa - Mt. Kailash - Krakato...
Game Speed: Saga
Created by Dreena
A simple mod which adds an additional game speed: Saga. Saga game speed adds a speed in between Epic and Marathon with +100% modifier....
Faster Game Speeds
Created by Evan (Doomturtle)
Adds options for game speeds faster than the online game speed. Compatible with 8 Ages of Pace and 8 Ages of War The default online game speed is 2x faster than standard: -Fast is 2.5x faster than standard. -Casual is 3.33x faster than standard. -Blazing i...
Enhanced Mod Manager
Created by FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Alarm Clock
Created by isupeene
Capabilities ========= * A new button is added in the top-right panel next to the Civilopedia. This button opens the Alarm Clock dialog. * Set an alarm for N turns in the future with a custom message. In N turns, you will receive a notification containing ...
Green Cities - Districts in Forest
Created by JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
Denser Vegetation (Standalone)
Created by JNR
Welcome to the Jungle! No more social distancing for trees. Turn your forests into actual forests with dense growth. Also gives forests unique looks based on terrain so you can still identify what's underneath based on the type of forest you see. The chang...
End Game Civic
Created by leatherneck6017
TO BE CLEAR, this does not add anything to score victories! The whole idea is to let you choose a civic that doesn't need repeating every few turns, late in the game. If you need to change policies all of a sudden, you can switch to one of the repeatable c...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Leugi's Colder Tundra
Created by Leugi
Changes the texture of Tundra to be colder and far less yellowish. https://i.imgur.com/2aJ4daO.png...
Leugi's City Style Pack
Created by Leugi
Adds several City Styles to the game, to be used specially by modders. It also adds easy to use versions of the Rise and Fall city styles that were otherwise unuseable. The reason why I decided to make this a pack is to prevent multiple copies of city styl...
[GS] Leugi's City Styles Pack
Created by Leugi
Adds some new City Styles, Canals and Monuments for Gathering Storm, and allows modders to use XP City Styles for their own civilizations. I suggest using this with any of the mods that allow max zooming because they are pretty if I do say so myself. IMPOR...
Random City Names
Created by p0kiehl
Description Random City Names randomizes the order of city names for each civilization. With this mod, city names are drawn from the entire pool of a civilization's city list (instead of only the next 10 available, as in the base game). Now you will have m...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Prismatic - Color and Jersey Overhaul
Created by SeelingCat
Prismatic adds 51 new colors and many new jerseys to the game, cutting down on the amount of times secondary jerseys will show up in game and ensuring that all leaders will get a color scheme even when playing with the maximum amount. Documentation of the ...
Faster Starting Settlers
Created by Sejick
No Longer Maintained This mod has not been updated since 2/19/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Faster Starting Settlers All starting Settlers have...
Sukritact's Simple UI Adjustments
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. This mod makes simple QoL changes to the UI. It does not aim to be a complete UI overhaul a la CQUI, but rather to make basic adjustments...
Sukritact's Civ Selection Screen
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png A custom screen that changes how you select the leader and civilization you play as: Instead of a dropdown, you are now taken to a screen to select a civ and a ...
Sukritact's Global Relations Panel
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. As featured in PCGamesN One problem with Diplomacy in Civilization VI is that you never really know what anyone else is doing or what the...
Sukritact's Better Great Person Screen
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. Tired of your Great People not fitting on one page? Keep forgetting how many charges Isidore of Miletus actually has? Are you bored of br...
Sukritact's Resources
Created by sukritact
https://i.imgur.com/1UAbU2D.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Quarry: Obsidian (Luxury), +1 Science. Mine: Gold (Luxury), +2 Gold...
Sukritact's Oceans
Created by sukritact
https://i.imgur.com/1UAbU2D.png May not be compatible with Yet Not Another Map Pack. Your mileage will vary. https://i.imgur.com/Nlx9yDp.png Oceans is a brand new Game Mode that will breathe new life into the world's coasts, with new resources, new feature...
CIVITAS City-States Expanded
Created by thecrazyscotsman
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI. OVERVIEW New City-State Types: Agricultural, Consular, Entertainme...
Harvest Early Strategics
Created by U235
Allows harvesting Horses, Iron and Niter resources, either with a Builder or by building a district or wonder on top of it. When harvested by a Builder, it gives +20 Gold and +40 Production one time bonus yields. Pottery technology is required to harvest t...
Harvest Late Strategics
Created by U235
Allows harvesting Coal, Oil, Aluminum and Uranium resources, either with a Builder or by building a district or wonder on top of it. When harvested by a Builder, it gives +20 Gold and +40 Production one time bonus yields. Pottery technology is required to ...
Remove Starting Warrior
Created by U235
Removes the starting warrior from all major civilizations (players and AI) when starting in Ancient Era. Other options: Add one more warrior, Add a slinger, Add a builder, Add one scout, Add two scouts, or any combination of these....
Add Starting Scout
Created by U235
Adds one starting scout to all major civilizations (players and AI) when starting in Ancient Era. Other options: Remove the warrior, Add one more warrior, Add a slinger, Add a builder, Add two scouts, or any combination of these....
Quick Deals
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
City Canal Rework
Created by Rdner
Removes the canal graphic in directly coastal cities. Coastal city centers often show a canal graphic where it's sometimes undesirable and out of place. This mod removes the graphic and only shows it when necessary. Occasionally the canal graphic can be a ...
Popular Discussions View All (2)
0
5 Aug, 2019 @ 11:58am
Problem Report
Leonard
0
2 Aug, 2019 @ 2:17pm
Mod Suggestions
Leonard