Sid Meier's Civilization VI

Sid Meier's Civilization VI

181 ratings
Earlier Embarking + Ocean Navigation
   
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3.206 KB
24 Aug, 2018 @ 11:08pm
15 Feb, 2019 @ 7:11pm
4 Change Notes ( view )

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Earlier Embarking + Ocean Navigation

Description
Description
Fully compatible with Gathering Storm!

Allows all land units to embark at Sailing.

Allows all units to navigate ocean tiles at Shipbuilding.

Additionally, Norway's Knarr ability now enables units to navigate ocean tiles at Sailing instead of Shipbuilding.

Similar Mods
This mod works well with Embark Settlers from the Beginning
24 Comments
bora 4 Aug @ 5:11pm 
is it possible to make this player only and not AI?
STuRoK 22 Oct, 2021 @ 12:59am 
I really appreciate this mod. and so many others of yours. Thanks pOkiehl
josearte777 1 Oct, 2020 @ 6:05pm 
Works with the new updates it serves to navigate the ocean and if you can translate into Spanish better
gmnowels 24 Jul, 2020 @ 5:02pm 
Still working. Great deal. :steamhappy:
mheis87 19 May, 2020 @ 2:08pm 
I feel like you should always be able to move into open water with galleys and quads -- BUT you should have a 50% of sinking when you finish your turn on an ocean tile(maybe settlers/builders for Pho & Nor). That's the change I would make if I were to mod ocean travel.
Fexostur 30 Apr, 2020 @ 8:33pm 
i use a lot of your mods, but this one didnt want to work for me.
on R&F, with only this mod enabled for best test, got the base techtree... (have tried with classic rules, same thing, try to unsub/resub, no change)
your "earlier lumber mills" work really well, why not this one :'(
p0kiehl  [author] 21 Jan, 2020 @ 5:34pm 
It's impossible for this mod to mess with combat strength. Either you're misunderstanding or you have something else causing your issue.
weeewooooo 21 Jan, 2020 @ 5:08pm 
I have a base strength of 20 plus 10 for attacking anti cavalry, yet it adds up to 25
weeewooooo 21 Jan, 2020 @ 5:03pm 
I dont know how or why, but when I play with this mod the damage you can do is all messed up
Ingolenuru 1 Nov, 2019 @ 4:51pm 
Thank you p0kiehl. Once again, I do apologize for having trouble remembering who said their mods were all okay. I appreciate your patience.