Sid Meier's Civilization VI

Sid Meier's Civilization VI

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City Canal Rework
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File Size
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1.216 MB
14 Dec, 2021 @ 10:09am
7 May, 2022 @ 3:07am
6 Change Notes ( view )
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City Canal Rework

In 1 collection by Rdner
Coast and Coastal City
5 items
Description
Removes the canal graphic in directly coastal cities. Coastal city centers often show a canal graphic where it's sometimes undesirable and out of place. This mod removes the graphic and only shows it when necessary.

Occasionally the canal graphic can be a helpful or needed indicator for some mechanics, this mod allows a few of those exemptions where showing the graphic (i.e. not removed) makes sense. The first exemption is when a city is adjacent to a canal district, that city should, of course, show the graphic to link both canals. Second, if the city is founded on a tile connecting two bodies of water, the graphic should be shown to indicate that that city is a Canal City, navigable by naval units passing through. Third, if found on a cliff the city should show the graphic suggesting that land units can indeed embark/disembark there.


No gameplay changes were made in this mod.
103 Comments
Accelerator 22 Sep @ 8:20am 
The following is a Chinese Simplified translation of the mod:
以下是对模组的简体中文翻译:
移除沿海城市的运河图案。沿海城市中心通常会显示一些不美观且不协调的运河图案。此模组会移除这些图案,仅在必要时显示。

有时,运河图形对于某些机制来说可能是一个有用或必要的指示,本模组允许一些例外情况,只要显示图形(即不移除)是合理的。第一个例外是,当一座城市毗邻运河区域时,该城市当然应该显示连接两条运河的图形。其次,如果城市建在连接两片水域的单元格上,则应显示图形以表明该城市是运河城市,可供途经的海军单位航行。第三,如果城市位于悬崖上,则应显示图形,表明陆地单位确实可以在此登船/下船。


此模型未对游戏玩法做出任何改变。
patrioticparadox 17 Jan @ 10:57pm 
Works fine.
Rynorama13 6 Jan @ 5:46pm 
Not working for me. This is one of my favorite mods too. :(
MrTango 16 Sep, 2024 @ 10:35am 
Will this work with 2nd unique infrastructure's Gracht??
i.e. inland city (no canal) connects to sea by Gracht, now city gets canal.
Justin 15 Aug, 2024 @ 1:26am 
this goes well with "sprawling city graphics" thanks for uploading
Darkwing Phoenix 14 Aug, 2024 @ 11:41pm 
@[PIGZ]MrTango that is ABSOLUTELY one of the few flaws of this mod. You know how BADASS a city one a peninsula surrounded by cliffs would look sans canal?
lfelps 8 Aug, 2024 @ 9:30am 
So I have Sukritact's Yongle's Grand Canal, does that count or is it only the Grand Canal Wonder mod?
Madisonian 15 May, 2024 @ 9:59am 
Suez Canal is compatible but Grand Canal is not (city canal graphics will not follow this mod's restrictions with Grand Canal enabled), and the Grand Canal mod author has no desire to fix whatever he broke when he borrowed Leugi's Suez code. Good to know it wasn't this mod that was broken though, I despise the city canal on coastal cities.
BKGamesPI 24 Apr, 2024 @ 10:01pm 
The Mod Grand Canal was my conflict. Removed it and now everything's good.
MrTango 23 Apr, 2024 @ 12:29pm 
A city at the tip of a peninsular doesn't have canal (yay) but will if the peninsular tip is cliffs around to both sides (not-yay).