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以下是对模组的简体中文翻译:
移除沿海城市的运河图案。沿海城市中心通常会显示一些不美观且不协调的运河图案。此模组会移除这些图案,仅在必要时显示。
有时,运河图形对于某些机制来说可能是一个有用或必要的指示,本模组允许一些例外情况,只要显示图形(即不移除)是合理的。第一个例外是,当一座城市毗邻运河区域时,该城市当然应该显示连接两条运河的图形。其次,如果城市建在连接两片水域的单元格上,则应显示图形以表明该城市是运河城市,可供途经的海军单位航行。第三,如果城市位于悬崖上,则应显示图形,表明陆地单位确实可以在此登船/下船。
此模型未对游戏玩法做出任何改变。
i.e. inland city (no canal) connects to sea by Gracht, now city gets canal.
有时,运河图形对于某些机制来说可能是一个有用或需要的指标,这个模组允许一些显示图形(即未删除)有意义的豁免。第一个豁免是,当一个城市与运河区相邻时,该城市当然应该显示连接两条运河的图形。其次,如果城市建立在连接两个水体的瓷砖上,则应显示图形以表明该城市是运河城市,可由海军单位通航。第三,如果在悬崖上发现,城市应该显示图形,表明陆地单位确实可以在那里登船/下船。
-Launch Steam and click on the Library tab at the top.
-Right-click on any installed game on the left side, and under Manage select Browse local files.
-Go back two folders to the steamapps folder by clicking on the upper arrow next to the file path.
-Open the workshop folder, then go to the content folder.
-Open the folder with the game’s ID to find all the Workshop mods and content.
-Sort through folders to find CityCanalRework_Config
-Open with Notepad and set "CLIFF_CANAL = 1 "to be "CLIFF_CANAL = 0"
stack traceback:
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2682409845\CityCanalRework.lua:101: in function 'IsPlotHasCliff'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2682409845\CityCanalRework.lua:125: in function 'FilterCanalCity'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2682409845\CityCanalRework.lua:155: in function 'EvaluateCities'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2682409845\CityCanalRework.lua:161: in function 'InitCities'
有时,运河图形对于某些机制来说可能是一个有用或需要的指标,这个 mod 允许一些显示图形(即未删除)有意义的豁免。第一个豁免是当一个城市与运河区相邻时,该城市当然应该显示图形以连接两条运河。其次,如果城市建立在连接两个水体的瓷砖上,则应显示图形以表明该城市是运河城市,可由经过的海军部队航行。第三,如果在悬崖上发现,城市应该显示图形,表明陆地单位确实可以在那里登船/下船。
此模组没有进行任何游戏更改。
@[PIGZ]MrTango @colindegreat, This mod should work with City Lights.
But we play the game with what we got.
I'll update the description to be a bit more clear.
When establish a city in year 4000 BC, it has man-made canal, is so lame.
This mod is so simple, but I love it!
Could it be done so the visual of a canal in cities on valid plots, only is visible after the discovery of canal districts?
more on this bug here https://forums.civfanatics.com/threads/bug-or-mod-problem-active-volcanoes-look-extinct-since-april-patch.669671/