Total War: WARHAMMER II

Total War: WARHAMMER II

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Items (40)
(CFU support) Landmarks of the Old World - Working, but partially. Use Mixu's version instead.
Description This is the new version of amazing Landmarks of the Old World mod, originally made by The Mall of America. Unfortunately, due to being busy with real life, he is not longer able to support his mods, so we decided to rehost it with me as an uplo...
Battle of Karak Kadrin (Greenskins)
Created by Maruka
Upon request, this is a port of my original Karak Kadrin Greenskin map, without the walls. This map does not require any additional mods, and you can play it as a normal custom map. That also means that it will automatically download for people who do not ...
Better AI 2 - All in One - Outdated
Created by MINOS
Better AI 2 combined with all Submods. https://i.imgur.com/PpdLQ1B.png Combination of following Mods: Better Army Compilations and Recruitment Better Chaos Invasion Lower Agents Cap Better Beastmen and Savages Hordes Better Diplomacy Submod (Currently not ...
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots for better view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to zoom...
Cataph's Southern Realms (TEB) 2.0
Created by Cataph
- WH3 port. Latest blog posts: - Visual Updates!. - NEW UNITS! Thanks to ChaosRobie, Tortoise Tanks and their fancy ROR version! You know Da Vinci’s tank? Yeah, SURPRISE! with extra wack. ||Try it with our Closer to Tabletop overhaul!|| Southern Realms is ...
Cataph's Southern Realms (TEB) 2.0 assets
Created by Cataph
Heavy duty pack for the main TEB mod. Required to use it, on pain of spooky invisible models. This allows me to update the main mod in a timely manner, instead of having to wait until my challenged update bandwidth can tackle hundreds of MBs. NOTE: this pa...
Community Modding Framework
Created by Crynsos
This mod was a scripting support mod for many others in the past, but at this point it is mainly a requirement for Crynsos' Faction Unlocker and a few older mods. Only use this mod if your mod lists it as a required submod! Alternative Download link from G...
Crynsos' Faction Unlocker+
Created by Crynsos
Last Updated on the 12th August 2020 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - http://i.imgur.com/fVVaDCS.gif Frequently Answered Questions As this mod will be moving over to the new Mod Configuration Tool soon, please make sure t...
Custom Lord Creation
Created by Vanishoxyact
This mod adds a brand new custom UI which allows you to customize lords or heroes before recruitment. The custom UI allows you to modify the lord's/hero's name, type, skills, traits and starting attributes. To create a custom lord/hero, click the �Custom� ...
Doomon15, Teotec (GCCM)
Created by Doomon15
Teotec 1.1 Welcome to Teotec, a large custom Lizardmen temple city. This settlement situates on the tops of multiple cliffs in more or less a jungle canyon type enviorment surrounded by a river and natural wonders like roaring waterfalls. The city has many...
Drackwall Lumber Village
Created by Kazad
The hardy Middenland men who inhabit this village make their living of the Lumbering of the dark forest that surrounds them. but those are the Bloodgrounds of the Beastmen, and they don't like interlopers. Just a reupload of an older map, it's not a big ma...
Drakenhof, Lair of the Vampire- GCCM (1 Year Anniversary!)
Created by Kazad
"Drakenhof Castle was the former capital of the province of Sylvania during the rule of its last Imperial Count, Otto von Drak. Though the town of Drakenhof is considered the original "official" capital of the province, nearly all the rulers of Sylvania, b...
GCCM: Granite Massif - Skaven (Walled & Unwalled)
Created by Frodo45127
The Map Granite Massif is a medium skaven siege map (there is an unwalled version included too), located far in the south, near Karak Orrund. It's an old dwarven outpost now reclaimed and ocupated by Skaven. The map is a deep but narrow settlement, under a...
GCCM: Main mod
Created by Maruka
BEFORE COMPLAINING IT DOESN'T WORK, PICK THE GOLDEN BOI AND ATTACK EITHER GRIMHOLD OR KARAK HIRN. What´s this? This is GCCM, or "Grand Campaign Custom Maps". It's a mod that brings custom maps to the campaign, with the goal of increasing visual and gamepla...
GCCM: Settlement Pack 01 [INCLUDED IN MAIN MOD]
Created by Maruka
INCLUDED IN MAIN MOD This mod is now included in the main mod. I'm leaving it up just in case, but you should NOT be subscribed to this mod anymore with the latest version of GCCM. Settlement Pack 01 The moment has finally arrived.. the mod has grown too b...
GCCM: Settlement Pack 02 [INCLUDED IN MAIN MOD]
Created by Maruka
INCLUDED IN MAIN MOD This mod is now included in the main mod. I'm leaving it up just in case, but you should NOT be subscribed to this mod anymore with the latest version of GCCM. The Queen and the Crone Prefab competition! Dear all, It is time for a new ...
Helmgart Ruins (Unfortified)
Created by Ravenian
The ruins version of the unwalled Helmgart map. This is for use by pretty much any bad faction that might be in possession of Helmgart. Since these things take time, but I nevertheless wanted to have a different map than pristine Helmgart for those faction...
Immersive Battle Banners
Created by Den
/ Sorry, but this mod will not be updated, my life changed, lost my dad, just fell empty with PC gaming and modding, that take to much time, i prefer to be outside, with nature, forest, doing sport, and playing much less with ps4. Thanks all, and sorry aga...
Karak Hirn, the Hornhold
Created by Frodo45127
The Lore Karak Hirn, known as the "Hornhold" to humans, is the most important Dwarf kingdom in the Black Mountains between Tilea and the southern borders of The Empire. Some of the cities that make up this hold are built on the mountain's side, and a few a...
Kraka Drak, the Dragon Hold [2.0]
Created by Frodo45127
The Disclaimer This map is a TW:W2 version of my TW:W1 map "Kraka Drak, the Dragon Hold". If you have played it in TW:W1, it's the same map but with a couple details more and a different lightning. If not, keep reading. Also, this version requires the GCCM...
Middenheim (GCCM) - The City of the White Wolf
Created by Maruka
Middenheim - Siege battle for Multiplayer and Custom battles Lore "Middenheim is both the capital city of the Imperial province of Middenland, and an independent city-state. Commonly known as the City of the White Wolf, Middenheim is a great fortress-city,...
Mixu's Legendary Lords 1
Created by Mixu
This mod adds new characters to Empire, Bretonnia, Dwarfs, Wood Elves. Characters will still be spawned without the unlocker, so you will only need the unlocker if you wish to start as them. Characters added: Empire/Kislev Alberich Haupt-Anderssen, Stirlan...
Mixu's Legendary Lords 2
Created by Mixu
This mod adds new characters to various different races. Faction Leaders: High Elves Belannaer the Wise, Saphery Korhil, Chrace Lizardmen Lord Huinitenuchli, Xlanhuapec Tetto'eko, Tlaxtlan Dark Elves Tullaris Dreadbringer, Scourge of Khaine * Unless you're...
Naggarond - The Tower of Cold
Created by Ravenian
Naggarond This is a battle map for Naggarond, playable in custom battles and available in campaign in the GCCM mod. I made it for a contest a while back, around the launch of game 2 and had a lot of fun with it. For some reason the descriptions on some of ...
Nuln - Jewel of the Empire
Created by Captain Melons
General Info This map took a really long time to make and it is very lore accurate/friendly. I used numerous map sources and books such as the "WHFRP Forges of Nuln", "Gotrek & Felix", and "Ulrika the Vampire" book series to make the city. This map was ori...
Peak Pass
Created by Flagelllant
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Provincial Roads
Created by Dresden
This mod makes it so that road buildings affect armies in the province, not just the one region. A few different factions (dark elves, lizardmen, others) have road buildings that increase movement range for your armies in a region. This mod changes it to a...
Regiments of Renown - Compilation (SFO: GRIMHAMMER 2 addon) - UPDATED FOR S&F!
This is the compilation of our Regiments of Renown series compatible with SFO: Grimhammer 2. VANILLA VERSION IS HERE: https://steamproxy.net/sharedfiles/filedetails/?id=1310807994 DON'T USE WITH VANILLA VERSION, THIS IS STANDALONE MOD Full units list: ...
Skeggi, Lustrian Foothold by Kazad
Created by Kazad
Skeggi is here! Really liked the challenge of working in detail on Norsca with so little props. Skeggi is the first Norscan Colonie in Lustria, Founded by Lostericsson and named after his daughter. After the world of easy gold in jungle ruins spread, many ...
SFO: Grimhammer II: Easy Mode SUBMOD
Created by Venris
This is submod for SFO: Grimhammer II. It makes game easier. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS.gif Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED! SUBMOD REQUIRE MAIN MOD TO WORK ...
SFO: Grimhammer II: Hard Mode SUBMOD
Created by Venris
This is submod for SFO: Grimhammer II. It makes game harder. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS.gif Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED! SUBMOD REQUIRE MAIN MOD TO WORK ...
SFO: Grimhammer II: More Armies SUBMOD
Created by Venris
This is submod for SFO: Grimhammer II. It makes that Player and AI can make much more armies thanks to lowered upkeep. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS.gif Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WI...
UI Modding Framework
Created by Vanishoxyact
This mod adds a whole framework allowing the possibility of creating custom user interfaces within mods. Creating UI's within mods is notoriously difficult which results in very few, if any mods utilizing them. This framework unlocks this possibility by pr...
Tiered Tax
Created by Vanishoxyact
This mod adds some new tiers to the tax system. Rather than only having tax enabled, or disabled this mod allows you to select the level of tax you wish to apply to your provinces. With this mod there are now 4 different levels of tax, all with different b...
The Lost Road
Created by napa farms market
Deep in the Lustrian Jungle, an ancient trading road has been discovered. Now, through dense vegetation, armies will clash over control of what remains. ------------------------------------------- Leave feedback in the comments and I will try my best to he...
SFO: Grimhammer II: Regeneration Cap SUBMOD
Created by Venris
This is submod for SFO: Grimhammer II. It lowers 200% regeneration cap for all units to 100% basic health. That means that unit can regenerate only 100% of its basic health during battle, no more. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS....
SFO: Grimhammer II: No New Units SUBMOD
Created by Venris
This is submod for SFO: Grimhammer II. It removes all new units added by main mod in campaign. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS.gif Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED...
SFO: Grimhammer II: More Legendary Units SUBMOD
Created by Venris
This is submod for SFO: Grimhammer II. It increases Legendary Units cap from 1 to 3 in campaign and custom battles. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS.gif Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH ...