RimWorld

RimWorld

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Description
In this modpack you need to follow some steps
1. Activate JecsTools then load it.(Load it means close it so it loads the mod after that you go back in the mod section)
http://steamproxy.net/sharedfiles/filedetails/?id=1115546135
2. Now you can activate everything else HugsLib must be on the first and JecsTools at the second place just load it again.
http://steamproxy.net/sharedfiles/filedetails/?id=1115543523
3. Now you can start the adventure of a new colony.
Items (91)
[OLD VERSION] A Dog Said... Animal Prosthetics
Created by witchyspoon
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said... Animal Prosthetics 2 >>> https://steamproxy.net/sharedfiles/filedetails/?id=3238353862 <<< FEEL FREE TO SUB AND USE THE NEW VERSION OF THIS AS I AM NO LONGER MODDING. IT IS VERY SIMILAR, AND...
Actual Cannibal Shia Labeouf
Created by sectoid
Link to 1.0 version by Erica. Watch out it's Shia Labeouf! This mod adds a new incident to the game - "Shia Surprise". A wild Shia will immediately attack your colony, he carries a unique bloody axe which he will not hessitate to use on your colonists. Whi...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
AllowDeadMansApparel
Created by Hatti
The opposite of the 'Allow non-dead man's apparel' filter for stockpiles and workbenches Vanilla gives you the option for stockpiles and workbenches, to exclude apparel which hasn´t been worn by dead man with the filter option 'Allow non-dead man´s apparel...
Apparello 2
Created by Shinzy
Tons of new clothing, complete with stat bonuses and whatnot! Important notes -If you're using CE, please make sure Apparello is anywhere below/after CE in the load order -When adding the mod to already started colony remember to check and edit your Appare...
Bone Mod [A17]
Created by KingSihv
Build stuff out of bone! When butchering animals, you will now also receive some bone material. These bones can then be used to build anything that could normally be stuffed out of wood. This includes walls, doors, furniture, workbenches, weapons, and some...
Bridgello
Created by Shinzy
Bridgello - It's a bridge mod, it adds bridges railings. Bridge trolls not included adds supportless bridge tile, a boardwalk floor tile and railing pieces you can decorate with and even make diagonal bridges! Important note: Use remove floor tool to decon...
Camera+
Created by Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
A18 Ceiling and Floor Lamps
Created by miodec
Simple mod that adds some ceiling and floor lamps to the game. (now also a wall light) There is a normal floor and corner flooar variant. (5 W) There are 4 ceiling lamp variants: (45 W) - 1x1 - 2x1 centered - 2x2 centerd - 2x2 table (its slightly offset so...
Cheaper Components
Created by PinoChemicali
Reduces the steel cost of making components from 25 to 10. Also reduces the amount of work needed so the job completes faster. Can be added or removed without starting a new game. ...
Colony Leadership A17
Created by Nandonalt
Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others. Doesn't require a new save game. If you have issues/errors, please post here with the max information you can. ---------------------------------------------...
Combat Extended
Created by Skullywag
Version: 0.18.1.1 This mod completely overhauls combat from the ground up. It brings completely new shooting, melee and medical mechanics and drastically changes the way combat plays out. Unarmored combat is much more lethal and realistic, bullets are high...
Combat Extended Guns
Created by Skullywag
Version: 1.3 CE Guns is an addon to CE which adds a selection of guns specifically designed to interact with new CE mechanics. These include weapon types that are missing from vanilla, e.g. belt-fed machine guns, anti-tank rocket launchers, etc. It is high...
Cyclone Wire
Created by brunayla
A mod that adds cyclone wire fencing, razor wire and razor wire traps. They offer 10% cover so it makes them good for causing raids trouble....
Defensive Positions
Created by Symbolic
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle. Contains Basic a...
Dodging Rebalanced
Created by Jdalt40
Hey all! Here is what this mod does: -Removes the cap for sight, now having 140% sight matters -Adds Consciousness as a factor to the dodge chance, a guy on smokeleaf wouldn't dodge a hit -Increased the max possible value, now the dodge chance can reach ar...
Dryxsteel
Created by BaRKy
Adds in Dryxsteel. An immeasurably strong material forged through extreme heat and pressure, it fuses plasteel in a lattice-style bond that increases its strength exponentially, as well as its resistance to heat. Used in the production of space elevators, ...
Dubs Skylights
Created by Dubwise
Simple skylight you can install into roofs to let in sunlight. Grow plants under sunlight indoors, also allows trees to be grown indoors. Build Indoor gardens where colonists can do outdoors activities by making a 100 cell room with at least 50 cells cover...
ED-Shields
Created by Jaxxa
Version: 1.3.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md This mod allows you to research and construct shield generators. They are resource and power inte...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
Efficient Light (Obsolete)
Created by Rimfire
Lowers power consumption of standing lamp from 75 to 25. This was a personal mod I created a couple of months ago that I've updated for the Steam release. Please leave any feedback you have. This mod should be compatible with most others. If this mod isn't...
Everyone Can Do Eveything! (WIP for 1.0)
Created by Goodest_Doggo
NON COMPATIBLE WITH 1.0 YET Inspired by the "Everyone Can Haul" mod, this mod ignores the restrictions of colonists caused by their backstories and/or personal traits. Everyone can do all types of work! Please note: this mod does not change the requirement...
Fahrenheit and Celsius
Created by Kosaro
Displays both fahrenheit and celsius in the temperature display. Which is displayed first depends on the temperature setting in the options. Most of the game guides and wikis tend to discuss the game in celsius, but I only really understand temperature in ...
Fast regen 1.4
Created by DaLLaN
I'll be back as soon as Tynan stops deceiving fans of the game and starts updating the game. Previously, each update to the game introduced new mechanics, such as mood, drugs, and a global map. Now Ludeon is releasing paid mods costing $30 for the unoptimi...
Fluffy Breakdowns
Created by Fluffy
Replaces random breakdowns with a maintenance requirement. https://headers.karel-kroeze.nl/title/Features.pngBuildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly li...
Foxes Aren't Suicidal [A17]
Created by Thundercraft
All this does is patch {maxPreyBodySize} tags onto foxes, preventing them from preying on your colonists (or other humans). It breaks my suspension of disbelief that the foxes in RimWorld will prey on humans. In real life, their diet consists primarily of ...
Furnace
Created by Sam_
About A simple mod that adds a furnace building to heat up rooms to extreme temperatures. Good for disposing of many bodies, clothes, pests and prisoners... You will have to be clever with allowed areas, doors and vents, it is very easy to accidently burn ...
Gas Traps And Shells (OLD)
Created by Ministery Of MOM
FYI! New updates will be found here: https://steamproxy.net/sharedfiles/filedetails/?id=2012627964 Adds gas traps and gas shells for mortars. Mortar gas clouds are slightly larger. Gas trap releases a cloud of gas when any pawn hostile to your faction ...
Hardworking animals 1.4
Created by DaLLaN
I'll be back as soon as Tynan stops deceiving fans of the game and starts updating the game. Previously, each update to the game introduced new mechanics, such as mood, drugs, and a global map. Now Ludeon is releasing paid mods costing $30 for the unoptimi...
Harvest Everything!
Created by Ykara
Have you ever looked at a prisoner and thought: "Why can't I harvest more than just some organs? I want to take his arms, his legs, his eyes, his nose, his ears and everything else and only then rip his heart out!" Then this mod is for you! Compatible with...
Harvest Organs Post Mortem - [Old Version] 1.2
Created by Smuffle
NEW VERSION IS OUT: http://steamproxy.net/sharedfiles/filedetails/?id=1121625983 This version is outdated, but will still work fine. I'm adding a new version due to new requirement for HugsLib, and I don't want 8.800 people to have to search through th...
Heat Map
Created by falconne
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red f...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
I Can Fix It!
Created by ZorbaTHut
NO LONGER NEEDED FOR 1.0 - THE MOD FUNCTIONALITY EXISTS AS A TOGGLEABLE OPTION (it's the little hammer in the bottom-right of the screen) --- "Sparkles?" "Yeah, boss?" "Remind me why we're locked in a closet." "There's wargs outside, boss. They'd probably ...
Industrialisation
Created by duduluu
Adds some heavy industries to the game. Original Author: eatKenny Current Maintainer: duduluu Compatible with existing save and other mods, enjoy it. How to build a deep mine: 1. Buy a 'skydriller callmaker' 2. Install and active it 3. Wait for the plasma ...
Invisible Hats
Created by Paradies
Do you like your hairstyles and don't see them? This little mod hides all vanilla helmets when worn. - You can add or remove it on existing savegames. - Should be compatible with any other style mod Their are many very good and better mods to hide helmets....
Jecs Hunting with Traps
Created by Ryoma
Traps now hurt wild animals. Compatible with Tribal essentials. Possible future update: Bait traps. Special thanks to all those that support me on Patreon: ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea,...
JecsTools
Created by Ryoma
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more! ;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;; Example Mod Load Order Core HugsLib JecsTools Star Wars Call of Cthulhu ;;;;;;;;;;;;;;;;;;;;;;;;;;;...
LED Lamps
Created by Penultimate_Jive
Normal lamps in Rimworld used to use up a lot of power and, at the time, there was no other electrical alternative in-game so I created this mod. What does this mod do? This mod adds 2 standalone LED Lamps (Open, Covered), a Spotlight, a Floor Lamp, and Fl...
LT-DoorMat
Created by alatta
Keeps filth in place to make cleaning easier, or to prevent cleanroom to become dirty room. Comes in five colors and a leather one, each in two sizes. Find them in Misc. tab. Cloth mats require Carpet Making as a prerequisite. I recommend install Architect...
Large Map Save Game Fix
Created by Fumblesneeze
Fixes the "OutOfMemory" Exception when saving huge maps with a lot of mods installed. This is done by replacing a method with a less memory hungry one, so there's no guarantee it couldn't still happen, just less likely. Subscribe & Activate ingame. Powered...
[1.5] Less Rebuff
Created by Dingo
Some nerfs to the mood effects of failed romance. https://i.imgur.com/OG6xUzd.png Reduces the stack limit of the following mood penalties relating to romance to x1: Failed to romance someone. Someone failed to romance me. Someone broke-up with me. Someone ...
[1.4]Long Range Transport Pods - NO LONGER UPDATED
Created by AgentBlac
As I have moved on to game development, I will no longer be supporting this mod for version 1.5 onward. Feel free to continue this mod elsewhere!. Ahoy! Updated to 1.4! Enjoy! And, uh, I'm gonna just leave this intro here cuz tbh... it's gold to me :) Salu...
MT - Everyone Hauls [1.0]
Created by Mittsies
Allows any and all colonists to perform Hauling, Cleaning, and Plantcutting jobs even if their backstory disallows "Dumb Labor". This essentially disables the "incapable of dumb labor" attribute. Pawns are already technically capable of hauling: builders h...
Mad Skills
Created by Ratysz
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation. Does not require a new colony to add, tune, or remove. Preview image by Shinzy. Available tweaks: Decay multiplier: val...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
Mince that Meat
Created by Whizzard
Now Updated and working properly for A17! Allows for the mincing of meat to allow for more compact storage of it. Coded by Whizzard (With help by Xen) and meat by the wonderful Ekksu. I always found when hunting you would have many smaller animal's meat ty...
MinifyEverything
Created by erdelf
You want to minify every building ? Well then you came to the right place This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it. Should work with pretty much every mod. Credit: Image by Sera Mod...
Misc. Robots
Created by Haplo_X1
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: https://github.com/...
Misc. Robots++
Created by Honshitsu
VetearnXT have abadoned this mod Updated for game version 1.4 By VeteranXT R++ Robots? Y u no Robots++ also!? More Robots!!! More Better!!! Contains multi-talented robots to serve your colony. It also adds a research tab, materials, and a new Robotics work...
Miscellaneous 'CORE'
Created by Haplo_X1
*** This mod contains various core functions for other Miscellaneous parts. *** *** It must be loaded before the other parts! *** The following video shows all that Miscellaneous can add to your game: Miscellaneous Showcase by Soapie Plays It also comes wi...
More Faction Bases
Created by BORT
Modifies number of Faction Bases and Factions that are spawned for the Beta 18 update. Changes the number of vanilla Factions that are spawned on the world map. This should result in a more diverse map with more factions that you can trade with or raid. Ch...
More Furniture [A17]
Created by Anonemous2
A small mod that adds in several items into the game to allow for greater customization of the rooms around your colony while providing some value. Items include new tables, counters, light and carpet colors, chairs, dressers, end tables, and more. This is...
More Trade Ships
Created by PinoChemicali
Increases the rate at which orbital trade ships appear. Can be added or removed without starting a new game. If you are using an older version of Rimworld, you can get an older version of this mod from Nexusmods....
Organized Research Tab
Created by Laz
THIS IS AN EMERGENCY UPDATE TO A17. YOUR *OTHER* TABS MIGHT LOOK FUNKY. I MIGHT UPDATE THIS SOMETIME IN 2019. ------------------//------------------ When you use mods that add research projects, your Research Tab gets cluttered, sometimes with projects out...
[DISCONTINUED] Pawns Paint! [A17 - B18 in description]
Created by bobby brasklapp
Due to the stress of school and lack of time, I've decided to not update it any more. This does NOT necessarily mean the death of this mod, I'm looking for a new good owner (preferably one with good experience when it comes to modding) to update it and imp...
Pawns Play Poker
Created by Rue
What's the one thing that's been missing from Rimworld? You guessed it. Poker! This mod adds a new poker table joy item. Not only does it give your colonists joy to play poker, but they get a small Social skill boost too....
Power Indicators
Created by erdelf
Enables a little indicator on build designators if power is needed or if it's refuelable. Should work with every mod. Thanks to Shinzy for the cover. https://github.com/erdelf/PowerIndicators/...
Prepare Landing
Created by neitsa
PrepareLanding is a mod that allows players to carefully choose their landing site before actually starting their colony. Choosing a landing site can be done by applying and using different set of filters, resulting in an unique combination of tiles, which...
Prisoner Harvesting
Created by GassyTaco
Updated to version 1! Version Beta 19 here. http://www mediafire com/file/dtrga56bqr06egz/Gassy_Mods_B19.rar/file Simple mod. Allows you to harvest any prisioner without making your colony have a mood swing, no longer you will need to re-roll a character t...
QualityBuilder
Created by Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
[Abandoned] Quantum Cooling
Created by Honshitsu
Notice Of Abandonment This mod will not be receiving updates or fixes. Instead, check out Mlie's Quantum Cooling (Continued) or Poet's expanded version of QC: Quantum Cooling Redux --- Tired of the heat?! Go tell Thermodynamics to screw off! Quantum Coolin...
RT Fuse
Created by Ratysz
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new colon...
RT Solar Flare Shield
Created by Ratysz
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The device heats up considerably while engaged, so plan accordingly! Does not require a new colony to add or remove (might throw a one-time error)....
Realistic Rooms
Created by Dragon Fist Ent
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum. Note: For anyone curious it does work with the new Multiplayer Mod You can now pick up t...
ResearchPal
Created by Charlotte
1.3 UPDATE PLEASE USE THE FORK https://steamproxy.net/sharedfiles/filedetails/?id=2351393394 Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated whe...
Rimsenal - Storytellers Pack
This mod adds three new storytellers, Accipiter Accidental, Sereniz Sadistic, and Hildegarde Heroic. https://i.imgur.com/yxJyiW1.png "Guys, party time is over. It's time to face the real story." Sora "Accipiter" Min, a press agent of Yeonhwa Precision has ...
RuntimeGC
Created by user19990313
RuntimeGC In-Game Cleaner for 1.0 (build 2059/2096) This mod supports the following languages : English,繁簡中文,日本語,German,Spanish. This mod is also published on Ludeon Forum. Click Here for previous releases and licenses. Click Here for GitHub repo. Buy a co...
SS Researchable Stat Upgrades
Created by Spdskatr
Adds stat upgrades that can be researched. ====STATS SHOWCASE==== TIERED Mining: Improves mining speed. Included Pneumatic Picks research back from Alpha 12 for nostalgia. Growing: Improves harvest speed and harvest success chance. Building: Improves const...
Set-Up Camp
Created by Nandonalt
v2.2 (B18 update) -------------------------- Set-Up Camp Mod By Nandonalt - Camp while travelling! -------------------------- SUMMARY: -> Adds a "Set-Up Camp" button on caravans. This creates a small map that you can zoom in anytime. -> The button will onl...
Spider Goat
Created by Miss Bones
Introduces a very friendly but fragile g-modded livestock: the Spidergoat! Produces spidergoat silk, which can be woven into synththread. Can only be bought off traders. Thanks to spdskatr for helping me with the XML fields! Go check out their mods: https://...
Stack Merger
Created by Fluffy
Make your haulers understand that a tidy stockpile is an efficient stockpile. THIS MOD IS PART OF THE GAME FROM B19 ONWARDS This mod was incorporated into the game in B19, and is thus no longer necessary - and will not be updated. Features Adds a low-prior...
Stack XXL
Created by Indeed
Stack XXL Increase the stack sizes however you wish! Want 10x, 20x or even 100x? Want to set different stack sizes for meat, meals, and resources? You came to the right place! Requirement: HugsLib IMPORTANT: PLEASE RESTART YOUR GAME AFTER CHANGING MOD SETT...
Star Wars - Factions
Created by Ryoma
Adds classic Star Wars factions to RimWorld: the Galactic Empire, Rebel Alliance, and other scum and villainy A16 Factions GitHub Branch -> https://github.com/jecrell/Star-Wars---Factions/tree/A16 ::::: NOTICE ::::: ::::: THIS MOD NOW REQUIRES JECSTOOLS FO...
Star Wars - Fully Functional Lightsabers
Created by Ryoma
Adds constructable full-SFX lightsabers that can activate, load crystals, and deflect bullets. A16 - GitHub Branch -> https://github.com/jecrell/Star-Wars---Fully-Functional-Lightsabers/tree/A16 ::::: NOTICE ::::: ::::: THIS MOD NOW REQUIRES JECSTOOLS FOR ...
Star Wars - The Force
Created by Ryoma
Adds RPG-leveling, alignment, and force powers to RimWorld. A17 GitHub Branch -> https://github.com/jecrell/Star-Wars---The-Force/tree/A17 ::::: NOTICE ::::: ::::: THIS MOD REQUIRES JECSTOOLS :::::: Download http://steamproxy.net/sharedfiles/filedetail...
Super Soil
Created by GMsU | AuxiliusM
Grow things very fast with the help of this bioengineered mycelium network which fertilizes your plants. Fertility rates are 200%>500%>1000% To Build (Research measured with industrial Tech Level) (pictures slightly outdated): Super Soil (200% fertility): ...
Synthmeat
Created by nukita
This mod adds a new type of genetically engineered plant that produces synthetic meat. You must research Synthmeat before you are able to plant it. A minimum of 8 growing skill is required. ...
Tilled Soil
Created by Sam_
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops. With this mod humanity in the year 5500 can too! This mod adds a new flooring; tilled soil, which is a buildable ver...
Turret Collection
Created by duduluu
Adds manned machine gun turrets and different types of advanced turrets. Original Author: eatKenny Current Maintainer: duduluu Compatible with existing save and other mods, enjoy it. Features M2 Browning machine gun A manned M2 browning machine gun. Make a...
Ultraweave
Created by BaRKy
Adds in Ultraweave. Ultraweave is simply highly pressurised Hyperweave formed together in a way that appears nigh-unbreakable. Used by Glittertech worlds to shield their vitals. This material is renowned for its temperature resilience. It resembles diamond...
Wildlife Tab
Created by lincore
This mod adds a new tab that conveniently lists all wild animals. Animals belonging to a faction are excluded from this list (with the exception of the insectoid faction). VERSIONS: The version on the steam workshop will always target the latest stable rel...
Conduit Deconstruct
Created by TheWireLord
This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time. With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the...
[1.0] Mass Graves
Created by vnihoul77
DESCRIPTION Cannibalism mood penalties got you down? No animals to feed raider corpses to? Don't feel like rushing cremation and digging graves for those 30 tribal raiders takes too much time? Fret no more, because this revolutionary new advancement in mas...
Neuter Animals
Created by KingDolphinGuy
Are you tired of having your Muffalos breed like rabbits while traveling with a caravan, inevitably slowing everyone down throughout the stages of pregnancy? This is a simple mod that allows you to neuter/spay animals and prevent them from breeding! *Note:...
[A17] Nurse Job Mod
Created by Eluthena
Adds the nurse/doctors assistant job. which can do everything a doctor can except for performing surgeries and healing wounds/diseases (so they can carry patients to medical beds, feed them, converse with them, etc.) Direct Download: https://github.com/Dim...
[B18] RimSlave V4.2: Daenerys' Army - A Game of Thrones Mod
Created by WalkingProblem
Have you watched Game of Thrones? Have you wish that you are Daenerys Targaryen leading an army of slaves, maidens, Unsullieds and Dothrakis? NOW YOU CAN! Brought to your by the infamous Walking Problem Studios that had brought you the abominations of Mini...
Growable Components
They are called Component Plants. These plants only grow in 140%+ Fertility Soil. They take 6 days to grow. Each plant will drop 2 Components at 100% growth. <Most recent update: Updated to Rimworld 1.4, added 1.2 compatibility too because why not.>...
[sd] advanced powergeneration
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "advanced powergeneration" a light in every corner, an extra workbench there, maybe another cooking stove - wondering where your power we...
[DEAD] Yes, Vehicles
Created by Mason J. Caboose
-----------------------------------------------Abandoned----------------------------------------------------------- Continued on Ludeon Forums by others: https://ludeon.com/forums/index.php?topic=48126.0 --A true implementation of vehicles into RimWorld!--...