RimWorld

RimWorld

1,426 ratings
Star Wars - The Force
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
8.820 MB
3 May, 2017 @ 1:46am
8 Apr @ 4:47pm
33 Change Notes ( view )

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Star Wars - The Force

In 1 collection by Ryoma
Star Wars - A RimWorld Series
7 items
Description
Adds RPG-leveling, alignment, and force powers to RimWorld.

A17 GitHub Branch -> https://github.com/jecrell/Star-Wars---The-Force/tree/A17

::::: NOTICE :::::
::::: THIS MOD REQUIRES JECSTOOLS ::::::
Download
http://steamproxy.net/sharedfiles/filedetails/?id=932008009


::::: NOTICE :::::
::::: LOAD ORDER ::::::
Star Wars mods need to go below JecsTools.
Putting Cults below The Force fixes alignment issues.

Thanks to Jedi Master Ailan for his direction and inspiration in the creation of this mod. Without his help and support this would have never happened.

Quick start notes:
For a character to gain force powers, they must start with the force sensitive trait. After spending time working, they will discover their force powers through gaining force XP. Low level force powers can be used by both dark and light sides of the force. Penultimate powers are restricted for pure dark or pure light force wielders.

Special thanks to all those that support me (and help me pay the rent) on Patreon (August 2017):
Jedi Master Ailan, Shane Malley, Dakota Pohlman, Falloutmonk, Slick Liquid, Thom Black ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.

  • Programming by Jecrell.
  • Assets and XML by Xen.
  • Logo/Art designed by Harrison Gaushell (Website[www.harrisongaushell.com])
  • Nackblad (Jedi robes)
  • Cpt. Ohu (Code - Ability Verb)
  • Spanish translation by Bub.
  • French translation by MrFootman.
  • German translation by Lauri7x3

Known Mod Conflicts
  • Static Quality Plus -- Disables Force XP.
  • Step away from the medicine - Characters can't be tended after force heal.
  • Hand me that brick - Errors
  • Camping - Errors]
  • Leadership & Teachers - Makes Force XP go up too quickly
  • Cleaning area - Errors

Problems? Questions? Comments?
Join us on Discord: https://discord.gg/aDjWBBk

Pssst, Jecrell here. Still there?
Want more Star Wars mods? Support me here: https://www.patreon.com/jecrell
If you've got extra to spare, be sure to help out Xen: https://www.patreon.com/user?u=5938820
Popular Discussions View All (83)
15
16 Apr @ 5:08pm
star wars mod, force ghost not doing anything
Admiral_R2D2
52
23 May @ 11:18pm
Gameplay Questions & Tips
Jirikisunta
5
25 Sep, 2020 @ 8:43pm
Force Pull / Push is NOT working
ADrunkFly
1,606 Comments
DaiReith 19 Jun @ 11:03pm 
Thank you for the advice, Kendov! Reloaded a previous save, I think i'll just stick with my Jedi this game. Next one i'll rummage around in the files to see what's what!
Kendov 19 Jun @ 12:12pm 
@DaiReith correct, stages 2/3 of skills are only available if you are aligned to that side. The legal version of playing both sides is to keep one skill at a low level and use that to push your alignment around on both sides, or go into the configs and disable that blockade so you can use all skills whenever you want, you'll only need high alignment to learn the higher levels.
DaiReith 19 Jun @ 8:37am 
Although the mod is great, it's apparently, not possible to shift from the darkside to the light side, which is awful, because light side abilities are priceless...unless i'm missing something? You cant use lightside abilities if you are a dark sider
Antideluvinox 18 Jun @ 9:35am 
@GiammyBig Build either a Jedi or Sith meditation spot under 'Furniture' and right-click it to 'Meditate'
LowFPSman 14 Jun @ 8:11am 
Ok I like it, but mostly hate it. speed force kinda sucks and cast time of the most stuff also. Its pretty bad when you try to force choke somebody only for them to whack you across a face and nope you misscased it and nothing happened.
Pyl 6 Jun @ 12:38am 
Just asking, I never saw any enemy pawn with Sith/Jedi traits or using any Force ability. Is that normal?
Atreidi 3 May @ 12:35pm 
How does this mod interact with Rimworld of Magic? Couple of versions ago it was figing me issues when i had a force sensitive and magic user at the same time. Dont know if it was just me or if it has been addressed.
Thank you for the great mod.
GiammyBig 16 Apr @ 11:29am 
how to regain force?
月吟裔德格 9 Apr @ 6:01am 
oh,thaks for update,btw the previous bug I found was caused by people with midichlorias gene in the Character editor. The newly created Force-sensitive entries conflicted with the saved Jedi/Grey/Sith entries
Ryoma  [author] 8 Apr @ 4:48pm 
Star Wars - The Force Update
v1.5.0.0 (4-8-2024)
====================

Updates Star Wars - The Force for RimWorld 1.5; Fixes issue with Force Ghost not attacking enemies and not equipping its lightsaber
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/101972562
- GitHub: https://github.com/jecrell/Star-Wars---The-Force
- Steam: https://steamproxy.net/sharedfiles/filedetails/?id=918226861
Discuss the mod on...
- Discord: https://discord.gg/aDjWBBk
- Ludeon forums: https://ludeon.com/forums/index.php?topic=31647.0