RimWorld

RimWorld

Material Filter
Proxyer 18 Apr, 2020 @ 3:54am
Report a issue (1.1.2604)
Report a issue (1.1.2604)

Hello author Kami Katze.
For some time now, materials have been scattered in the root hierarchy rather than in the material categories of weapons and clothing. Is this normal in the current version?


Mod list used for testing:
https://steamproxy.net/sharedfiles/filedetails/?id=2065346233

actual game screen:
https://steamproxy.net/sharedfiles/filedetails/?id=2065346406

A little while ago, RimWorld updated the category, is that the reason? Please confirm. Thank you.
Last edited by Proxyer; 18 Apr, 2020 @ 3:57am
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Showing 1-3 of 3 comments
Kami Katze  [developer] 20 Apr, 2020 @ 11:17am 
This is intentional. I mentioned it in the update note:
"Filters now appear at the root of the list, which means they work for all categories (apparel, weapons etc.) However, there is no way to collapse them into a submenu anymore."

The way the "SpecialThingFilterDef" get shown in a menu changed when Rimworld got updated to 1.1, so I couldn't make it work in a separate dropdown menu anymore.

The upside to this is, that the filters will now work for EVERY category, not just Apparel.
The downside is, that the menu looks a little cluttered now :(


I was thinking about putting the filters in a separate window, but I'm currently not playing Rimworld anyway, so it might be a while until I get it changed. Also, I don't know, how to do it yet :D
Last edited by Kami Katze; 20 Apr, 2020 @ 11:19am
Proxyer 20 Apr, 2020 @ 3:13pm 
@Kami Katze
Thank you for your answer. I understood that. :lunar2019smilingpig:
4D 5 May, 2021 @ 8:29am 
Be careful

The mod can slow down your game really hard in menus with ingredients(Bill's menu where you choose what to use to craft/surgery)

and if you remove it later it will break every single possible bill in the game (It will think that the map has no ingredients for any craft/surgery)
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Showing 1-3 of 3 comments
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