Global Gameplay Stats

Frostpunk 2

Global Achievements
 
% of all
players
Total achievements: 71
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78.7%

The End is Just the Beginning

58.1%

No lesser evil

43.6%

People person

Have maximum trust
40.8%

Lawmaker

Pass at least 20 new laws in a single playthrough
40.4%

New Oxbridge

Double starting Research speed
38.7%

There is No Final Design

38.3%

Bring it on!

37.8%

Chancellor of the Exchequer

Have at least 50 income of heatstamps
36.4%

Don't starve

36.1%

Urban Planner

Have 10 districts affected by hubs
29.8%

Law and Order

Have Crime and Tension Absent in the City with at least 30k population
29.6%

Steward Little

28.6%

The Ambitions of New London

Complete the Story on any difficulty
28.1%

Mixed Signals

Have rallies and protests in the City at the same time
28.0%

Paradise City

Have all problems absent for 50 weeks in the City with at least 15k population
22.1%

Bonfire

Don't let Civil War spread over 5 or more districts
20.6%

Quiet Backwater

20.3%

Pork Barrel

Fulfil at least 1 promise to 5 different communities and factions in one playthrough
20.3%

Power Overwhelming 2.0

18.9%

Can't stop progress

Have Squalor Absent despite having at least 1000 Material Demand
18.6%

Settler

Set up 3 colonies
17.6%

Adapted to Weather

Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees
15.6%

No-brainer

Have 100% of delegates vote in favour of any law
14.6%

Green Power

Fulfil at least 300 Heat demand using Steam and have absent Squalor
14.5%

FrostCity

Have at least 5 different area effects applied to the district
12.0%

Primus inter pares

Never be in danger of losing your position due to low Trust or high Tension
11.5%

Another day in paradise

Complete a playthrough in Utopia Builder mode
10.4%

Visionary

Research 60 different ideas under 600 weeks
10.0%

Anger management

10.0%

Peacemaker

9.7%

Revered Leader

Have "Devoted" relations with all communities and factions
9.5%

Idle Hands are the Devil's Playthings

Have at least 90% of the population be active workers in your city
7.2%

Megalopolis

Reach over 60,000 population in your main city
7.1%

To each according to his needs

Have at least 20k heatstamps and over 200k Goods stockpile
7.1%

A Small Step...

Unlock a Utopia Tree Node
6.7%

Thank you for your feedback

5.3%

Moving out

5.3%

Raiders of the Lost Cores

Complete the ‘Depleted Cores’ Tale
4.6%

Sneak a Peek

4.4%

We Are Not The Same

Meet all factions in Utopia Builder mode
4.0%

The Temptations of New London

Complete the Story on at least Steward difficulty
4.0%

Guiding Light

Complete the ‘Beacon of Hope’ Tale
3.3%

Firm, But Civil

No deaths caused by Civil War during the whole game
3.1%

Apocalypse Nah

Complete the ‘Apocalyptic Whiteout’ Tale
2.7%

Likeable

Never have relations worse than Sceptical with any community or faction.
2.4%

Coredigger

2.3%

Optimist

Complete the 'Doomsayers' Tale
2.1%

The Demons of New London

Complete the Story on Captain difficulty
2.0%

… and fill the earth

Reach over 50,000 population outside of your main city
1.9%

Healer

Complete the 'Plague' Tale
1.8%

Not on my watch

Complete a playthrough without any avoidable deaths
1.7%

Ambitious

Complete all Ambitions in Utopia Builder mode
1.7%

Plumber

1.6%

I love democracy

Have no votes against Captain's Authority policy
1.5%

Prove Them Wrong

Complete the 'Doomsayers' Tale without ever triggering the Tension or Trust crises.
1.1%

Consistency

Never research a building or pass a law of the opposite affinity to the one you already have
1.0%

Checks and balances

Complete the Story without passing any Rule laws on at least Captain difficulty
1.0%

Isolationist

Complete a playthrough without gathering any resources from the frostland or colonies
0.9%

Born Ready

Complete three Tales in a single playthrough on at least Steward difficulty
0.9%

Gotta Go Fast

Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty
0.8%

Seen Worse

Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty
0.5%

No One Left Behind

Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty
0.5%

Trickle-Down Economics

Generate at least 1 Heatstamp Income per 100 Citizens (Venturers' Utopia)
0.5%

Got Milk?

Survive until week 500 without building a single Food District (Menders' Utopia)
0.3%

Miracle Worker

Complete the 'Plague' Tale without suffering any death from the plague
0.3%

π not?

Generate exactly 314 Compute (Technocrats' Utopia)
0.3%

I Remember

Display 130 Mementos (Overseers' Utopia)
0.2%

Apex Predator

Survive until week 500 without building a single Extraction District (Icebloods' Utopia)
0.2%

Protean Shake

Have a Workforce 2x your Population size without any Automaton Factory (Proteans' Utopia)
0.2%

Fully Deployed

Reach week 500 without ever Frostbreaking or demolishing a Deployment Base (Legionnaires' Utopia)
0%

Art in Ruins

Survive 100 weeks with 50% Wear in at least 20 Districts (Bohemians' Utopia)