Darkest Dungeon®

Darkest Dungeon®

Trap Maker - Class Mod
92 Comments
Kajnake 19 Mar @ 3:04pm 
So it was THIS GUY
Toni-technaclaw 22 Sep, 2023 @ 4:06am 
Needs some Trinkets to Switch up the Play styles. Still a very solid class. 7/10:sclovestruck:
Uncle_Dimas 15 Sep, 2023 @ 3:12am 
класс по факту переведен на русский язык, но файл trap_maker_russian.string.table сделан криво. не хватает пары строчек чтобы всё корректно работало. ну и соответственно поэтому russian.loc не создается. если кому интересно включить русский язык пишите в личку обьясню)
Voidwalker 21 Aug, 2022 @ 1:04am 
The class is not awful, and ive used him for a while, but his skills have flaws, 6\10 from me for gameplay design.
|Xendor| 18 May, 2022 @ 4:27pm 
Can you fix Blue Text please?
Barrelmaker 23 Nov, 2021 @ 2:05pm 
His *efficacy*, my good man! The trap-maker's efficacy! I don't know what a trap-maker's advocacy would look like anyway
iaki 31 Dec, 2020 @ 8:11am 
is stone fall meant to only stun the first enemy? because it only applies its effect to the first of the two enemies it hits
ALE199 9 Dec, 2020 @ 5:54am 
I can't seem to be able to attack with like Armor Breaker or Spike Trap, and I don't know why.
imfrank 27 Nov, 2020 @ 6:59pm 
can you make a version with eyes?
or can you make a mod with eyes that fits all your mods?
Sunbro JL 3 Jun, 2020 @ 8:39pm 
Yeah, his trap disarm skill is amazing.
acv55555 8 May, 2020 @ 6:19am 
Does he give a really big boost to trap detection or deactivation?
Supermark 24 Mar, 2020 @ 1:25pm 
Love the mod, but it has blue text everywhere for me, sadly.
diziothevoice 3 Mar, 2020 @ 2:06pm 
...not for me ...no special mechanics
But i sincerly like the artwork
Uncle_Dimas 5 Jan, 2020 @ 7:54am 
Fix Russian translation please! the names of abilities and character class are not displayed! thx for work. good balanced class
THE BEAN CONSUMER 8 Nov, 2019 @ 6:54am 
@Toni-technaclaw Needs trinkets in general
Goblin 19 Aug, 2019 @ 4:10pm 
Hey, Action Jack, wanted to ask, could use some of you mod classes for a video?
Toni-technaclaw 6 Nov, 2018 @ 5:33pm 
Needs Crimson Court Trinkets
Steve from Domino's 6 Oct, 2018 @ 4:51pm 
So this is the fucker that's laying traps thoughout the place?
jack the pumpkin king 21 Aug, 2018 @ 5:15pm 
trap maker gets traped
amcestor: curious is teh trap makers art...
🖤Bella🖤 16 Aug, 2018 @ 8:15am 
>Trap makes dies to a trap

10/10
Cinowen 17 Jul, 2018 @ 3:09pm 
(sorry for my english ^^)
This mod is in french ? Or is only English ?
ChonkiestHonky 15 Jul, 2018 @ 8:24am 
@actionjack, are your classes CoM compatable? also, i hope you dont have any trouble dealing with any bugfixes/balancing issues (since every person who comments is either praising you or telling you to change your stuff, lol keep up the good work)
Toni-technaclaw 15 Jul, 2018 @ 4:06am 
How about you Fix the Fuck out of the Ironclad class. its more Broken then a Delorean:riverglance:
ActionJack  [author] 14 Jul, 2018 @ 10:34pm 
Added some balance tweaks to Trap Maker. He now has a Riposte skill too. Hopefully will add some verstility to him. Thanks.
123nick 11 Jul, 2018 @ 10:29pm 
i feel like the trap makers armor-buster ability should have the armor pierce effect, the same ones shieldbreaker, and grave diggers "pick too the face" ability have.
CrazyB0T | Stream | 1 Jul, 2018 @ 2:37am 
Fix Russian translation please
Toni-technaclaw 26 Jun, 2018 @ 5:13pm 
I'd Like to see some Class Trinkets for this Fellow.
Freya 26 Jun, 2018 @ 5:00am 
shouldve named the class Reiko
ActionJack  [author] 20 Jun, 2018 @ 11:08pm 
***
Updated for the CoM patch, v23886. Might still have issues, since I only tested it briefly. Not sure how it would work with the CoM DLC (since I have not got my copy yet).
Added some small stats balance update for the Critmas, as well as added some destealth skills. Also would see lots red notes if have the error log open, but don’t seem to be game-crushing, so just ignore. Feed back welcome.
***
St. Haborym 28 Mar, 2018 @ 8:02am 
Escape door? Not trap door?
proudnhello 15 Dec, 2017 @ 10:43am 
English on crit is not quite right. It should be "Good Sir, you step on the right spot"
Lanni 30 Nov, 2017 @ 2:44pm 
Class name doesn't appear under the hero name shown only something like <class_name_here> in light blue
Stygian 5 Nov, 2017 @ 5:31am 
blue text placeholder instead of the class name and abilities
Mistwolf 3 Oct, 2017 @ 9:51am 
One of my all time fav clases, mod or original. One of the few classes im truly happy to see in my wagon roster, especially early on. Not overly op, but great at harrassing the enemy. This class made my time in the dungeons better.
Itan189 14 Sep, 2017 @ 5:34am 
Russian translation is broken :(
TheFirstThunder 20 Aug, 2017 @ 1:12pm 
Can you please add an brazilian language? Not the translation, just the references in the files.
lazyrus 18 Aug, 2017 @ 11:22pm 
trap_maker_russian.string_table.xml not wrapped in a tag root, because there is no russian localization. Thanks for the mod!
Breeki Jack 31 Jul, 2017 @ 3:49pm 
Love this class. Really fun to have the items of the environnement play a part in a character's skillset.
However :
- Camping skills don't seem to work.
- Blade wheel is really OP. It's just like Hound Harry, but 10 times better.
Shoobe 31 Jul, 2017 @ 2:16am 
Prevents nighttime ambush my fucking ass, fix your shit dude
wodzu_93 26 Jul, 2017 @ 4:32am 
Camping skills 2 and 4 are bugged.

In skill 4, replace first effect with:

"type": "buff",
"sub_type" : "campingPartySurprise",
"amount" : -0.15

In skill 2 replace last 2 effects with:
{
"selection" : "self",
"requirements" : [],
"chance" : { "code" : "b", "amount": 1.0 },
"type": "buff",
"sub_type" : "campingMonstersSurprise",
"amount" : 0.20
},
{
"selection" : "self",
"requirements" : [],
"chance" : { "code" : "c", "amount": 1.0 },
"type": "reduce_ambush_chance",
"sub_type" : "",
"amount" : 1.5
}
The Plague Doctor 19 Jul, 2017 @ 12:38pm 
The ambush prevent skill doesn't work...
Roult 15 Jul, 2017 @ 8:37pm 
Both prevent time ambush skills do not work at all even with both active when i camp and i just get suprise attacked every time. Please fix this?
Khalanos 11 Jul, 2017 @ 2:15am 
Hello,

Wonderful class, very nice design.
I just wanted to report a possible bug with "Tinker monkey" (camping skill)
It should prevent nighttime ambush, but last time i used it, my party was STILL AMBUSHED :(

Not a big deal, but fustrating :)
Jackalacka33 9 Jul, 2017 @ 1:12am 
This is a wonderful hero, by far one of if not my favorite custom class. Well done

DomEReapeR 7 Jul, 2017 @ 2:58pm 
This is utterly unimportant but it should be ''Trap Maker's Efficacy'', not ''Advocacy''. :D
Ambros 7 Jul, 2017 @ 11:01am 
Class name dosen't appear... under the hero name it's shown only something like <class_name_here> in light blue... pheraps because i'm playing with the italian and traslated version of the game?
ActionJack  [author] 3 Jul, 2017 @ 1:29pm 
@mmjssi: Yes, should have problem
@Arfunzal: I will add it into next update.
stplayjun 3 Jul, 2017 @ 9:19am 
Is he compatible with CC?
arfunzals 3 Jul, 2017 @ 3:31am 
Hey man, really enjoying this class mod. It feels like there's a lack of reliable custom-class damage dealers and this helps fill that void. Do you think you could update it to make the trap-maker get a bonus from one of the new buildings from crimson court? Probably the crit and scouting chance one, seems like it would be the most fitting. Thanks!
IceMaverick 29 Jun, 2017 @ 2:26pm 
Was just about to come here and post that Tinker Monkey isn't working as described, but apparently it's just a skill trying to be implemented in a way that DD doesn't allow, making it confusing and unintuitive for people who read tooltips to learn how to play.