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or can you make a mod with eyes that fits all your mods?
But i sincerly like the artwork
amcestor: curious is teh trap makers art...
10/10
This mod is in french ? Or is only English ?
Updated for the CoM patch, v23886. Might still have issues, since I only tested it briefly. Not sure how it would work with the CoM DLC (since I have not got my copy yet).
Added some small stats balance update for the Critmas, as well as added some destealth skills. Also would see lots red notes if have the error log open, but don’t seem to be game-crushing, so just ignore. Feed back welcome.
***
However :
- Camping skills don't seem to work.
- Blade wheel is really OP. It's just like Hound Harry, but 10 times better.
In skill 4, replace first effect with:
"type": "buff",
"sub_type" : "campingPartySurprise",
"amount" : -0.15
In skill 2 replace last 2 effects with:
{
"selection" : "self",
"requirements" : [],
"chance" : { "code" : "b", "amount": 1.0 },
"type": "buff",
"sub_type" : "campingMonstersSurprise",
"amount" : 0.20
},
{
"selection" : "self",
"requirements" : [],
"chance" : { "code" : "c", "amount": 1.0 },
"type": "reduce_ambush_chance",
"sub_type" : "",
"amount" : 1.5
}
Wonderful class, very nice design.
I just wanted to report a possible bug with "Tinker monkey" (camping skill)
It should prevent nighttime ambush, but last time i used it, my party was STILL AMBUSHED :(
Not a big deal, but fustrating :)
@Arfunzal: I will add it into next update.