Sid Meier's Civilization V

Sid Meier's Civilization V

Caravans Build Roads
33 kommentarer
Facepalm Full O' Napalm 19. mars 2022 kl. 11.19 
Reminds me of Rise of Nations
Schniedel69 10. jan. 2020 kl. 8.24 
all the feet and camel will legit make a solid road when they talk that same path for x years per move lmao
Ashtonian Gaming 29. sep. 2017 kl. 11.45 
can you add caravans build rail roads in the industrial era?
Freeasabird🕊 4. juni 2017 kl. 0.53 
Its a neat mod, i'll give it a like, but The caravans don't take advantage of the roads in any way. You'd think that a road to the destination would be more efficient turn wise, but Nope. they just go however which way and build chunks of road everywhere. hm :/
Bluetail 13. jan. 2017 kl. 16.37 
Amazing, Engineers somehow sold their road rights to merchants.. Gg
dasaard200 27. nov. 2016 kl. 6.36 
I got this mod for the Inverted World (Large and Huge) maps and a no maintaince mod to go with it for this TEST-DRIVE game, also featuring the Caravansary Trade Routes mod in a Domination only run-through .

ASTOUNDING !!

Even with 12 AIs, max CSs, Raging Barbs, Barbarians Unlimited EXP and Spawn Increase mods to 'liven things up'; just FINDING another Civ, which are ALL way the hell PAST yonder, has made your mod worth having !
Phat_Phuck 007 10. okt. 2016 kl. 3.59 
guys, get a no road maintainance mod, lol. Free Expansion - No Maintainence is one of them
Gedemon  [skaper] 7. okt. 2016 kl. 9.56 
@Oscarnout : they've waited long enough before reviving it, it's good for the users of the mod, and I'm fine with it as long as they don't take credits for the works of all previous contributors. I'm just very sad that I didn't find the time to finish what I planned with my own overhaul of the mod this last two years.

@willvette : that's a good design idea, but too much coding required for me at this point.
Aza 7. okt. 2016 kl. 6.36 
@willvette thats a great idea because if you have long trade routes it cost alot of money
MidnightCoffee 6. okt. 2016 kl. 20.54 
Make sure you're not in any steam betas
willvette 6. okt. 2016 kl. 12.54 
sadly you still pay for road maintaince, but I have a moding sugestion: Caravans Builds Trails; Trail's don't cost maintance, only give a 50% increass to movment, and doesn't connect cities, but does reduce road building time on that tile.
Pokepug 6. okt. 2016 kl. 12.08 
Yeah Yijuwarp, click on Gedemon's Workshop near the top of the page.
Yijuwarp 6. okt. 2016 kl. 7.31 
is there any way to look at other mods the creator has created?
Phat_Phuck 007 5. okt. 2016 kl. 18.41 
for a fix to the road maintainence, get a reduced/no road maintainance mod.
Norton 5. okt. 2016 kl. 12.48 
@supermegawaffle the TW retiree Well, there's a Cacus Beli which means you won't be hated as much.
SPC Dog 5. okt. 2016 kl. 12.44 
@Spacecouch
What's Civ6 Warmongering like?
Maquabra 5. okt. 2016 kl. 6.27 
A good way to bankrupt you in early game :)
PexeraNeles 4. okt. 2016 kl. 21.35 
Do we still pay for road maintenance?
Namul Niram 4. okt. 2016 kl. 17.43 
So a minor bug, with the Caravans you're able to create roads even if you do not have The Wheel technology researched. However, it will not actually make a city connection until The Wheel is researched.
Reggin 4. okt. 2016 kl. 16.40 
GOOD STUFF RIGHT HERE!
karenholmes1001 4. okt. 2016 kl. 10.59 
love this:steamhappy:
Space 3. okt. 2016 kl. 16.49 
you should see if you can make a mod for the warmongering that civ 6 uses, civ 5 warmongering is so harsh.
Kasswuit 3. okt. 2016 kl. 16.28 
hey gedemon, how do you feel on someone reviving your RED WW2 mod?
TPangolin 3. okt. 2016 kl. 8.41 
I love this idea for Civ V, but as mentioned before - is road maintenance altered at all? I can imagine being hard to break even with early caravans + maintenance.
Gedemon  [skaper] 2. okt. 2016 kl. 15.37 
@Aldebaran: You'll be happy to see my latest uploads...
ALDEBARAN 1. okt. 2016 kl. 19.58 
I'm glad to try this mod!
Btw, can you update your cultural diffusion mod or revolution mod?
FishRaposo 1. okt. 2016 kl. 16.03 
must have
Mk Z 1. okt. 2016 kl. 2.22 
so does it mean roads to other civs and city states? and what about maintenance..
Mk Z 1. okt. 2016 kl. 2.20 
Dex, they said it about civ5 too. "most moddable ever" etc
BOY♂NEXT♂DOOR 30. sep. 2016 kl. 17.00 
"if civ6 modding is at least as open as civ5 I will surely move to it"
They said that Civ VI would be much more mod-friendly and it will have a custom engine for better performance
Dray 30. sep. 2016 kl. 15.09 
@flygongengar he's trolling
DrakenX999 30. sep. 2016 kl. 10.45 
@philipp-87
No he didn't, they've never given specifics about moddability in any preview for Civ VI.
philipp-87 30. sep. 2016 kl. 10.33 
I am sorry, but in one of the early previews, Ed Beach said that custom 3D model support in mods is out of question due to "fear for DLC sales" :steamsad: