Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
ASTOUNDING !!
Even with 12 AIs, max CSs, Raging Barbs, Barbarians Unlimited EXP and Spawn Increase mods to 'liven things up'; just FINDING another Civ, which are ALL way the hell PAST yonder, has made your mod worth having !
@willvette : that's a good design idea, but too much coding required for me at this point.
What's Civ6 Warmongering like?
Btw, can you update your cultural diffusion mod or revolution mod?
They said that Civ VI would be much more mod-friendly and it will have a custom engine for better performance
No he didn't, they've never given specifics about moddability in any preview for Civ VI.