RimWorld

RimWorld

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26 Comments
Dycantos aka Dyno Nuggies 17 Sep @ 2:17pm 
@yellowdotchuck I was using it with DMS in 1.5 and it worked fine
yellowdotchuck 12 Sep @ 4:57pm 
Okay.
Soky  [author] 12 Sep @ 2:44pm 
@yellowdotchuck no idea, I never used that mod so I can't tell. Mostly depends on how those work I guess?

- If those are basic resource drops, it should work.
- If those are handled by the mod in a special way, like VFE-Empire's stone drop, it may need special handling.
- If those are permits of a non-Empire faction... Honestly? No idea. Probably not? I don't recall how I made the mod, so I can't say for certain.
yellowdotchuck 12 Sep @ 1:06pm 
Would it be compatible with Dead Man's Switch?
Soky  [author] 12 Sep @ 8:35am 
- Updated to 1.6
- Updated the required Prepatcher so the mod won't complain if you use the version uploaded by Jikulopo
- Since this mod relied on permit cooldown messages and those are broken due to VTR, I've added a workaround so the mod will keep working
Soky  [author] 7 Sep @ 12:52pm 
Since there's a new Prepatcher release on the Workshop, I'll look into updating the mod to 1.6 in a day or few.
Zahawk84 8 Aug @ 5:22pm 
Yeah, prepatcher doubles the startup time taken now that 1.6 has released I've found on my 1.5 save.
Church.exe 25 Jul @ 1:12pm 
@Soky is Prepatcher made obsolete by a new feature in 1.6 or something? I did a quick check of it's page and it seems like while people are saying that the original dev is seemingly missing at least one person (allegedly) already has a 'mostly working' 1.6 version forked. (and 'continued'/'revived' mods are by no means uncommon in RW)

(this isn't me trying to poke & ask for a faster update, I'm just genuinely curious. Not a RW modder myself but I am a programmer and I've heard that there were some fairly large under the hood optimizations in 1.6 that have rendered some previous optimization or optimization-adjacent mods obsolete, so I'm curious if Prepatcher was one of them. From what I understand of it I wouldn't expect it to be, but that's the only reason I could see doing a rewrite to not rely on it anymore when people already seem to be working on porting it to 1.6 anyway)
Soky  [author] 20 Jul @ 6:51am 
It specifically was built around using Prepatcher, and will need a bunch of changes to work without it. I'll update it... eventually. Once I'm less busy with other mods.
SwoogyBoogy 18 Jul @ 8:32pm 
does this still work or do we need an update because i need it
cjaustin319 1 Jul @ 2:22pm 
@TheXenoSenpai July 11th also that when the new DLC come out as well
TheXenoSenpai 25 Jun @ 6:27am 
1.6 When? :steammocking:
ggfirst 19 Jan @ 2:49am 
No Idea why it doesnt work. hm
Soky  [author] 28 Oct, 2024 @ 7:14am 
@Robosium no. The things that prevent permits from being called is if the colonist is incapacitated or (if I recall correctly) is inside of some machine (like the biosculpter pod).
Robosium 28 Oct, 2024 @ 3:03am 
does the colonist sleeping mess with calling in the permits?
it's rachel! 12 Aug, 2024 @ 6:33pm 
oh hell yeah, my adhd ass is so grateful
Soky  [author] 30 Mar, 2024 @ 10:05am 
Updated to 1.5
g3 28 Mar, 2024 @ 3:21am 
having resource drop means you cant have call military aid and air strikes. bad permit
Sunny 18 Mar, 2024 @ 8:09am 
In case anyone is wondering, the Medieval Overhaul's Empire (I think it's a separate mod) and its permits do work with this, at least as of this comment.
ggfirst 17 Mar, 2024 @ 6:22pm 
YOU GENIUS
Soky  [author] 17 Mar, 2024 @ 2:49pm 
@knots6 I haven't tested it, but if it's using vanilla-like resource permits then it should work. If it does something special (like Vanilla Factions Expanded - Empire with stone drop), then it'll need a compat added manually.
Sunny 17 Mar, 2024 @ 2:39pm 
Thank you so much. I've been wanting this forever, just looked recently and couldn't find anything like it. I cannot explain how much I needed this.
knots6 16 Mar, 2024 @ 2:59pm 
would this mod be compatible with The Corporation - Mort's Factions? would be pretty epic if it would work as there is so many resource permits there.
anyway seems like a cool mod can't wait to try it!
SariusSkelrets 13 Mar, 2024 @ 5:34pm 
Can't tell you how long I've awaited for that mod
Thanks you so much!
Krof Gninut 13 Mar, 2024 @ 2:32pm 
yaaaay I wanted this
Soky  [author] 13 Mar, 2024 @ 2:18pm 
Will receive 1.5 update once Prepatcher is updated to 1.5.