RimWorld

RimWorld

AutoPermits
26 kommenttia
Dycantos aka Dyno Nuggies 17.9. klo 14.17 
@yellowdotchuck I was using it with DMS in 1.5 and it worked fine
yellowdotchuck 12.9. klo 16.57 
Okay.
Soky  [tekijä] 12.9. klo 14.44 
@yellowdotchuck no idea, I never used that mod so I can't tell. Mostly depends on how those work I guess?

- If those are basic resource drops, it should work.
- If those are handled by the mod in a special way, like VFE-Empire's stone drop, it may need special handling.
- If those are permits of a non-Empire faction... Honestly? No idea. Probably not? I don't recall how I made the mod, so I can't say for certain.
yellowdotchuck 12.9. klo 13.06 
Would it be compatible with Dead Man's Switch?
Soky  [tekijä] 12.9. klo 8.35 
- Updated to 1.6
- Updated the required Prepatcher so the mod won't complain if you use the version uploaded by Jikulopo
- Since this mod relied on permit cooldown messages and those are broken due to VTR, I've added a workaround so the mod will keep working
Soky  [tekijä] 7.9. klo 12.52 
Since there's a new Prepatcher release on the Workshop, I'll look into updating the mod to 1.6 in a day or few.
Zahawk84 8.8. klo 17.22 
Yeah, prepatcher doubles the startup time taken now that 1.6 has released I've found on my 1.5 save.
Church.exe 25.7. klo 13.12 
@Soky is Prepatcher made obsolete by a new feature in 1.6 or something? I did a quick check of it's page and it seems like while people are saying that the original dev is seemingly missing at least one person (allegedly) already has a 'mostly working' 1.6 version forked. (and 'continued'/'revived' mods are by no means uncommon in RW)

(this isn't me trying to poke & ask for a faster update, I'm just genuinely curious. Not a RW modder myself but I am a programmer and I've heard that there were some fairly large under the hood optimizations in 1.6 that have rendered some previous optimization or optimization-adjacent mods obsolete, so I'm curious if Prepatcher was one of them. From what I understand of it I wouldn't expect it to be, but that's the only reason I could see doing a rewrite to not rely on it anymore when people already seem to be working on porting it to 1.6 anyway)
Soky  [tekijä] 20.7. klo 6.51 
It specifically was built around using Prepatcher, and will need a bunch of changes to work without it. I'll update it... eventually. Once I'm less busy with other mods.
SwoogyBoogy 18.7. klo 20.32 
does this still work or do we need an update because i need it
cjaustin319 1.7. klo 14.22 
@TheXenoSenpai July 11th also that when the new DLC come out as well
TheXenoSenpai 25.6. klo 6.27 
1.6 When? :steammocking:
ggfirst 19.1. klo 2.49 
No Idea why it doesnt work. hm
Soky  [tekijä] 28.10.2024 klo 7.14 
@Robosium no. The things that prevent permits from being called is if the colonist is incapacitated or (if I recall correctly) is inside of some machine (like the biosculpter pod).
Robosium 28.10.2024 klo 3.03 
does the colonist sleeping mess with calling in the permits?
it's rachel! 12.8.2024 klo 18.33 
oh hell yeah, my adhd ass is so grateful
Soky  [tekijä] 30.3.2024 klo 10.05 
Updated to 1.5
g3 28.3.2024 klo 3.21 
having resource drop means you cant have call military aid and air strikes. bad permit
Sunny 18.3.2024 klo 8.09 
In case anyone is wondering, the Medieval Overhaul's Empire (I think it's a separate mod) and its permits do work with this, at least as of this comment.
ggfirst 17.3.2024 klo 18.22 
YOU GENIUS
Soky  [tekijä] 17.3.2024 klo 14.49 
@knots6 I haven't tested it, but if it's using vanilla-like resource permits then it should work. If it does something special (like Vanilla Factions Expanded - Empire with stone drop), then it'll need a compat added manually.
Sunny 17.3.2024 klo 14.39 
Thank you so much. I've been wanting this forever, just looked recently and couldn't find anything like it. I cannot explain how much I needed this.
knots6 16.3.2024 klo 14.59 
would this mod be compatible with The Corporation - Mort's Factions? would be pretty epic if it would work as there is so many resource permits there.
anyway seems like a cool mod can't wait to try it!
SariusSkelrets 13.3.2024 klo 17.34 
Can't tell you how long I've awaited for that mod
Thanks you so much!
Krof Gninut 13.3.2024 klo 14.32 
yaaaay I wanted this
Soky  [tekijä] 13.3.2024 klo 14.18 
Will receive 1.5 update once Prepatcher is updated to 1.5.