RimWorld
AutoPermits
26 comentarios
Dycantos aka Dyno Nuggies 17 SEP a las 14:17 
@yellowdotchuck I was using it with DMS in 1.5 and it worked fine
yellowdotchuck 12 SEP a las 16:57 
Okay.
Soky  [autor] 12 SEP a las 14:44 
@yellowdotchuck no idea, I never used that mod so I can't tell. Mostly depends on how those work I guess?

- If those are basic resource drops, it should work.
- If those are handled by the mod in a special way, like VFE-Empire's stone drop, it may need special handling.
- If those are permits of a non-Empire faction... Honestly? No idea. Probably not? I don't recall how I made the mod, so I can't say for certain.
yellowdotchuck 12 SEP a las 13:06 
Would it be compatible with Dead Man's Switch?
Soky  [autor] 12 SEP a las 8:35 
- Updated to 1.6
- Updated the required Prepatcher so the mod won't complain if you use the version uploaded by Jikulopo
- Since this mod relied on permit cooldown messages and those are broken due to VTR, I've added a workaround so the mod will keep working
Soky  [autor] 7 SEP a las 12:52 
Since there's a new Prepatcher release on the Workshop, I'll look into updating the mod to 1.6 in a day or few.
Zahawk84 8 AGO a las 17:22 
Yeah, prepatcher doubles the startup time taken now that 1.6 has released I've found on my 1.5 save.
Church.exe 25 JUL a las 13:12 
@Soky is Prepatcher made obsolete by a new feature in 1.6 or something? I did a quick check of it's page and it seems like while people are saying that the original dev is seemingly missing at least one person (allegedly) already has a 'mostly working' 1.6 version forked. (and 'continued'/'revived' mods are by no means uncommon in RW)

(this isn't me trying to poke & ask for a faster update, I'm just genuinely curious. Not a RW modder myself but I am a programmer and I've heard that there were some fairly large under the hood optimizations in 1.6 that have rendered some previous optimization or optimization-adjacent mods obsolete, so I'm curious if Prepatcher was one of them. From what I understand of it I wouldn't expect it to be, but that's the only reason I could see doing a rewrite to not rely on it anymore when people already seem to be working on porting it to 1.6 anyway)
Soky  [autor] 20 JUL a las 6:51 
It specifically was built around using Prepatcher, and will need a bunch of changes to work without it. I'll update it... eventually. Once I'm less busy with other mods.
SwoogyBoogy 18 JUL a las 20:32 
does this still work or do we need an update because i need it
cjaustin319 1 JUL a las 14:22 
@TheXenoSenpai July 11th also that when the new DLC come out as well
TheXenoSenpai 25 JUN a las 6:27 
1.6 When? :steammocking:
ggfirst 19 ENE a las 2:49 
No Idea why it doesnt work. hm
Soky  [autor] 28 OCT 2024 a las 7:14 
@Robosium no. The things that prevent permits from being called is if the colonist is incapacitated or (if I recall correctly) is inside of some machine (like the biosculpter pod).
Robosium 28 OCT 2024 a las 3:03 
does the colonist sleeping mess with calling in the permits?
it's rachel! 12 AGO 2024 a las 18:33 
oh hell yeah, my adhd ass is so grateful
Soky  [autor] 30 MAR 2024 a las 10:05 
Updated to 1.5
g3 28 MAR 2024 a las 3:21 
having resource drop means you cant have call military aid and air strikes. bad permit
Sunny 18 MAR 2024 a las 8:09 
In case anyone is wondering, the Medieval Overhaul's Empire (I think it's a separate mod) and its permits do work with this, at least as of this comment.
ggfirst 17 MAR 2024 a las 18:22 
YOU GENIUS
Soky  [autor] 17 MAR 2024 a las 14:49 
@knots6 I haven't tested it, but if it's using vanilla-like resource permits then it should work. If it does something special (like Vanilla Factions Expanded - Empire with stone drop), then it'll need a compat added manually.
Sunny 17 MAR 2024 a las 14:39 
Thank you so much. I've been wanting this forever, just looked recently and couldn't find anything like it. I cannot explain how much I needed this.
knots6 16 MAR 2024 a las 14:59 
would this mod be compatible with The Corporation - Mort's Factions? would be pretty epic if it would work as there is so many resource permits there.
anyway seems like a cool mod can't wait to try it!
SariusSkelrets 13 MAR 2024 a las 17:34 
Can't tell you how long I've awaited for that mod
Thanks you so much!
Krof Gninut 13 MAR 2024 a las 14:32 
yaaaay I wanted this
Soky  [autor] 13 MAR 2024 a las 14:18 
Will receive 1.5 update once Prepatcher is updated to 1.5.