Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - ASTRA MILITARUM EDITION Part II (New Heroes)
114 Comments
Devian  [author] 11 Jun @ 1:09am 
Thanks ! :D
SynisterSyclone 10 Jun @ 5:04pm 
I'm gonna need you to slap that demolisher texture onto the entire militarum. Looks great!
Devian  [author] 9 Jun @ 1:17am 
New compatibility patch with EBF Super Heavy Wrecks available !
Devian  [author] 1 Jun @ 9:20am 
I've notice it too, i think it's the mesh quality of the helmet, maybe a little heavier for the game.
flak88nik 1 Jun @ 8:23am 
I noticed one feature on my PC: if there are more than 2 krieg units on the screen, FPS drops from 75 to 45-40. 3 and less than 40. There is no such thing with Cadian models. I tested it many times.
Devian  [author] 24 May @ 2:41pm 
They are ! :D Only the Krieg Marshal is not updated for now.
AlexN20 24 May @ 2:40pm 
Broo, I didn't notice you updated the Death Korps of Krieg models, they look so gorgeous, I crave to shovel my enemies to death.
Devian  [author] 17 May @ 2:18pm 
If this mod only affect the basic squad, so yes. All my (Astra Militarum) mods are fully functionnal with it.
The Black Templar 17 May @ 2:03pm 
I made the mistake of not looking closer to what you listed in this mod. I assumed you had just a regular squad but as krieg. The mod I was talking about made your basic squad 18 men. Here it is anyhow: https://steamproxy.net/sharedfiles/filedetails/?id=2270677055
Devian  [author] 17 May @ 7:25am 
Can you provide me a link to this mod, please ?
The Black Templar 16 May @ 6:01pm 
Does this work with the Astra militarum++ mod?
Nexus 666 14 May @ 8:36am 
Amazing
Devian  [author] 14 May @ 8:02am 
Thanks to wonderful new mesh, the Death Korps of Krieg looks better than ever with a new head and weapons ! New model for the trench added too.
Devian  [author] 24 Apr @ 3:54am 
Try to use the debug mode (ctrl+d) and erase unit one after another (before passing turn) to find a culprit.
Cursed Hawkins 24 Apr @ 3:48am 
When the crash happened it was during the A.I turn but I can't point to any specific faction under the A.I control due to not encountering them at the time of the crash, the only information I can give in that regard would be that I suspected one of them was the Imperial Guard as Webway gates would be attacked by something shooting rockets at the gate, Sorry I can't provide more information.
Devian  [author] 24 Apr @ 1:10am 
I will need further information, when the crash occurs exactly ? Your turn ? AI turn ? When you select a unit ?
Cursed Hawkins 23 Apr @ 10:07pm 
Hey Devian, sorry to be a bother but something is causing an "access violation" crash and I don't even have any references to draw from as the suspect that I thought was causing it wasn't the result but if it helps when the crash occurred I was playing as the Eldar.
Devian  [author] 9 Apr @ 1:05am 
I can confirm there will be a Fortress of Arrogance (new model) one day. Recent events decides me.
mr_d_x 3 Apr @ 2:46am 
Looking forward to is as always.:steamhappy:
Devian  [author] 3 Apr @ 1:39am 
Don't worry, as i already said, static weapons will be added. :) This will w8 the Cain Edition.
mr_d_x 3 Apr @ 1:36am 
BTW, there's also a twin-linked version of the Heavy Stubber for twice the fun.
mr_d_x 3 Apr @ 1:21am 
I don't think any of that fancy, complicated deploying like in DoW is actually needed.
Just a pair of soldiers pushing a cart along and ducking behind it.
Not too different from the guy holding the missile launcher over his shoulder.
As strange as this might sound, I am actually not too worried about limitations at this point.
One of these days someone will find a way to animate that.
Half a year ago any kind of custom models seemed impossible.
Devian  [author] 3 Apr @ 1:04am 
We're limited to what the game can offer. If i remember correctly DOW II Retribution, heavy weapons team just move around and set up weapon before shooting (like COH and other games). We can explain this in game by the low movement and the accuracy penalty after moving. I can add another penalty after moving if needed or reducing the damage dealt by units.
mr_d_x 3 Apr @ 12:58am 
While there are smaller versions of the Stubber around, like the ones the Vraksians used, they also fired much smaller shells.
So the versions with the same firepower as the ones on the vehicles probably couldn't be used by humans without support and those that could would probably function more like an oversized version of the autoguns.
mr_d_x 3 Apr @ 12:27am 
A 40mm AT-gun weighs about 800 Kilos, the bigger 57mm guns weigh about 1.2 tons.
Even if we are generous and assume they've managed to increase the fire rate and reduced the weight to about a 5th, the Autocannon is still a 200+ kilo gun.

In terms of stats I think these guys are fine.
On a paved surface two people could probably push this thing along two hexes a turn.
mr_d_x 3 Apr @ 12:26am 
While I'm not disliking the idea, it's actually not how this works in 40K.
A Heavy Stubber on a vehicle and a Heavy Stubber the infantry is lugging around is the same.
This is also true for the Las- and Autocannon.

That's why the Fire Support Infantry in DoW and Armageddon use the wheeled version.
While some are meant to be carried by infantry like the grenade launcher and the Missile Tube, the Autocannon and Stubber are always described as too heavy for regular humans.
So the Heavy Weapon crews always look this way.
To put it into perspective a RL Heavy Machine Gun (14.5 or 15mm) weighs about 50 Kilos.
Another 20 or so kilos for 40 shots of ammo.
Devian  [author] 1 Apr @ 2:47am 
I plan to create some static weapon squad (similar to DoW), as for the heavy weapons already out for Krieg/Sons of Sek/Kasrkin, i reduce their mobility (only 2 move) to illustrate the weight of the weapons. To me, they're more light weapon that the picture you put.
But if you have paid attention to what the Kasr can offer as defense weapon, you can see i already create some heavy lascannon and autocannon :) who look like much more than your pic.
mr_d_x 1 Apr @ 2:27am 
...sorry typo.
In his ARMS.
Darn I need more coffee.
mr_d_x 1 Apr @ 2:26am 
"Art is never finished only abandoned."
On the bright side some improvements will automatically become applicable to similar models.
Assuming you ever get the Krieg Heavy Weapons Teams to push along their guns WW2 style
like in the tabletop

https://www.warhammer.com/app/resources/catalog/product/920x950/99550105029_DKOKAutocannonTeam101.jpg?fm=webp&w=920&h=948

https://www.warhammer.com/app/resources/catalog/product/920x950/99550105027_DKOKLascannonTeam101.jpg?fm=webp&w=920&h=948

you can apply the same to the Sons of Sek.
So Try Again Bragg is once again the only non Astartes carryng and Autocannon in his arma.
Devian  [author] 28 Mar @ 8:25am 
If this is the only character, it's very strange. I've just spawned him and it looks normal. All other characters looks normal in your side ? Are you sure that you don't have subscribe to this too => https://steamproxy.net/sharedfiles/filedetails/?id=3010684142 ?
Salex 28 Mar @ 2:36am 
@Devian I don't use gladius+ It's just that character
Devian  [author] 27 Mar @ 12:04pm 
Indeed ! Currently working on Abaddon, an heavy custom mesh.

With more expertise, i think i can made it. I'm pretty sure. It's awful, i want to edit all my old stuff but it will take ages xD i'll do it here and there.
mr_d_x 27 Mar @ 11:59am 
Thanks for trying.
It's all I could ask.

Besides you went from no custom vehicles in a big leap.
I think there's more to come from you in the near future.:steamhappy:
Devian  [author] 27 Mar @ 8:35am 
Hmmm do you use my Gladius+ patch too ?
Salex 27 Mar @ 8:17am 
@Devian He is tiny, and so is his army he summons.
Devian  [author] 27 Mar @ 2:12am 
He have not the size of a regular Lord-Commissar ?
Salex 26 Mar @ 5:28pm 
is Colonel Vargrif supposed to be really small?
Chernobex 26 Mar @ 4:50pm 
:Mstar:Devian, really, now you showed off with the new models:Mstar:
Nexus 666 26 Mar @ 2:15pm 
Awesome new head for Glavia She looks way better now great job Devian
Devian  [author] 26 Mar @ 2:14pm 
And a new head for Glavia Aerand !
Devian  [author] 26 Mar @ 8:13am 
Well... i've tried and it's very messy. The mesh is weird and the animation not working properly :/ i'm sorry.
mr_d_x 26 Mar @ 7:51am 
You're amazing.:steamthumbsup:
Devian  [author] 26 Mar @ 7:42am 
Not easy, but possible. Can't promess it will have a good render but i can try.
mr_d_x 26 Mar @ 7:28am 
Just a brief random idea for the Guys with the heavy stubber:
would it be possbile to retexture the "cable" that connects the weapon to the backpack from s simple black to soemthing that looks like an ammunition belt that feeds the gun?

https://c7.alamy.com/comp/2NXR5WH/m60-american-machine-gun-with-ammunition-box-and-ammunition-belt-2NXR5WH.jpg

Or is the base texture too limited in that area of the model?
Devian  [author] 26 Mar @ 4:56am 
:steamhappy: i'll give a new head for Glavia and an adequate weapon for the World Eater Berzerker and i'll move to the new Chaos Edition.
mr_d_x 26 Mar @ 4:54am 
Thank you very much for the continued support and updates.
Look forward to trying everything out next weekend.:steamhappy:
Devian  [author] 26 Mar @ 4:54am 
Lascannon added for the Death Korps.
Devian  [author] 26 Mar @ 4:24am 
Custom heavy stubber model for the Death Korps added.
Devian  [author] 25 Mar @ 4:45pm 
Autocannon + Shotgun added for the Death Korps.
Nexus 666 25 Mar @ 10:39am 
I love the new look for the Kreig Marshal