Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - ASTRA MILITARUM EDITION Part II (New Heroes)
120 σχόλια
Grim_Reaper 19 Ιουλ, 10:31 
thats why i like this mo.
but they do have different artillery, horse riders, underground/tunneler (forgot the name), better lasguns and some old heavy tanks.

i just like the idea of having a faction with more artillery and defencive game play. could be fun i think
Devian  [Δημιουργός] 18 Ιουλ, 12:54 
They only got two light vehicles (Blitzen/Bruennhilde), one tank (Ragnarok) and two defensive structure (Götterdämmerung/Siegfried). Otherwise, they share the same roster as the Astra Militarum. Pretty low for a new faction.

With this mod you already have trench, barbed wire, hero and Krieg units (Grenadier/Quartermaster/Ingineer and heavy trooper).
Grim_Reaper 18 Ιουλ, 11:45 
yes we need a new faction..... Death Korps of Krieg
someone made a mod for trenches and now we need krieg units.
artillery, tanks, infantry and hero's
Devian  [Δημιουργός] 13 Ιουλ, 6:08 
New Lucius Lasgun model released and added (again) to Krief folks.
Nexus 666 12 Ιουλ, 18:56 
Awesome as I’m overloaded with mods so any performance boost is helpful
Devian  [Δημιουργός] 12 Ιουλ, 10:15 
Krieg folks have received tweaked mesh that will increase the performance (and sparing your GPU). I'm still working on the Lucian Pattern too.
Devian  [Δημιουργός] 11 Ιουν, 1:09 
Thanks ! :D
SynisterSyclone 10 Ιουν, 17:04 
I'm gonna need you to slap that demolisher texture onto the entire militarum. Looks great!
Devian  [Δημιουργός] 9 Ιουν, 1:17 
New compatibility patch with EBF Super Heavy Wrecks available !
Devian  [Δημιουργός] 1 Ιουν, 9:20 
I've notice it too, i think it's the mesh quality of the helmet, maybe a little heavier for the game.
flak88nik 1 Ιουν, 8:23 
I noticed one feature on my PC: if there are more than 2 krieg units on the screen, FPS drops from 75 to 45-40. 3 and less than 40. There is no such thing with Cadian models. I tested it many times.
Devian  [Δημιουργός] 24 Μαϊ, 14:41 
They are ! :D Only the Krieg Marshal is not updated for now.
AlexN20 24 Μαϊ, 14:40 
Broo, I didn't notice you updated the Death Korps of Krieg models, they look so gorgeous, I crave to shovel my enemies to death.
Devian  [Δημιουργός] 17 Μαϊ, 14:18 
If this mod only affect the basic squad, so yes. All my (Astra Militarum) mods are fully functionnal with it.
The Black Templar 17 Μαϊ, 14:03 
I made the mistake of not looking closer to what you listed in this mod. I assumed you had just a regular squad but as krieg. The mod I was talking about made your basic squad 18 men. Here it is anyhow: https://steamproxy.net/sharedfiles/filedetails/?id=2270677055
Devian  [Δημιουργός] 17 Μαϊ, 7:25 
Can you provide me a link to this mod, please ?
The Black Templar 16 Μαϊ, 18:01 
Does this work with the Astra militarum++ mod?
Nexus 666 14 Μαϊ, 8:36 
Amazing
Devian  [Δημιουργός] 14 Μαϊ, 8:02 
Thanks to wonderful new mesh, the Death Korps of Krieg looks better than ever with a new head and weapons ! New model for the trench added too.
Devian  [Δημιουργός] 24 Απρ, 3:54 
Try to use the debug mode (ctrl+d) and erase unit one after another (before passing turn) to find a culprit.
Cursed Hawkins 24 Απρ, 3:48 
When the crash happened it was during the A.I turn but I can't point to any specific faction under the A.I control due to not encountering them at the time of the crash, the only information I can give in that regard would be that I suspected one of them was the Imperial Guard as Webway gates would be attacked by something shooting rockets at the gate, Sorry I can't provide more information.
Devian  [Δημιουργός] 24 Απρ, 1:10 
I will need further information, when the crash occurs exactly ? Your turn ? AI turn ? When you select a unit ?
Cursed Hawkins 23 Απρ, 22:07 
Hey Devian, sorry to be a bother but something is causing an "access violation" crash and I don't even have any references to draw from as the suspect that I thought was causing it wasn't the result but if it helps when the crash occurred I was playing as the Eldar.
Devian  [Δημιουργός] 9 Απρ, 1:05 
I can confirm there will be a Fortress of Arrogance (new model) one day. Recent events decides me.
mr_d_x 3 Απρ, 2:46 
Looking forward to is as always.:steamhappy:
Devian  [Δημιουργός] 3 Απρ, 1:39 
Don't worry, as i already said, static weapons will be added. :) This will w8 the Cain Edition.
mr_d_x 3 Απρ, 1:36 
BTW, there's also a twin-linked version of the Heavy Stubber for twice the fun.
mr_d_x 3 Απρ, 1:21 
I don't think any of that fancy, complicated deploying like in DoW is actually needed.
Just a pair of soldiers pushing a cart along and ducking behind it.
Not too different from the guy holding the missile launcher over his shoulder.
As strange as this might sound, I am actually not too worried about limitations at this point.
One of these days someone will find a way to animate that.
Half a year ago any kind of custom models seemed impossible.
Devian  [Δημιουργός] 3 Απρ, 1:04 
We're limited to what the game can offer. If i remember correctly DOW II Retribution, heavy weapons team just move around and set up weapon before shooting (like COH and other games). We can explain this in game by the low movement and the accuracy penalty after moving. I can add another penalty after moving if needed or reducing the damage dealt by units.
mr_d_x 3 Απρ, 0:58 
While there are smaller versions of the Stubber around, like the ones the Vraksians used, they also fired much smaller shells.
So the versions with the same firepower as the ones on the vehicles probably couldn't be used by humans without support and those that could would probably function more like an oversized version of the autoguns.
mr_d_x 3 Απρ, 0:27 
A 40mm AT-gun weighs about 800 Kilos, the bigger 57mm guns weigh about 1.2 tons.
Even if we are generous and assume they've managed to increase the fire rate and reduced the weight to about a 5th, the Autocannon is still a 200+ kilo gun.

In terms of stats I think these guys are fine.
On a paved surface two people could probably push this thing along two hexes a turn.
mr_d_x 3 Απρ, 0:26 
While I'm not disliking the idea, it's actually not how this works in 40K.
A Heavy Stubber on a vehicle and a Heavy Stubber the infantry is lugging around is the same.
This is also true for the Las- and Autocannon.

That's why the Fire Support Infantry in DoW and Armageddon use the wheeled version.
While some are meant to be carried by infantry like the grenade launcher and the Missile Tube, the Autocannon and Stubber are always described as too heavy for regular humans.
So the Heavy Weapon crews always look this way.
To put it into perspective a RL Heavy Machine Gun (14.5 or 15mm) weighs about 50 Kilos.
Another 20 or so kilos for 40 shots of ammo.
Devian  [Δημιουργός] 1 Απρ, 2:47 
I plan to create some static weapon squad (similar to DoW), as for the heavy weapons already out for Krieg/Sons of Sek/Kasrkin, i reduce their mobility (only 2 move) to illustrate the weight of the weapons. To me, they're more light weapon that the picture you put.
But if you have paid attention to what the Kasr can offer as defense weapon, you can see i already create some heavy lascannon and autocannon :) who look like much more than your pic.
mr_d_x 1 Απρ, 2:27 
...sorry typo.
In his ARMS.
Darn I need more coffee.
mr_d_x 1 Απρ, 2:26 
"Art is never finished only abandoned."
On the bright side some improvements will automatically become applicable to similar models.
Assuming you ever get the Krieg Heavy Weapons Teams to push along their guns WW2 style
like in the tabletop

https://www.warhammer.com/app/resources/catalog/product/920x950/99550105029_DKOKAutocannonTeam101.jpg?fm=webp&w=920&h=948

https://www.warhammer.com/app/resources/catalog/product/920x950/99550105027_DKOKLascannonTeam101.jpg?fm=webp&w=920&h=948

you can apply the same to the Sons of Sek.
So Try Again Bragg is once again the only non Astartes carryng and Autocannon in his arma.
Devian  [Δημιουργός] 28 Μαρ, 8:25 
If this is the only character, it's very strange. I've just spawned him and it looks normal. All other characters looks normal in your side ? Are you sure that you don't have subscribe to this too => https://steamproxy.net/sharedfiles/filedetails/?id=3010684142 ?
Salex 28 Μαρ, 2:36 
@Devian I don't use gladius+ It's just that character
Devian  [Δημιουργός] 27 Μαρ, 12:04 
Indeed ! Currently working on Abaddon, an heavy custom mesh.

With more expertise, i think i can made it. I'm pretty sure. It's awful, i want to edit all my old stuff but it will take ages xD i'll do it here and there.
mr_d_x 27 Μαρ, 11:59 
Thanks for trying.
It's all I could ask.

Besides you went from no custom vehicles in a big leap.
I think there's more to come from you in the near future.:steamhappy:
Devian  [Δημιουργός] 27 Μαρ, 8:35 
Hmmm do you use my Gladius+ patch too ?
Salex 27 Μαρ, 8:17 
@Devian He is tiny, and so is his army he summons.
Devian  [Δημιουργός] 27 Μαρ, 2:12 
He have not the size of a regular Lord-Commissar ?
Salex 26 Μαρ, 17:28 
is Colonel Vargrif supposed to be really small?
Chernobex 26 Μαρ, 16:50 
:Mstar:Devian, really, now you showed off with the new models:Mstar:
Nexus 666 26 Μαρ, 14:15 
Awesome new head for Glavia She looks way better now great job Devian
Devian  [Δημιουργός] 26 Μαρ, 14:14 
And a new head for Glavia Aerand !
Devian  [Δημιουργός] 26 Μαρ, 8:13 
Well... i've tried and it's very messy. The mesh is weird and the animation not working properly :/ i'm sorry.
mr_d_x 26 Μαρ, 7:51 
You're amazing.:steamthumbsup:
Devian  [Δημιουργός] 26 Μαρ, 7:42 
Not easy, but possible. Can't promess it will have a good render but i can try.
mr_d_x 26 Μαρ, 7:28 
Just a brief random idea for the Guys with the heavy stubber:
would it be possbile to retexture the "cable" that connects the weapon to the backpack from s simple black to soemthing that looks like an ammunition belt that feeds the gun?

https://c7.alamy.com/comp/2NXR5WH/m60-american-machine-gun-with-ammunition-box-and-ammunition-belt-2NXR5WH.jpg

Or is the base texture too limited in that area of the model?