Portal 2

Portal 2

Vertical Variants
22 Comments
Hovering Harry 16 Mar @ 2:30pm 
I guess I'll use a reportal: https://youtu.be/4EQlcowQswU
v0rtex2002  [author] 22 Feb @ 2:43pm 
D'oh! you're too good at that!
Hovering Harry 22 Feb @ 1:41pm 
Here is the new unintended solution: https://youtu.be/cBZTizcBvVg
v0rtex2002  [author] 21 Feb @ 8:13pm 
Oh! Thanks, @Hovering Heavy. I need to fix that!
Hovering Harry 21 Feb @ 2:57pm 
There is a pretty simple unintended solution.
Here is the video: https://youtu.be/BiPaYIPa-Vk
v0rtex2002  [author] 17 Feb @ 4:45pm 
Thanks, @ZneX!
ZneX 17 Feb @ 1:36pm 
Very good sequence of puzzles. Your signs helped with the flow. ;-)
v0rtex2002  [author] 17 Feb @ 10:40am 
Thanks, @quatrus!
quatrus 17 Feb @ 8:27am 
Excellent variation of the climbing puzzles. Thanks for creating
v0rtex2002  [author] 21 Jan @ 5:35pm 
Thanks, @Jade BGE and @The Yeet King !
The Yeet King 21 Jan @ 7:48am 
The music seems a bit too dramatic for the chamber. Other than that, I liked it
Jade BGE 19 Jan @ 11:33am 
.:steamthumbsup:
v0rtex2002  [author] 18 Jan @ 3:47pm 
@joe98 look for the dot-notation indicators. 1-4 dots. Hope that helps!
joe98 18 Jan @ 2:56pm 
I went up the 3 lifts and killed the turrets. But after that cannot see anything else to do.
v0rtex2002  [author] 15 Jan @ 10:25am 
@Rooke, I hear ya! Thanks for your help on this one!
Rooke 15 Jan @ 9:44am 
This version is much better. Like GrottoLova, I was able to follow the signage and solve the map!!
:steamthumbsup:
Even with the obvious signage, it still took me a few minutes to find the button for the "one dot" target. :steamfacepalm: But that's just me... I'm slow sometimes.
v0rtex2002  [author] 15 Jan @ 9:27am 
Thanks, @GrottoLova!
GrottoLova 15 Jan @ 1:55am 
I replayed. I was able to follow the signage and solve the map. I've loaded a couple other maps in your workshop in order to make helpful evaluations
v0rtex2002  [author] 14 Jan @ 7:00pm 
@Rooke, @GrottoLova, I've taken your feedback to heart and have made several changes (see change notes). If you want to play it again, I'd love to hear what you think.
Rooke 14 Jan @ 10:33am 
It's a great effort, but I'm in the same boat as GrottoLova, having to search the entire map to find where to start is not enjoyable. You need to be more obvious with how the testing elements interact.

And, It's way too dark. You need at least twice the lighting that it has. At least one light near every testing element.
v0rtex2002  [author] 14 Jan @ 7:28am 
Hmm... I'm sorry to hear that @GrottoLova. I feel like there is only really one path to take. The signage vs antlines maybe makes it a bit confusing, but the antlines were such a mess, tbh. Thanks for playing.
GrottoLova 14 Jan @ 6:24am 
I appreciate your effort but I don't see any logic. It's guesswork as to what to activate and when.