Portal 2
Vertical Variants
22 opmerkingen
Hovering Harry 16 mrt om 14:30 
I guess I'll use a reportal: https://youtu.be/4EQlcowQswU
v0rtex2002  [auteur] 22 feb om 14:43 
D'oh! you're too good at that!
Hovering Harry 22 feb om 13:41 
Here is the new unintended solution: https://youtu.be/cBZTizcBvVg
v0rtex2002  [auteur] 21 feb om 20:13 
Oh! Thanks, @Hovering Heavy. I need to fix that!
Hovering Harry 21 feb om 14:57 
There is a pretty simple unintended solution.
Here is the video: https://youtu.be/BiPaYIPa-Vk
v0rtex2002  [auteur] 17 feb om 16:45 
Thanks, @ZneX!
ZneX 17 feb om 13:36 
Very good sequence of puzzles. Your signs helped with the flow. ;-)
v0rtex2002  [auteur] 17 feb om 10:40 
Thanks, @quatrus!
quatrus 17 feb om 8:27 
Excellent variation of the climbing puzzles. Thanks for creating
v0rtex2002  [auteur] 21 jan om 17:35 
Thanks, @Jade BGE and @The Yeet King !
The Yeet King 21 jan om 7:48 
The music seems a bit too dramatic for the chamber. Other than that, I liked it
Jade BGE 19 jan om 11:33 
.:steamthumbsup:
v0rtex2002  [auteur] 18 jan om 15:47 
@joe98 look for the dot-notation indicators. 1-4 dots. Hope that helps!
joe98 18 jan om 14:56 
I went up the 3 lifts and killed the turrets. But after that cannot see anything else to do.
v0rtex2002  [auteur] 15 jan om 10:25 
@Rooke, I hear ya! Thanks for your help on this one!
Rooke 15 jan om 9:44 
This version is much better. Like GrottoLova, I was able to follow the signage and solve the map!!
:steamthumbsup:
Even with the obvious signage, it still took me a few minutes to find the button for the "one dot" target. :steamfacepalm: But that's just me... I'm slow sometimes.
v0rtex2002  [auteur] 15 jan om 9:27 
Thanks, @GrottoLova!
GrottoLova 15 jan om 1:55 
I replayed. I was able to follow the signage and solve the map. I've loaded a couple other maps in your workshop in order to make helpful evaluations
v0rtex2002  [auteur] 14 jan om 19:00 
@Rooke, @GrottoLova, I've taken your feedback to heart and have made several changes (see change notes). If you want to play it again, I'd love to hear what you think.
Rooke 14 jan om 10:33 
It's a great effort, but I'm in the same boat as GrottoLova, having to search the entire map to find where to start is not enjoyable. You need to be more obvious with how the testing elements interact.

And, It's way too dark. You need at least twice the lighting that it has. At least one light near every testing element.
v0rtex2002  [auteur] 14 jan om 7:28 
Hmm... I'm sorry to hear that @GrottoLova. I feel like there is only really one path to take. The signage vs antlines maybe makes it a bit confusing, but the antlines were such a mess, tbh. Thanks for playing.
GrottoLova 14 jan om 6:24 
I appreciate your effort but I don't see any logic. It's guesswork as to what to activate and when.