RimWorld
Rim-Effect Vehicles: Mako
Коментарів: 35
LAJ-47FC9 3 трав. о 17:35 
Can I get one that's not modified to run on chemfuel? Been looking for some more variety in my vehicles, currently everything runs on chemfuel. Gimme some portable fusion reactors, darnit!
Tal'Raziid 18 лют. о 23:09 
xrushha  [автор] 18 лют. о 21:02 
@Tal'Raziid I'll need a Hugslib log to fix the issue
Tal'Raziid 18 лют. о 20:26 
Character Editor wouldn't open for me while i was using this
(on another note, Kodiak plz)
Alpha636 8 січ. о 8:47 
Thanks for making this mod. The Mako fits right in with my alliance playthrough :steamthumbsup:
Neosuduno 6 січ. о 16:13 
I do not think it will flip or Barrel Roll, but it very much handles like all other vehicles on the rim; Clunky, inefficiently and clumsily. So, yeah, still lore accurate enough.
[JdG] Pejman 6 січ. о 14:32 
But does it drive like shit ? To be in line with the ME games ?

Will it flip and barrel roll all the time ?
xrushha  [автор] 5 січ. о 22:24 
@TheLichKing fixed!
Summer 5 січ. о 21:07 
I've been playing ME Legendary and on a break this is exactly what i need for my down time
TheLichKing 5 січ. о 12:34 
the link to rim effect core is broken, it just goes to the vehicle framework
Rolhn 5 січ. о 11:01 
Fake Mako, does not flip over at the tiniest sharp turn nor does it fly in the air with boosters. 0/10 will not meme again.
xrushha  [автор] 5 січ. о 10:20 
@AsariSpectre I can't do anything without a proper Hugslib log.
xrushha  [автор] 5 січ. о 10:19 
@Helixien Thank you!
AsariSpectre 5 січ. о 10:16 
So, oddly enough there seems to be some incompatibility with this mod and Character Editor, with the latter throwing an exception each time one tries to open the Character Editor Window, be it starting a new game or in an ongoing save
Helixien 5 січ. о 8:52 
Very nice!
Owen 5 січ. о 4:00 
ZAMN
Twiggymc 4 січ. о 20:02 
Does the vehicle get stuck on literally everything? i hope this is true to mass effect
KoberMann 4 січ. о 19:01 
will you make more vehicles from mass effect like the hammerhead IFV and the Kodiak shuttle?
d_valroth 4 січ. о 17:58 
Well, if it was Tier 3 by VVE reckoning it would require salvaging a wreck to build one. Otherwise it's an arbitrary distinction.
MagnusCerebrum 4 січ. о 17:06 
spacer level LAV, but it's classed as Tier 2? Otherwise cool mod I love ME
Bennington 4 січ. о 15:03 
I've been fiending for some more rim effect, even unofficial mods. I'm so happy that you put work into this
Duncanois 4 січ. о 13:56 
All good. i appreciate the straight answer. I've sent a message over on the CE discord asking for a patch :)
xrushha  [автор] 4 січ. о 12:03 
@Duncanois This mod doesn't include a CE patch I'm afraid
Duncanois 4 січ. о 11:55 
Is this patched internally for CE or should I ask on the discord?
dimitry.minch 4 січ. о 8:46 
Thank you so much!:steamthumbsup:
xrushha  [автор] 4 січ. о 7:42 
@Sovereign Nope, these are from Rim-Effect: Core, actually. Mako used to be a prop
xrushha  [автор] 4 січ. о 7:42 
@Froman :)
Sovereign 4 січ. о 6:40 
Take my points.
Thank you very much for this.
Were the textures a leftover from oskah's scrapped projects?
Froman 4 січ. о 6:18 
I was looking for a reason to start playing RimWorld again and you have just given it to me.
Dahak 4 січ. о 6:13 
The real question; can it climb an 89 degree slope?
Chismar 4 січ. о 4:39 
you could add an empty-sprite machinegun to the turrent with a very small angle of rotation, thus creating a coaxial machinegun effect
xrushha  [автор] 4 січ. о 3:49 
@Castle Not yet, unfortunately! It will come out some time in the future
xrushha  [автор] 4 січ. о 3:43 
@MZM_GOW Soon (tm)
On a more serious note, I don't think I can add different projectiles to one vehicle turret. I'll definitely look into it!
Castle 4 січ. о 3:19 
The Kodiak has a similar patch?
MZM_GOW 4 січ. о 1:48 
finally...but where is the coaxial machine gun