RimWorld
Rim-Effect Vehicles: Mako
35 opmerkingen
LAJ-47FC9 3 mei om 17:35 
Can I get one that's not modified to run on chemfuel? Been looking for some more variety in my vehicles, currently everything runs on chemfuel. Gimme some portable fusion reactors, darnit!
Tal'Raziid 18 feb om 23:09 
xrushha  [auteur] 18 feb om 21:02 
@Tal'Raziid I'll need a Hugslib log to fix the issue
Tal'Raziid 18 feb om 20:26 
Character Editor wouldn't open for me while i was using this
(on another note, Kodiak plz)
Alpha636 8 jan om 8:47 
Thanks for making this mod. The Mako fits right in with my alliance playthrough :steamthumbsup:
Neosuduno 6 jan om 16:13 
I do not think it will flip or Barrel Roll, but it very much handles like all other vehicles on the rim; Clunky, inefficiently and clumsily. So, yeah, still lore accurate enough.
[JdG] Pejman 6 jan om 14:32 
But does it drive like shit ? To be in line with the ME games ?

Will it flip and barrel roll all the time ?
xrushha  [auteur] 5 jan om 22:24 
@TheLichKing fixed!
Summer 5 jan om 21:07 
I've been playing ME Legendary and on a break this is exactly what i need for my down time
TheLichKing 5 jan om 12:34 
the link to rim effect core is broken, it just goes to the vehicle framework
Rolhn 5 jan om 11:01 
Fake Mako, does not flip over at the tiniest sharp turn nor does it fly in the air with boosters. 0/10 will not meme again.
xrushha  [auteur] 5 jan om 10:20 
@AsariSpectre I can't do anything without a proper Hugslib log.
xrushha  [auteur] 5 jan om 10:19 
@Helixien Thank you!
AsariSpectre 5 jan om 10:16 
So, oddly enough there seems to be some incompatibility with this mod and Character Editor, with the latter throwing an exception each time one tries to open the Character Editor Window, be it starting a new game or in an ongoing save
Helixien 5 jan om 8:52 
Very nice!
Owen 5 jan om 4:00 
ZAMN
Twiggymc 4 jan om 20:02 
Does the vehicle get stuck on literally everything? i hope this is true to mass effect
KoberMann 4 jan om 19:01 
will you make more vehicles from mass effect like the hammerhead IFV and the Kodiak shuttle?
d_valroth 4 jan om 17:58 
Well, if it was Tier 3 by VVE reckoning it would require salvaging a wreck to build one. Otherwise it's an arbitrary distinction.
MagnusCerebrum 4 jan om 17:06 
spacer level LAV, but it's classed as Tier 2? Otherwise cool mod I love ME
Bennington 4 jan om 15:03 
I've been fiending for some more rim effect, even unofficial mods. I'm so happy that you put work into this
Duncanois 4 jan om 13:56 
All good. i appreciate the straight answer. I've sent a message over on the CE discord asking for a patch :)
xrushha  [auteur] 4 jan om 12:03 
@Duncanois This mod doesn't include a CE patch I'm afraid
Duncanois 4 jan om 11:55 
Is this patched internally for CE or should I ask on the discord?
dimitry.minch 4 jan om 8:46 
Thank you so much!:steamthumbsup:
xrushha  [auteur] 4 jan om 7:42 
@Sovereign Nope, these are from Rim-Effect: Core, actually. Mako used to be a prop
xrushha  [auteur] 4 jan om 7:42 
@Froman :)
Sovereign 4 jan om 6:40 
Take my points.
Thank you very much for this.
Were the textures a leftover from oskah's scrapped projects?
Froman 4 jan om 6:18 
I was looking for a reason to start playing RimWorld again and you have just given it to me.
Dahak 4 jan om 6:13 
The real question; can it climb an 89 degree slope?
Chismar 4 jan om 4:39 
you could add an empty-sprite machinegun to the turrent with a very small angle of rotation, thus creating a coaxial machinegun effect
xrushha  [auteur] 4 jan om 3:49 
@Castle Not yet, unfortunately! It will come out some time in the future
xrushha  [auteur] 4 jan om 3:43 
@MZM_GOW Soon (tm)
On a more serious note, I don't think I can add different projectiles to one vehicle turret. I'll definitely look into it!
Castle 4 jan om 3:19 
The Kodiak has a similar patch?
MZM_GOW 4 jan om 1:48 
finally...but where is the coaxial machine gun