RimWorld

RimWorld

Rim-Effect Vehicles: Mako
35 kommenttia
LAJ-47FC9 3.5. klo 17.35 
Can I get one that's not modified to run on chemfuel? Been looking for some more variety in my vehicles, currently everything runs on chemfuel. Gimme some portable fusion reactors, darnit!
Tal'Raziid 18.2. klo 23.09 
xrushha  [tekijä] 18.2. klo 21.02 
@Tal'Raziid I'll need a Hugslib log to fix the issue
Tal'Raziid 18.2. klo 20.26 
Character Editor wouldn't open for me while i was using this
(on another note, Kodiak plz)
Alpha636 8.1. klo 8.47 
Thanks for making this mod. The Mako fits right in with my alliance playthrough :steamthumbsup:
Neosuduno 6.1. klo 16.13 
I do not think it will flip or Barrel Roll, but it very much handles like all other vehicles on the rim; Clunky, inefficiently and clumsily. So, yeah, still lore accurate enough.
[JdG] Pejman 6.1. klo 14.32 
But does it drive like shit ? To be in line with the ME games ?

Will it flip and barrel roll all the time ?
xrushha  [tekijä] 5.1. klo 22.24 
@TheLichKing fixed!
Summer 5.1. klo 21.07 
I've been playing ME Legendary and on a break this is exactly what i need for my down time
TheLichKing 5.1. klo 12.34 
the link to rim effect core is broken, it just goes to the vehicle framework
Rolhn 5.1. klo 11.01 
Fake Mako, does not flip over at the tiniest sharp turn nor does it fly in the air with boosters. 0/10 will not meme again.
xrushha  [tekijä] 5.1. klo 10.20 
@AsariSpectre I can't do anything without a proper Hugslib log.
xrushha  [tekijä] 5.1. klo 10.19 
@Helixien Thank you!
AsariSpectre 5.1. klo 10.16 
So, oddly enough there seems to be some incompatibility with this mod and Character Editor, with the latter throwing an exception each time one tries to open the Character Editor Window, be it starting a new game or in an ongoing save
Helixien 5.1. klo 8.52 
Very nice!
Owen 5.1. klo 4.00 
ZAMN
Twiggymc 4.1. klo 20.02 
Does the vehicle get stuck on literally everything? i hope this is true to mass effect
KoberMann 4.1. klo 19.01 
will you make more vehicles from mass effect like the hammerhead IFV and the Kodiak shuttle?
d_valroth 4.1. klo 17.58 
Well, if it was Tier 3 by VVE reckoning it would require salvaging a wreck to build one. Otherwise it's an arbitrary distinction.
MagnusCerebrum 4.1. klo 17.06 
spacer level LAV, but it's classed as Tier 2? Otherwise cool mod I love ME
Bennington 4.1. klo 15.03 
I've been fiending for some more rim effect, even unofficial mods. I'm so happy that you put work into this
Duncanois 4.1. klo 13.56 
All good. i appreciate the straight answer. I've sent a message over on the CE discord asking for a patch :)
xrushha  [tekijä] 4.1. klo 12.03 
@Duncanois This mod doesn't include a CE patch I'm afraid
Duncanois 4.1. klo 11.55 
Is this patched internally for CE or should I ask on the discord?
dimitry.minch 4.1. klo 8.46 
Thank you so much!:steamthumbsup:
xrushha  [tekijä] 4.1. klo 7.42 
@Sovereign Nope, these are from Rim-Effect: Core, actually. Mako used to be a prop
xrushha  [tekijä] 4.1. klo 7.42 
@Froman :)
Sovereign 4.1. klo 6.40 
Take my points.
Thank you very much for this.
Were the textures a leftover from oskah's scrapped projects?
Froman 4.1. klo 6.18 
I was looking for a reason to start playing RimWorld again and you have just given it to me.
Dahak 4.1. klo 6.13 
The real question; can it climb an 89 degree slope?
Chismar 4.1. klo 4.39 
you could add an empty-sprite machinegun to the turrent with a very small angle of rotation, thus creating a coaxial machinegun effect
xrushha  [tekijä] 4.1. klo 3.49 
@Castle Not yet, unfortunately! It will come out some time in the future
xrushha  [tekijä] 4.1. klo 3.43 
@MZM_GOW Soon (tm)
On a more serious note, I don't think I can add different projectiles to one vehicle turret. I'll definitely look into it!
Castle 4.1. klo 3.19 
The Kodiak has a similar patch?
MZM_GOW 4.1. klo 1.48 
finally...but where is the coaxial machine gun