RimWorld
Rim-Effect Vehicles: Mako
35 σχόλια
LAJ-47FC9 3 Μαϊ, 17:35 
Can I get one that's not modified to run on chemfuel? Been looking for some more variety in my vehicles, currently everything runs on chemfuel. Gimme some portable fusion reactors, darnit!
Tal'Raziid 18 Φεβ, 23:09 
xrushha  [Δημιουργός] 18 Φεβ, 21:02 
@Tal'Raziid I'll need a Hugslib log to fix the issue
Tal'Raziid 18 Φεβ, 20:26 
Character Editor wouldn't open for me while i was using this
(on another note, Kodiak plz)
Alpha636 8 Ιαν, 8:47 
Thanks for making this mod. The Mako fits right in with my alliance playthrough :steamthumbsup:
Neosuduno 6 Ιαν, 16:13 
I do not think it will flip or Barrel Roll, but it very much handles like all other vehicles on the rim; Clunky, inefficiently and clumsily. So, yeah, still lore accurate enough.
[JdG] Pejman 6 Ιαν, 14:32 
But does it drive like shit ? To be in line with the ME games ?

Will it flip and barrel roll all the time ?
xrushha  [Δημιουργός] 5 Ιαν, 22:24 
@TheLichKing fixed!
Summer 5 Ιαν, 21:07 
I've been playing ME Legendary and on a break this is exactly what i need for my down time
TheLichKing 5 Ιαν, 12:34 
the link to rim effect core is broken, it just goes to the vehicle framework
Rolhn 5 Ιαν, 11:01 
Fake Mako, does not flip over at the tiniest sharp turn nor does it fly in the air with boosters. 0/10 will not meme again.
xrushha  [Δημιουργός] 5 Ιαν, 10:20 
@AsariSpectre I can't do anything without a proper Hugslib log.
xrushha  [Δημιουργός] 5 Ιαν, 10:19 
@Helixien Thank you!
AsariSpectre 5 Ιαν, 10:16 
So, oddly enough there seems to be some incompatibility with this mod and Character Editor, with the latter throwing an exception each time one tries to open the Character Editor Window, be it starting a new game or in an ongoing save
Helixien 5 Ιαν, 8:52 
Very nice!
Owen 5 Ιαν, 4:00 
ZAMN
Twiggymc 4 Ιαν, 20:02 
Does the vehicle get stuck on literally everything? i hope this is true to mass effect
KoberMann 4 Ιαν, 19:01 
will you make more vehicles from mass effect like the hammerhead IFV and the Kodiak shuttle?
d_valroth 4 Ιαν, 17:58 
Well, if it was Tier 3 by VVE reckoning it would require salvaging a wreck to build one. Otherwise it's an arbitrary distinction.
MagnusCerebrum 4 Ιαν, 17:06 
spacer level LAV, but it's classed as Tier 2? Otherwise cool mod I love ME
Bennington 4 Ιαν, 15:03 
I've been fiending for some more rim effect, even unofficial mods. I'm so happy that you put work into this
Duncanois 4 Ιαν, 13:56 
All good. i appreciate the straight answer. I've sent a message over on the CE discord asking for a patch :)
xrushha  [Δημιουργός] 4 Ιαν, 12:03 
@Duncanois This mod doesn't include a CE patch I'm afraid
Duncanois 4 Ιαν, 11:55 
Is this patched internally for CE or should I ask on the discord?
dimitry.minch 4 Ιαν, 8:46 
Thank you so much!:steamthumbsup:
xrushha  [Δημιουργός] 4 Ιαν, 7:42 
@Sovereign Nope, these are from Rim-Effect: Core, actually. Mako used to be a prop
xrushha  [Δημιουργός] 4 Ιαν, 7:42 
@Froman :)
Sovereign 4 Ιαν, 6:40 
Take my points.
Thank you very much for this.
Were the textures a leftover from oskah's scrapped projects?
Froman 4 Ιαν, 6:18 
I was looking for a reason to start playing RimWorld again and you have just given it to me.
Dahak 4 Ιαν, 6:13 
The real question; can it climb an 89 degree slope?
Chismar 4 Ιαν, 4:39 
you could add an empty-sprite machinegun to the turrent with a very small angle of rotation, thus creating a coaxial machinegun effect
xrushha  [Δημιουργός] 4 Ιαν, 3:49 
@Castle Not yet, unfortunately! It will come out some time in the future
xrushha  [Δημιουργός] 4 Ιαν, 3:43 
@MZM_GOW Soon (tm)
On a more serious note, I don't think I can add different projectiles to one vehicle turret. I'll definitely look into it!
Castle 4 Ιαν, 3:19 
The Kodiak has a similar patch?
MZM_GOW 4 Ιαν, 1:48 
finally...but where is the coaxial machine gun