RimWorld
Rim-Effect Vehicles: Mako
Комментариев: 35
LAJ-47FC9 3 мая в 17:35 
Can I get one that's not modified to run on chemfuel? Been looking for some more variety in my vehicles, currently everything runs on chemfuel. Gimme some portable fusion reactors, darnit!
Tal'Raziid 18 фев в 23:09 
xrushha  [создатель] 18 фев в 21:02 
@Tal'Raziid I'll need a Hugslib log to fix the issue
Tal'Raziid 18 фев в 20:26 
Character Editor wouldn't open for me while i was using this
(on another note, Kodiak plz)
Alpha636 8 янв в 8:47 
Thanks for making this mod. The Mako fits right in with my alliance playthrough :steamthumbsup:
Neosuduno 6 янв в 16:13 
I do not think it will flip or Barrel Roll, but it very much handles like all other vehicles on the rim; Clunky, inefficiently and clumsily. So, yeah, still lore accurate enough.
[JdG] Pejman 6 янв в 14:32 
But does it drive like shit ? To be in line with the ME games ?

Will it flip and barrel roll all the time ?
xrushha  [создатель] 5 янв в 22:24 
@TheLichKing fixed!
Summer 5 янв в 21:07 
I've been playing ME Legendary and on a break this is exactly what i need for my down time
TheLichKing 5 янв в 12:34 
the link to rim effect core is broken, it just goes to the vehicle framework
Rolhn 5 янв в 11:01 
Fake Mako, does not flip over at the tiniest sharp turn nor does it fly in the air with boosters. 0/10 will not meme again.
xrushha  [создатель] 5 янв в 10:20 
@AsariSpectre I can't do anything without a proper Hugslib log.
xrushha  [создатель] 5 янв в 10:19 
@Helixien Thank you!
AsariSpectre 5 янв в 10:16 
So, oddly enough there seems to be some incompatibility with this mod and Character Editor, with the latter throwing an exception each time one tries to open the Character Editor Window, be it starting a new game or in an ongoing save
Helixien 5 янв в 8:52 
Very nice!
Owen 5 янв в 4:00 
ZAMN
Twiggymc 4 янв в 20:02 
Does the vehicle get stuck on literally everything? i hope this is true to mass effect
KoberMann 4 янв в 19:01 
will you make more vehicles from mass effect like the hammerhead IFV and the Kodiak shuttle?
d_valroth 4 янв в 17:58 
Well, if it was Tier 3 by VVE reckoning it would require salvaging a wreck to build one. Otherwise it's an arbitrary distinction.
MagnusCerebrum 4 янв в 17:06 
spacer level LAV, but it's classed as Tier 2? Otherwise cool mod I love ME
Bennington 4 янв в 15:03 
I've been fiending for some more rim effect, even unofficial mods. I'm so happy that you put work into this
Duncanois 4 янв в 13:56 
All good. i appreciate the straight answer. I've sent a message over on the CE discord asking for a patch :)
xrushha  [создатель] 4 янв в 12:03 
@Duncanois This mod doesn't include a CE patch I'm afraid
Duncanois 4 янв в 11:55 
Is this patched internally for CE or should I ask on the discord?
dimitry.minch 4 янв в 8:46 
Thank you so much!:steamthumbsup:
xrushha  [создатель] 4 янв в 7:42 
@Sovereign Nope, these are from Rim-Effect: Core, actually. Mako used to be a prop
xrushha  [создатель] 4 янв в 7:42 
@Froman :)
Sovereign 4 янв в 6:40 
Take my points.
Thank you very much for this.
Were the textures a leftover from oskah's scrapped projects?
Froman 4 янв в 6:18 
I was looking for a reason to start playing RimWorld again and you have just given it to me.
Dahak 4 янв в 6:13 
The real question; can it climb an 89 degree slope?
Chismar 4 янв в 4:39 
you could add an empty-sprite machinegun to the turrent with a very small angle of rotation, thus creating a coaxial machinegun effect
xrushha  [создатель] 4 янв в 3:49 
@Castle Not yet, unfortunately! It will come out some time in the future
xrushha  [создатель] 4 янв в 3:43 
@MZM_GOW Soon (tm)
On a more serious note, I don't think I can add different projectiles to one vehicle turret. I'll definitely look into it!
Castle 4 янв в 3:19 
The Kodiak has a similar patch?
MZM_GOW 4 янв в 1:48 
finally...but where is the coaxial machine gun