Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Still can't craft nor disassemble Large Chargepack tho since it says it requires 50k space just for the Ice to craft/ disassemble and my assemblers only have like 8k max.
I also really detest toxicity from people. They say "Bye" but keep coming back to flap that pie hole. I have thus tagged all the toxic comments from that one person.
Good luck in your future ventures and will keep an eye on what you make :)
that work with defence shields then bc that not going happen bc you personaly unless some one else make it for you just pointing out the facts sorry if that the truth anoying you but it fact so ya
option i thought of
1.replace all vanilla models with single barrels so that all of them would use whiplash and only missiles would ignore shields so PDC become needed it would essentially work like DUNE or SG1 personal shields that fast bounce slow pass with turreted weapons being set to 3km and up to 10km guided
2.add new special type of rotors/hinges replacing all turrets into kits making the turret controllers necessary for combat this would also allow for the use of steamproxy.net/sharedfiles/filedetails/?id=2753791447 making all turrets actually return to neutral position when set up and allow for multi barrel turrets as each barrel would be separate weapon while using whiplash framework for nicer on hit effects
pls tell me what you think and would prefer
https://steamproxy.net/sharedfiles/filedetails/?id=760285807 where me im over here with mac cannon and in a shielded station https://steamproxy.net/sharedfiles/filedetails/?id=1437265753
that's why i thrown out the idea of full remake to create rock paper scissors situation (missiles very large range ignore shields but weak to point defence/ normal weapons average to both shield and armor and range/ placc weaker to armor but strong vs shield same range as normal types)
as this would create need to use all types on ships to be both ready to battle and defended enought
This mod example has way more variety to it than I am asking for, but I used to be able to use its lasers and turbolasers alongside defense shields. I'd very much like to replace them with your plasma accelerators, but with more grid damage than they currently have and similar compliment of ammo capacity to the example.
What do you think?
I'm thinking maybe the equivalent of rocket damage. And while you're weapon models are fantastically creative I'd suggest a simple barrel look to replicate something like Star Wars blaster guns.
Since I'm certain that this request might be considered OP for this set of weapons I'm wondering if you'd be willing to make another mod pack out of your fixed plasma accelerators?
@TigersFangs im happy you like this mod and i actually have was thinking of making another weapon mod or remake(rebalance) this one bcs as vs lockon stated the dmg of normal weapons is no longer blocked by defence shield it did when i was testing few weeks back but maybe i had older version on my local pc but its still good defence against the placc type weapons which as stated are per shot stronger but lower dps
(the new idea is lower turret ranges but 10km lock on feature with more guided weapons thx to the awesome Vanilla+ Framework was even thinking of mines since the framework have proximity detonations since it would be missiles with very low 1m/s speed despawning after moving 1km adding more point defence options like lasers flak walls etc.
please write me what you think about it)
I am really looking forward to trying this out. As I mentioned in my previous comment, I usually prefer weapon ranges a little closer to vanilla. Is there a way that I can tune them to my preference without editing the mod files directly? Totally fine if not, I don't mind digging around. :)
As a side note, I might actually be interested in using Defense Shields again because of your mod. I stopped using it when the developer disregarded and completely abandoned vanilla systems. Having to use special weapons to break shields and plan your vessels and strategies around that is a great addition to the game whether that is intentional or not! That has always been a concept that I loved in Avorion. :D
If you like WC, have fun. I don't. But I don't go flame trolling WC mods. I salute modders and scripters that go out of their way to help support players that use WC without having the technical knowledge to make it run nicely. I used WC and Defense Shields back when they were new. It was awesome. But they have become bloated and complicated. WC is for people that just like shiney things and the arcade-shooter aspect of space combat. I prefer the vanilla feel and WC breaks that every time. It doesn't make me wrong or a loser.
This mod is really cool. I don't know if I will use it much as I prefer shorter ranges, but @Daniel "Nero" Drake makes good mods. And I am thrilled to see them use @Nerd e1's Vanilla+ Framework.
Time to power up Xbox or PS5 and play some Space Engin... Oh, I don't even own a console :(
Well, it's not that I don't like WC, I just want to stick with vanilla and engineering as much as possible. Also WC cause a lot of frame drop on my PC (laptop actually) and the feature it brought couldn't outweight the performance drop.
Despite that, I tried and made sure all of my mods, published or not, compatible with WC. You see, even though I don't use WC, I still support and show respect to both side.
do your research you know that and Wortho didn't stop modding bc of weapon core up date he stop modding bc of health reason you twat and kreeg let talk a bout kreeg for a second the guy not even that skilled at modding after all doesn't even know how to categorize his item of his mod so they have there own tap and for a time space bar did't know how do that either when it's simple C sharp coding for categorize and item cost and ps wc is coded in C sharp coding not that hard to use or fix if you have the skills anyway you keep tell you self that wc is crap twat when you don't even know how optimize your computer for this game meaning you probably have your settings all lock to where you need a GeForce RTX 4090 and a Intel Core i9-12900K when im over here run with 200 mod with GeForce gtx 970 and a Core i7-4790K getting 100 fps on both space engineers and PlanetSide2 and other games
https://steamproxy.net/sharedfiles/filedetails/?id=3034416353
https://steamproxy.net/sharedfiles/filedetails/?id=2976102967
https://steamproxy.net/sharedfiles/filedetails/?id=1919062467
https://steamproxy.net/sharedfiles/filedetails/?id=2860576438
https://steamproxy.net/sharedfiles/filedetails/?id=2023664724
https://steamproxy.net/sharedfiles/filedetails/?id=2530716039
https://steamproxy.net/sharedfiles/filedetails/?id=2947221992
https://steamproxy.net/sharedfiles/filedetails/?id=1931509062
https://steamproxy.net/sharedfiles/filedetails/?id=2286546132
https://steamproxy.net/sharedfiles/filedetails/?id=2016817336
https://steamproxy.net/sharedfiles/filedetails/?id=2854025571
kido i have over 200 mods in my game and ever more when im streaming because when im streaming i use Modular Encounters Systems and other add on make the game a lot harder so don't assuming i don't have a lot of mod or even wc mod bc i test them when they come out and im sorry you all don't know how optimize space engineers for you pc but i do so ya
maybe you should do some more research before you opening your fat mouth i been in the community long then most of you only one then here long then me is Captain Shack and echo Sage and echo Sage not even part of the community any more bc he left
ummm the other ppl don't even mod or have left Space Engineers completely be for wc was a thing why think Darth Biomech Eikester Rider aaagamer Alysius don't make mods any more it's because they all left the community you cannot calculate how big the community is base on sales alone wc is all ready good only bug i fond it se
vanilla Armour sucks one why the Armor suck it's not based off the damage types 2 why the Armor suck there only 1by1 block size if you had a 3b3 or even a 5b5 The Sims speed would be 10 times better because the game doesn't have to calculate so many blocks not to mention the crappy conveyor system making sim speed drop even more
also where see keen founder spent money on form the sales it was not to better the game it was use to make a ai for system businesses to manage finances
WC will be good in a few years if it doesn't get abandoned but right now it's way way to unstable
thats why i said it would break imerision
my mod make it that there is special anti shield weapon type that are weaker then physical against armor while making it balanced at least thats the idea
and @VS-lockon i had already stated my points this mod is for PC users that does not want weaponcore but still want to use defense shield for which porpuse the whips framework is perfect if i want lasers i can use the vanilla+framework, your assumption that weapon core universaly loved is sorry selfdelusional.
personal note
"Console modder user" is inacurate you WC slave maybe look at my play charts before you bark but maybe that would be too clever to do for a dog.
so doggy go back to your WC house as you are barking at the wrong place.
and immersion if if lets sey Gatling gun can decimate enemy shield but volley of hundreds of rockets do nothing