Hearts of Iron IV

Hearts of Iron IV

Tiles Galore Expanded Provinces
123 kommentarer
BlueSkidrow™ 30 okt, 2023 @ 4:18 
Updated >
https://steamproxy.net/sharedfiles/filedetails/?id=2987769086

This version is updated by me "This is working only version" Not Fixed in my opinion..
AzoorFox 29 okt, 2023 @ 14:48 
UPDATE WHEN???????????
craigma510 29 okt, 2023 @ 12:03 
Are you working on the update, let me know if help is needed, I understand first to figure out what they change regarding the map itself, as it does not want to work even without DLC
Redneck 29 okt, 2023 @ 8:18 
Please Update
wefl 28 okt, 2023 @ 17:12 
please update
Kaarlo 28 okt, 2023 @ 6:29 
@flaccidbird135 how did you get the mod to work?
Delta_57 27 okt, 2023 @ 21:29 
Somehow this actually improves my FPS lmao
Kaarlo 26 okt, 2023 @ 11:03 
@yummycheetos22 Please i beg for you to update this wonderful mod🙏🏻
S'aul good man! 26 okt, 2023 @ 8:38 
UPDATE PLEASEEEE :steamsad::steammocking::steamthumbsup:!!
Drummuz 25 okt, 2023 @ 22:19 
I really enjoy the mod for a new take on the vanilla gameplay. An update would be awesome. Thx for this nice mod.
Clash 25 okt, 2023 @ 9:24 
update
LehaEmpty 22 okt, 2023 @ 10:46 
update plz
Palatine Aquilla 22 okt, 2023 @ 4:00 
Update
benjramirezz_ 20 okt, 2023 @ 12:03 
update
Allein 14 okt, 2023 @ 2:31 
Dear ChatGPT, please update the mod
Setenza :) 13 okt, 2023 @ 22:14 
Not working anymore
Mirdadonut 12 okt, 2023 @ 11:33 
update
Mario 12 okt, 2023 @ 10:12 
update
Logic 10 okt, 2023 @ 2:05 
Need badly for MD.
imperator762 8 okt, 2023 @ 0:25 
It's not compatible with Ultimate Tech Tree. Tried starting a new game, and for some reason, this mod erases the entire tech tree save for industry and electronics.
nazismpanzer 30 sep, 2023 @ 10:15 
This mod all Armored divisions cannot be used, only infantry divisions can be used
shrum 30 sep, 2023 @ 7:28 
is this compatible with road
Tsar Faggotless II 29 sep, 2023 @ 5:42 
can you make this compatible with states mods
lakupupu 27 sep, 2023 @ 9:39 
it sounds ai generated because... it's a bit boilerplate and doesn't exactly sound like it knows hoi4 mechanics
ThurmanUltra 27 sep, 2023 @ 4:00 
this mod is nice but whoever wrote the description has a writing style EXACTLY like ChatGPT
yummycheetos22  [skapare] 26 sep, 2023 @ 22:59 
" visual overhaul but no extra states" this mod is an expansion of provinces, not states.
UniformPath5915 26 sep, 2023 @ 12:29 
Is there anything I should tweak in my settings in the mod for it to work? Its installed and gives me just a visual overhaul but no extra states
Tal'Raziid 24 sep, 2023 @ 19:42 
Darn
yummycheetos22  [skapare] 24 sep, 2023 @ 19:37 
It wouldn't it is a total rework of the province.bmp map, as well as states, both of which are modifed in KR
Tal'Raziid 24 sep, 2023 @ 12:28 
Does anyone know if this works with KR/KX?
ChrisofRoma 23 sep, 2023 @ 4:13 
please
ChrisofRoma 23 sep, 2023 @ 4:12 
Make a WW1 compatible version
carton 3 sep, 2023 @ 20:15 
why i cant see the city's name on the map when use the mod? :(
phobos 2 sep, 2023 @ 17:03 
is the mod compatible with road to 56?
Dr.King 2 sep, 2023 @ 16:49 
very nice :D
Mamut10002 24 aug, 2023 @ 8:50 
the mod doesnt work, i can even get achievements
sogkcay 24 aug, 2023 @ 6:24 
does road to 56 come
BibYTB84 23 aug, 2023 @ 5:16 
can I use it for my own mod ?
[P18] Martong Fragrance 22 aug, 2023 @ 11:51 
is it possible to somehow use it with r56?
junzaidouzhu 12 aug, 2023 @ 21:17 
The mod contains an element that changes the maximum number of generals and marshals that can command, but because I have further extended that limit with other mods (specifically, one general can command up to 999 divisions), this feature has hindered its effectiveness. Is it possible to upload a separate mod to the workshop that removes the elements that change the maximum number that can be commanded?
I am not very good at English so I am using the translate function, but I hope I got it right.
David 11 aug, 2023 @ 18:22 
Awesome, thank you so much for your information. Great mod btw, appreciate your work.
yummycheetos22  [skapare] 11 aug, 2023 @ 18:19 
@David infra org impact got a boost. Also ramped up the experience combat factor, making combat experience more influential. Combat supply settings underwent some refinements to better balance both the attacker's and defender's roles. The penalties related to combat stacking and width were softened a bit. Movements like retreat and withdrawing are now quicker, and each unit has a respectively increased speed.
So basically the supply hubs have the same radi but the negative effects are not as profound, and last but not least changed the combat width from a factor of 2 to 4.
David 11 aug, 2023 @ 17:38 
I see. Thanks for your reply, makes a lot more sense now. I have a question about something else though. Are supply hub radius's and unit movement speed changed? Or will supply hubs supply a shorter area and units take longer to move across vast distances? Or does it not really matter.
yummycheetos22  [skapare] 11 aug, 2023 @ 17:34 
@David I can see why you'd say that, especially with the division count going up. Here's the thing though:
The AI's a bit smarter with extra provinces. It doesn't re-shuffle units back and forth like a kid who can't decide on a candy. That alone helps the game run smoother.
More provinces = units find their way around easier. Think of it like having more lanes on a highway; traffic flows better.
Battles are kinda spread out now. Instead of one giant mosh pit, you get smaller skirmishes all over the place.
And, we've just done a bunch of tweaks under the hood to keep things running smooth.
But you're right; more divisions can be a drag on performance. But there is another thing that gives a little bit of an affect, which is the speed of all/most units. The game "feels" like it is still playable really late game, as units aren't dragging their feet against the ground like your PC because they can traverse distances/provinces quicker leading to more conclusive sequences of battle.
David 11 aug, 2023 @ 13:10 
great mod btw, i like it a lot. just a weird claim
David 11 aug, 2023 @ 13:09 
this definitely does not "improve performance". I mean, how could you claim that when all nations need to make 2-3x the amount of divisions to even hold the front line? Seems like a weird claim, when the most impactful thing on performance is division count.
RatOrder 10 aug, 2023 @ 9:35 
@Mr. Cold same here
Foxhole Norman 9 aug, 2023 @ 1:23 
Why does unit experience change to Unit_Level_15 when the mod is active? Is it because its incompatible with another mod I had?
Manhatto 8 aug, 2023 @ 19:13 
love this, i would love to see it fixing the horrors that the base game map has like in the "standard world map mod"
Skalitz eBoy 8 aug, 2023 @ 15:43 
I really hope you update more provinces for the rest of the world in near future.