Hearts of Iron IV

Hearts of Iron IV

Tiles Galore Expanded Provinces
123 commentaires
BlueSkidrow™ 30 oct. 2023 à 4h18 
Updated >
https://steamproxy.net/sharedfiles/filedetails/?id=2987769086

This version is updated by me "This is working only version" Not Fixed in my opinion..
AzoorFox 29 oct. 2023 à 14h48 
UPDATE WHEN???????????
craigma510 29 oct. 2023 à 12h03 
Are you working on the update, let me know if help is needed, I understand first to figure out what they change regarding the map itself, as it does not want to work even without DLC
Redneck 29 oct. 2023 à 8h18 
Please Update
wefl 28 oct. 2023 à 17h12 
please update
Kaarlo 28 oct. 2023 à 6h29 
@flaccidbird135 how did you get the mod to work?
Delta_57 27 oct. 2023 à 21h29 
Somehow this actually improves my FPS lmao
Kaarlo 26 oct. 2023 à 11h03 
@yummycheetos22 Please i beg for you to update this wonderful mod🙏🏻
S'aul good man! 26 oct. 2023 à 8h38 
UPDATE PLEASEEEE :steamsad::steammocking::steamthumbsup:!!
Drummuz 25 oct. 2023 à 22h19 
I really enjoy the mod for a new take on the vanilla gameplay. An update would be awesome. Thx for this nice mod.
Clash 25 oct. 2023 à 9h24 
update
LehaEmpty 22 oct. 2023 à 10h46 
update plz
Palatine Aquilla 22 oct. 2023 à 4h00 
Update
benjramirezz_ 20 oct. 2023 à 12h03 
update
Allein 14 oct. 2023 à 2h31 
Dear ChatGPT, please update the mod
Setenza :) 13 oct. 2023 à 22h14 
Not working anymore
Mirdadonut 12 oct. 2023 à 11h33 
update
Mario 12 oct. 2023 à 10h12 
update
Logic 10 oct. 2023 à 2h05 
Need badly for MD.
imperator762 8 oct. 2023 à 0h25 
It's not compatible with Ultimate Tech Tree. Tried starting a new game, and for some reason, this mod erases the entire tech tree save for industry and electronics.
nazismpanzer 30 sept. 2023 à 10h15 
This mod all Armored divisions cannot be used, only infantry divisions can be used
shrum 30 sept. 2023 à 7h28 
is this compatible with road
Tsar Faggotless II 29 sept. 2023 à 5h42 
can you make this compatible with states mods
lakupupu 27 sept. 2023 à 9h39 
it sounds ai generated because... it's a bit boilerplate and doesn't exactly sound like it knows hoi4 mechanics
ThurmanUltra 27 sept. 2023 à 4h00 
this mod is nice but whoever wrote the description has a writing style EXACTLY like ChatGPT
yummycheetos22  [créateur] 26 sept. 2023 à 22h59 
" visual overhaul but no extra states" this mod is an expansion of provinces, not states.
UniformPath5915 26 sept. 2023 à 12h29 
Is there anything I should tweak in my settings in the mod for it to work? Its installed and gives me just a visual overhaul but no extra states
Tal'Raziid 24 sept. 2023 à 19h42 
Darn
yummycheetos22  [créateur] 24 sept. 2023 à 19h37 
It wouldn't it is a total rework of the province.bmp map, as well as states, both of which are modifed in KR
Tal'Raziid 24 sept. 2023 à 12h28 
Does anyone know if this works with KR/KX?
ChrisofRoma 23 sept. 2023 à 4h13 
please
ChrisofRoma 23 sept. 2023 à 4h12 
Make a WW1 compatible version
carton 3 sept. 2023 à 20h15 
why i cant see the city's name on the map when use the mod? :(
phobos 2 sept. 2023 à 17h03 
is the mod compatible with road to 56?
Dr.King 2 sept. 2023 à 16h49 
very nice :D
Mamut10002 24 aout 2023 à 8h50 
the mod doesnt work, i can even get achievements
sogkcay 24 aout 2023 à 6h24 
does road to 56 come
BibYTB84 23 aout 2023 à 5h16 
can I use it for my own mod ?
[P18] Martong Fragrance 22 aout 2023 à 11h51 
is it possible to somehow use it with r56?
junzaidouzhu 12 aout 2023 à 21h17 
The mod contains an element that changes the maximum number of generals and marshals that can command, but because I have further extended that limit with other mods (specifically, one general can command up to 999 divisions), this feature has hindered its effectiveness. Is it possible to upload a separate mod to the workshop that removes the elements that change the maximum number that can be commanded?
I am not very good at English so I am using the translate function, but I hope I got it right.
David 11 aout 2023 à 18h22 
Awesome, thank you so much for your information. Great mod btw, appreciate your work.
yummycheetos22  [créateur] 11 aout 2023 à 18h19 
@David infra org impact got a boost. Also ramped up the experience combat factor, making combat experience more influential. Combat supply settings underwent some refinements to better balance both the attacker's and defender's roles. The penalties related to combat stacking and width were softened a bit. Movements like retreat and withdrawing are now quicker, and each unit has a respectively increased speed.
So basically the supply hubs have the same radi but the negative effects are not as profound, and last but not least changed the combat width from a factor of 2 to 4.
David 11 aout 2023 à 17h38 
I see. Thanks for your reply, makes a lot more sense now. I have a question about something else though. Are supply hub radius's and unit movement speed changed? Or will supply hubs supply a shorter area and units take longer to move across vast distances? Or does it not really matter.
yummycheetos22  [créateur] 11 aout 2023 à 17h34 
@David I can see why you'd say that, especially with the division count going up. Here's the thing though:
The AI's a bit smarter with extra provinces. It doesn't re-shuffle units back and forth like a kid who can't decide on a candy. That alone helps the game run smoother.
More provinces = units find their way around easier. Think of it like having more lanes on a highway; traffic flows better.
Battles are kinda spread out now. Instead of one giant mosh pit, you get smaller skirmishes all over the place.
And, we've just done a bunch of tweaks under the hood to keep things running smooth.
But you're right; more divisions can be a drag on performance. But there is another thing that gives a little bit of an affect, which is the speed of all/most units. The game "feels" like it is still playable really late game, as units aren't dragging their feet against the ground like your PC because they can traverse distances/provinces quicker leading to more conclusive sequences of battle.
David 11 aout 2023 à 13h10 
great mod btw, i like it a lot. just a weird claim
David 11 aout 2023 à 13h09 
this definitely does not "improve performance". I mean, how could you claim that when all nations need to make 2-3x the amount of divisions to even hold the front line? Seems like a weird claim, when the most impactful thing on performance is division count.
RatOrder 10 aout 2023 à 9h35 
@Mr. Cold same here
Foxhole Norman 9 aout 2023 à 1h23 
Why does unit experience change to Unit_Level_15 when the mod is active? Is it because its incompatible with another mod I had?
Manhatto 8 aout 2023 à 19h13 
love this, i would love to see it fixing the horrors that the base game map has like in the "standard world map mod"
Skalitz eBoy 8 aout 2023 à 15h43 
I really hope you update more provinces for the rest of the world in near future.