Arma 3
Safehouse Kavala
42 Comments
FlashMuffin 11 Sep, 2023 @ 7:02am 
this scenario need some updating cause any editing i do to the files it wont stick and theres a lot of errors on lines, surprised it still works
Hamster  [author] 25 Nov, 2022 @ 12:26pm 
Hey there John "Soap" MacTavish, I'm gonna release a version with randomized weapons soon and it's playing in Pyrgos. If you want to, you can easily port the mission onto any map or location you want. Just open it in the editor and drag everything from Kavala on top of a different town.
Hovan 25 Nov, 2022 @ 12:00pm 
please make more locations not only Kavala :D
Hamster  [author] 22 Nov, 2022 @ 12:05pm 
SauravX: Yes, you can play it solo, but you will have to host your own local server. Just hit multiplayer and then create a server, choose the mission and play. May be pretty unforgiving, though.
SauravX 22 Nov, 2022 @ 10:55am 
HI Hamster, thanks for this! Question: can this scenario be played solo?
Hamster  [author] 19 Oct, 2022 @ 1:35am 
Forsteamarma3: I like that idea! For now I'm working on a different version of safehouse where you get to pick between three randomly selected weapons each round, the chance of getting bigger and better guns getting higher with each wave. May look into different missions afterwards.
60secAssassin 18 Oct, 2022 @ 2:40pm 
Would it be possible to add different wave missions? Like, survival waves then maybe a C4 wave where we have to destroy a building? Kind of like Rush in Battlefield.
FlashMuffin 27 Sep, 2022 @ 1:38am 
Thanks mate, figured it out last night but good to get some confirmation that i don't need to do anything else, cheers!
Hamster  [author] 26 Sep, 2022 @ 10:12pm 
FlashMuffin: Open up the map in the editor, and while on the map screen copy all the elements in Kavala (including the marker). Now open a new map, paste them in and save it. Afterwards copy over all the scripts from the mission to your new mission folder. Should work out of the box, but it's adviced you pick an area with lots of enterable buildings.
FlashMuffin 26 Sep, 2022 @ 11:07am 
how do i go about changing the map?
^KK^ 4 Sep, 2022 @ 12:40pm 
Great mission! Thank you for new innovative contribution. :) Random thought we got playing this: have you tested if it works with integrating LAMBS creep or rush (or both) AI scripts to the spawning AI enemy. I'm not saying it isn't hard enough! :D LAMBS stuff is pretty cool! Thank you for making this mission! Great addition to our groups mission list. Superb!:steamthumbsup:
HighEnd 25 Jul, 2022 @ 12:26pm 
Good scenario wait next safe house :steamthumbsup: :steamthumbsup:
Hamster  [author] 25 Jul, 2022 @ 9:08am 
Thanks for all the great feedback and suggestions, everyone! I've just pushed out an update that adds support for CUP, makes it so enemies spawn further away from players, disables arsenal loadout loading and adds some sidearms to the unlocked weapons. Dead bodies should now also get cleaned up at the start of the new round, which should improve performance considerably.

Please give the update a try and keep the feedback and suggestions coming!
#NATOsaveKursk 24 Jul, 2022 @ 12:21pm 
Played a test community with mods.
If you are interested, our conclusions:
-bots are too stupid
-people can load their custom sets from virt arsenal
-bots are wandering (the meaning of unlocking weapons after a wave is lost)
- corpses are not removed. After several waves, there are many of them. Removed by Zeus.
And so, in general, I like the mode. Something new.
razlognepoznat [Reason Unknown] 23 Jul, 2022 @ 11:51pm 
I dig this mission a lot. It is really hard, I've been playing alone, and I've tried it on Livonia, in Nadbor, mission gave me to secure a small pump station, the that has windows on three sides and two doors, so you can imagine how it went, lmfaoooo. Really good mission, simple, fps friendly, fast paced, and lots of fun. 10 / 10

ps. never made it beyod wave 3 lmao
Eazy-E 23 Jul, 2022 @ 12:16pm 
Units spawn in your face great job
#NATOsaveKursk 23 Jul, 2022 @ 1:30am 
probably the weakest point here is the same spawn of enemies in all waves.
The regime would be great, if conditionally in the first wave there were several infantrymen with pistols, in the 2nd wave with weak, automatic weapons, 3rd, which was weak armored vehicles, I understand that it is difficult to implement, but this is just my opinion)
Chimney 22 Jul, 2022 @ 8:43pm 
How do i play the map? i cant seem to find it
SSG 22 Jul, 2022 @ 11:37am 
Hi, great map! Got "a few" suggestions and bug report:

Suggestions:
- Add pistols to arsenal from the get-go?
- Add armored helmets to arsenal unlocks?
- Adding random time or allow setting of time?
- Allowing parameter for waves counts (>6) and enemy count (that 1.5)?
- Single-player version? (because you can't pause in LAN server when solo)
- Body cleaning function? (I didn't notice any body removal, but could be mod interference)
- Is it possible to add ACE arsenal support?

Bugs:
- I encounter stutter for around half a sec upon killing an enemy. I am modded (mainly ACE no medical and Armor Plates System), but do not have these stutters elsewhere...
- Fallen enemies supply unrestricted weapons. Perhaps removing weapons when killed would help? (but I do find myself feeding from enemy mags, so please keep that)
- Arsenal loadout loading can supply locked weapons and ammo, but not sure if anything can be done about that...

Overall, simple but great map! Keep up the good work!
Hamster  [author] 22 Jul, 2022 @ 10:21am 
The script will spawn in groups of enemies until there are more enemies than calculated in _maxEnemies. As groups are usually 4 to 8 soldiers (depending on which configs you use) you will usually face that size even if _maxEnemies is lower when you're alone.

We've been playing with up to 12 people and performance did start dipping a bit on the last wave, cities aren't great for frames in the first place so I get why you want to reduce the scaling a bit.

In a future update I'll probably increase the wave scaling of enemies and decrease the player scaling a bit.
#NATOsaveKursk 22 Jul, 2022 @ 10:11am 
Everything is working. If it is not difficult to explain why the enemies spawn.
In the file spawnWave.sqf. In line
_maxEnemies = _wavenumber * _playercount * 1.5; I changed to 0.5.
I am still alone in the editor and I randomly spawn each group of 4 to 8 players. And if there are 15 of us? How to set it up correctly? We have a large community, at least for 10 people. So that 200 bots do not spawn
Hamster  [author] 22 Jul, 2022 @ 9:45am 
Try removing the last path of the config path. It randomly picks a group from the group definitions for the selected faction, you can't specify a specific one.
#NATOsaveKursk 22 Jul, 2022 @ 9:33am 
Thanks!. oh shit, I'm just looking at the file of the first wave, there's no hint))

Now there is a problem with spawning groups, vanilla groups work, they change, but I can’t spawn with mods, I changed it to rxs mod, for example

in the file spawnEnemy.sqf
3rd line
_groupsToSpawn = "true" configClasses (configfile >> "CfgGroups" >> "East" >> "rhs_faction_vdv" >> "rhs_group_rus_vdv_infantry_mflora" >> "rhs_group_rus_vdv_infantry_mflora_squad_2mg");

it doesn't show any errors, but the bots don't appear, I tried other groups and nothing
Hamster  [author] 22 Jul, 2022 @ 9:15am 
You mean the hint for the unlocks? It's within the wave sqfs at the top of the files. Regarding briefing information, I may go ahead and add that to the next update.
#NATOsaveKursk 22 Jul, 2022 @ 8:48am 
I decided to play with my friends. But I translated the hints for them. We don't speak English. I didn't find a file that translates the hint that says it unlocks after the end of a new wave.
#NATOsaveKursk 22 Jul, 2022 @ 7:44am 
Wish.
There is not enough briefing (information) on how the game works. Waves, revival, etc.
I think that it would be good if a marker where to go was created on the map, and not an active marker from the first person
Ushankov 21 Jul, 2022 @ 11:15am 
okay i see, thank you for answering ! (and also hoping you can make it fully compatible)
Hamster  [author] 21 Jul, 2022 @ 7:30am 
Not from the get-go, I'm afraid. While it will work perfectly fine with any cup mod you're running, items in the arsenal won't show up unless you edit the class arrays within the wave sqfs.
Ushankov 21 Jul, 2022 @ 5:15am 
is it compatible with CUP aswell ?
Seven Oaks 20 Jul, 2022 @ 2:49pm 
Very nice gamemode, had a great time with it so far
VIvIAN 20 Jul, 2022 @ 12:49pm 
Amazing gamemode, really enjoy it. :csgogun:
Hamster  [author] 20 Jul, 2022 @ 1:07am 
That's actually what gave me the idea. It's also a little bit inspired by dynamic bulwarks, I just wanted a wave survival where instead of sitting around you had to fight your way through buildings and streets.
local drunk driver 19 Jul, 2022 @ 4:34am 
this gamemode reminds me a lot of insurgency 2014 survival
Hamster  [author] 19 Jul, 2022 @ 3:05am 
That's awesome! My group played this a bunch so far and we only managed to win once, but that was when the victory trigger was still busted so we never got the victory screen. :(
local drunk driver 19 Jul, 2022 @ 2:03am 
well, it was kind of lucky aswell, we played it about 7 times before we won
local drunk driver 19 Jul, 2022 @ 2:00am 
I WON! On the last wave, my 2 teammates died, and i had to clutch, i was using a mk11 with the rhs modset, they kept coming but i kept peeking and reloading, decided to use grenades and smoke, and i won
Hamster  [author] 17 Jul, 2022 @ 12:48pm 
Do let me know if anybody manages to win this mission, it's quite tough.
zynthh 17 Jul, 2022 @ 8:49am 
this is epic
onkeltom 17 Jul, 2022 @ 8:06am 
Every round is a new expierence! Feels very nice and fast paced.
Divine 17 Jul, 2022 @ 6:59am 
nice, its really fun
ShivR🔒® 17 Jul, 2022 @ 6:00am 
A fun that never ends, even when dead
Cora 17 Jul, 2022 @ 5:42am 
Great Gamemode, realy intense to fight from safehouse to safehouse.