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Please give the update a try and keep the feedback and suggestions coming!
If you are interested, our conclusions:
-bots are too stupid
-people can load their custom sets from virt arsenal
-bots are wandering (the meaning of unlocking weapons after a wave is lost)
- corpses are not removed. After several waves, there are many of them. Removed by Zeus.
And so, in general, I like the mode. Something new.
ps. never made it beyod wave 3 lmao
The regime would be great, if conditionally in the first wave there were several infantrymen with pistols, in the 2nd wave with weak, automatic weapons, 3rd, which was weak armored vehicles, I understand that it is difficult to implement, but this is just my opinion)
Suggestions:
- Add pistols to arsenal from the get-go?
- Add armored helmets to arsenal unlocks?
- Adding random time or allow setting of time?
- Allowing parameter for waves counts (>6) and enemy count (that 1.5)?
- Single-player version? (because you can't pause in LAN server when solo)
- Body cleaning function? (I didn't notice any body removal, but could be mod interference)
- Is it possible to add ACE arsenal support?
Bugs:
- I encounter stutter for around half a sec upon killing an enemy. I am modded (mainly ACE no medical and Armor Plates System), but do not have these stutters elsewhere...
- Fallen enemies supply unrestricted weapons. Perhaps removing weapons when killed would help? (but I do find myself feeding from enemy mags, so please keep that)
- Arsenal loadout loading can supply locked weapons and ammo, but not sure if anything can be done about that...
Overall, simple but great map! Keep up the good work!
We've been playing with up to 12 people and performance did start dipping a bit on the last wave, cities aren't great for frames in the first place so I get why you want to reduce the scaling a bit.
In a future update I'll probably increase the wave scaling of enemies and decrease the player scaling a bit.
In the file spawnWave.sqf. In line
_maxEnemies = _wavenumber * _playercount * 1.5; I changed to 0.5.
I am still alone in the editor and I randomly spawn each group of 4 to 8 players. And if there are 15 of us? How to set it up correctly? We have a large community, at least for 10 people. So that 200 bots do not spawn
Now there is a problem with spawning groups, vanilla groups work, they change, but I can’t spawn with mods, I changed it to rxs mod, for example
in the file spawnEnemy.sqf
3rd line
_groupsToSpawn = "true" configClasses (configfile >> "CfgGroups" >> "East" >> "rhs_faction_vdv" >> "rhs_group_rus_vdv_infantry_mflora" >> "rhs_group_rus_vdv_infantry_mflora_squad_2mg");
it doesn't show any errors, but the bots don't appear, I tried other groups and nothing
There is not enough briefing (information) on how the game works. Waves, revival, etc.
I think that it would be good if a marker where to go was created on the map, and not an active marker from the first person