Arma 3
Safehouse Kavala
42 kommentarer
FlashMuffin 11. sep. 2023 kl. 7.02 
this scenario need some updating cause any editing i do to the files it wont stick and theres a lot of errors on lines, surprised it still works
Hamster  [skaper] 25. nov. 2022 kl. 12.26 
Hey there John "Soap" MacTavish, I'm gonna release a version with randomized weapons soon and it's playing in Pyrgos. If you want to, you can easily port the mission onto any map or location you want. Just open it in the editor and drag everything from Kavala on top of a different town.
Hovan 25. nov. 2022 kl. 12.00 
please make more locations not only Kavala :D
Hamster  [skaper] 22. nov. 2022 kl. 12.05 
SauravX: Yes, you can play it solo, but you will have to host your own local server. Just hit multiplayer and then create a server, choose the mission and play. May be pretty unforgiving, though.
SauravX 22. nov. 2022 kl. 10.55 
HI Hamster, thanks for this! Question: can this scenario be played solo?
Hamster  [skaper] 19. okt. 2022 kl. 1.35 
Forsteamarma3: I like that idea! For now I'm working on a different version of safehouse where you get to pick between three randomly selected weapons each round, the chance of getting bigger and better guns getting higher with each wave. May look into different missions afterwards.
60secAssassin 18. okt. 2022 kl. 14.40 
Would it be possible to add different wave missions? Like, survival waves then maybe a C4 wave where we have to destroy a building? Kind of like Rush in Battlefield.
FlashMuffin 27. sep. 2022 kl. 1.38 
Thanks mate, figured it out last night but good to get some confirmation that i don't need to do anything else, cheers!
Hamster  [skaper] 26. sep. 2022 kl. 22.12 
FlashMuffin: Open up the map in the editor, and while on the map screen copy all the elements in Kavala (including the marker). Now open a new map, paste them in and save it. Afterwards copy over all the scripts from the mission to your new mission folder. Should work out of the box, but it's adviced you pick an area with lots of enterable buildings.
FlashMuffin 26. sep. 2022 kl. 11.07 
how do i go about changing the map?
^KK^ 4. sep. 2022 kl. 12.40 
Great mission! Thank you for new innovative contribution. :) Random thought we got playing this: have you tested if it works with integrating LAMBS creep or rush (or both) AI scripts to the spawning AI enemy. I'm not saying it isn't hard enough! :D LAMBS stuff is pretty cool! Thank you for making this mission! Great addition to our groups mission list. Superb!:steamthumbsup:
HighEnd 25. juli 2022 kl. 12.26 
Good scenario wait next safe house :steamthumbsup: :steamthumbsup:
Hamster  [skaper] 25. juli 2022 kl. 9.08 
Thanks for all the great feedback and suggestions, everyone! I've just pushed out an update that adds support for CUP, makes it so enemies spawn further away from players, disables arsenal loadout loading and adds some sidearms to the unlocked weapons. Dead bodies should now also get cleaned up at the start of the new round, which should improve performance considerably.

Please give the update a try and keep the feedback and suggestions coming!
#NATOsaveKursk 24. juli 2022 kl. 12.21 
Played a test community with mods.
If you are interested, our conclusions:
-bots are too stupid
-people can load their custom sets from virt arsenal
-bots are wandering (the meaning of unlocking weapons after a wave is lost)
- corpses are not removed. After several waves, there are many of them. Removed by Zeus.
And so, in general, I like the mode. Something new.
razlognepoznat [Reason Unknown] 23. juli 2022 kl. 23.51 
I dig this mission a lot. It is really hard, I've been playing alone, and I've tried it on Livonia, in Nadbor, mission gave me to secure a small pump station, the that has windows on three sides and two doors, so you can imagine how it went, lmfaoooo. Really good mission, simple, fps friendly, fast paced, and lots of fun. 10 / 10

ps. never made it beyod wave 3 lmao
Eazy-E 23. juli 2022 kl. 12.16 
Units spawn in your face great job
#NATOsaveKursk 23. juli 2022 kl. 1.30 
probably the weakest point here is the same spawn of enemies in all waves.
The regime would be great, if conditionally in the first wave there were several infantrymen with pistols, in the 2nd wave with weak, automatic weapons, 3rd, which was weak armored vehicles, I understand that it is difficult to implement, but this is just my opinion)
Chimney 22. juli 2022 kl. 20.43 
How do i play the map? i cant seem to find it
SSG 22. juli 2022 kl. 11.37 
Hi, great map! Got "a few" suggestions and bug report:

Suggestions:
- Add pistols to arsenal from the get-go?
- Add armored helmets to arsenal unlocks?
- Adding random time or allow setting of time?
- Allowing parameter for waves counts (>6) and enemy count (that 1.5)?
- Single-player version? (because you can't pause in LAN server when solo)
- Body cleaning function? (I didn't notice any body removal, but could be mod interference)
- Is it possible to add ACE arsenal support?

Bugs:
- I encounter stutter for around half a sec upon killing an enemy. I am modded (mainly ACE no medical and Armor Plates System), but do not have these stutters elsewhere...
- Fallen enemies supply unrestricted weapons. Perhaps removing weapons when killed would help? (but I do find myself feeding from enemy mags, so please keep that)
- Arsenal loadout loading can supply locked weapons and ammo, but not sure if anything can be done about that...

Overall, simple but great map! Keep up the good work!
Hamster  [skaper] 22. juli 2022 kl. 10.21 
The script will spawn in groups of enemies until there are more enemies than calculated in _maxEnemies. As groups are usually 4 to 8 soldiers (depending on which configs you use) you will usually face that size even if _maxEnemies is lower when you're alone.

We've been playing with up to 12 people and performance did start dipping a bit on the last wave, cities aren't great for frames in the first place so I get why you want to reduce the scaling a bit.

In a future update I'll probably increase the wave scaling of enemies and decrease the player scaling a bit.
#NATOsaveKursk 22. juli 2022 kl. 10.11 
Everything is working. If it is not difficult to explain why the enemies spawn.
In the file spawnWave.sqf. In line
_maxEnemies = _wavenumber * _playercount * 1.5; I changed to 0.5.
I am still alone in the editor and I randomly spawn each group of 4 to 8 players. And if there are 15 of us? How to set it up correctly? We have a large community, at least for 10 people. So that 200 bots do not spawn
Hamster  [skaper] 22. juli 2022 kl. 9.45 
Try removing the last path of the config path. It randomly picks a group from the group definitions for the selected faction, you can't specify a specific one.
#NATOsaveKursk 22. juli 2022 kl. 9.33 
Thanks!. oh shit, I'm just looking at the file of the first wave, there's no hint))

Now there is a problem with spawning groups, vanilla groups work, they change, but I can’t spawn with mods, I changed it to rxs mod, for example

in the file spawnEnemy.sqf
3rd line
_groupsToSpawn = "true" configClasses (configfile >> "CfgGroups" >> "East" >> "rhs_faction_vdv" >> "rhs_group_rus_vdv_infantry_mflora" >> "rhs_group_rus_vdv_infantry_mflora_squad_2mg");

it doesn't show any errors, but the bots don't appear, I tried other groups and nothing
Hamster  [skaper] 22. juli 2022 kl. 9.15 
You mean the hint for the unlocks? It's within the wave sqfs at the top of the files. Regarding briefing information, I may go ahead and add that to the next update.
#NATOsaveKursk 22. juli 2022 kl. 8.48 
I decided to play with my friends. But I translated the hints for them. We don't speak English. I didn't find a file that translates the hint that says it unlocks after the end of a new wave.
#NATOsaveKursk 22. juli 2022 kl. 7.44 
Wish.
There is not enough briefing (information) on how the game works. Waves, revival, etc.
I think that it would be good if a marker where to go was created on the map, and not an active marker from the first person
Ushankov 21. juli 2022 kl. 11.15 
okay i see, thank you for answering ! (and also hoping you can make it fully compatible)
Hamster  [skaper] 21. juli 2022 kl. 7.30 
Not from the get-go, I'm afraid. While it will work perfectly fine with any cup mod you're running, items in the arsenal won't show up unless you edit the class arrays within the wave sqfs.
Ushankov 21. juli 2022 kl. 5.15 
is it compatible with CUP aswell ?
Seven Oaks 20. juli 2022 kl. 14.49 
Very nice gamemode, had a great time with it so far
VIvIAN 20. juli 2022 kl. 12.49 
Amazing gamemode, really enjoy it. :csgogun:
Hamster  [skaper] 20. juli 2022 kl. 1.07 
That's actually what gave me the idea. It's also a little bit inspired by dynamic bulwarks, I just wanted a wave survival where instead of sitting around you had to fight your way through buildings and streets.
local drunk driver 19. juli 2022 kl. 4.34 
this gamemode reminds me a lot of insurgency 2014 survival
Hamster  [skaper] 19. juli 2022 kl. 3.05 
That's awesome! My group played this a bunch so far and we only managed to win once, but that was when the victory trigger was still busted so we never got the victory screen. :(
local drunk driver 19. juli 2022 kl. 2.03 
well, it was kind of lucky aswell, we played it about 7 times before we won
local drunk driver 19. juli 2022 kl. 2.00 
I WON! On the last wave, my 2 teammates died, and i had to clutch, i was using a mk11 with the rhs modset, they kept coming but i kept peeking and reloading, decided to use grenades and smoke, and i won
Hamster  [skaper] 17. juli 2022 kl. 12.48 
Do let me know if anybody manages to win this mission, it's quite tough.
zynthh 17. juli 2022 kl. 8.49 
this is epic
onkeltom 17. juli 2022 kl. 8.06 
Every round is a new expierence! Feels very nice and fast paced.
Divine 17. juli 2022 kl. 6.59 
nice, its really fun
ShivR🔒® 17. juli 2022 kl. 6.00 
A fun that never ends, even when dead
Cora 17. juli 2022 kl. 5.42 
Great Gamemode, realy intense to fight from safehouse to safehouse.