Arma 3
ZEUS ENHANCEMENT: TARGET POSITION
55 Comments
Jacktheviper  [author] 6 Jan @ 11:42pm 
@Lera
I just tested and it's working as intended, make sure you have the CBA mod loaded.

Also consider using my other mod which has more features https://steamproxy.net/sharedfiles/filedetails/?id=2932697000
Lera 6 Jan @ 8:39pm 
Doesnt' wor anymore
lty 3 Jan @ 4:44am 
Vehicle or helicopter does not move after TARGET POSITION using mode
lty 29 Nov, 2024 @ 11:30pm 
Can you also add shooting zoning like you're in Zeus Wargame mode?
mattia 1 Aug, 2024 @ 1:31pm 
thank you
Jacktheviper  [author] 1 Aug, 2024 @ 11:33am 
@mattia
yes
mattia 1 Aug, 2024 @ 7:56am 
hey, does this work with Zeus Enhanced?
Jacktheviper  [author] 15 May, 2024 @ 10:26am 
@ValikLetsPlay
I just tested and it's working as intended, make sure you have the CBA mod loaded.

Also consider using my other mod which has more features including a better suppressive fire mechanic: ZEUS WARGAME MOD.
ValikLetsPlay 15 May, 2024 @ 9:18am 
does not seem to work as of May 15th, 2024 :(
Jacktheviper  [author] 25 Jan, 2024 @ 5:31am 
@Machiavelli
I'm not sure what you mean by, the base modder version of this suppression, could you elaborate, please?

Also reminder that this mod is not compatible with my ZEUS WARGAME MOD.
Machiavelli 25 Jan, 2024 @ 4:59am 
everytime i use this and the base modder version of this suppression the ai never faces the right way where their target is and just starts blind firing in the opposite direction?
Jacktheviper  [author] 8 Dec, 2022 @ 8:19am 
@Phantastic Thanks, I appreciate the comment.
Phantastic 3 Dec, 2022 @ 5:10am 
This is pure magic.
little andy 11 Sep, 2022 @ 3:40am 
amazing mod, even works with some arty guns heh
Jacktheviper  [author] 30 Aug, 2022 @ 5:27pm 
UPDATE - Made substantial improvements to the way the target position is calculated.
Jacktheviper  [author] 18 Jul, 2022 @ 8:39pm 
@Darwinnλ PLATİNUM
The target position must be in sight of the unit and within effective range of its weapon, if it's a vehicle the turret has elevation and depression limits, it can't shoot at targets that are too high or too low in relation to the vehicle; some modded vehicles with unusual configurations might not work very well.
Darwinnλ PLATİNUM 18 Jul, 2022 @ 2:52am 
not working why? i doing left shift then press t then supress nothing working and its open fire ?
Jacktheviper  [author] 29 Jun, 2022 @ 11:38am 
@cubyblue
Yes, if you have problems, let me know.
cubyblue 28 Jun, 2022 @ 9:12am 
Hello, this mod is client side ?
kgp227 16 Jun, 2022 @ 3:34pm 
Based
Jacktheviper  [author] 16 Jun, 2022 @ 3:29pm 
@Illu @Fear
Added an option to toogle the infinite ammo feature, it's found in the 'Addon Options'.
It's on by default.
Illu 16 Jun, 2022 @ 1:54am 
thanks for the fix, agree with @Fear, unli ammo suppress is OP
kgp227 15 Jun, 2022 @ 1:07pm 
Would you consider adding an addon option for the suppression command to consume ammo? I've noticed that units effectively have unlimited ammo with this command and an option to turn that off would balance it better with DCE.
Jacktheviper  [author] 14 Jun, 2022 @ 9:32am 
@Illu
Thank you very much for the feedback, it was a syntax error, but it should be fixed now.
Illu 13 Jun, 2022 @ 10:43pm 
is this ok?
13:43:05 Error in expression <_supress_target_arg= (_this # 0);
{_x addCuratorEditableObjects [[_supress_tar>
13:43:05 Error position: <addCuratorEditableObjects [[_supress_tar>
13:43:05 Error Type Any, expected Object
13:43:05 Error in expression <_supress_target_arg= (_this # 0);
{_x addCuratorEditableObjects [[_supress_tar>
13:43:05 Error position: <addCuratorEditableObjects [[_supress_tar>
13:43:05 Error Type Any, expected Object
13:43:05 Error in expression <_supress_target_arg= (_this # 0);
{_x addCuratorEditableObjects [[_supress_tar>
13:43:05 Error position: <addCuratorEditableObjects [[_supress_tar>
13:43:05 Error Type Any, expected Object
13:43:05 Error in expression <_supress_target_arg= (_this # 0);
{_x addCuratorEditableObjects [[_supress_tar>
13:43:05 Error position: <addCuratorEditableObjects [[_supress_tar>
13:43:05 Error Type Any, expected Object
Djibout 11 Jun, 2022 @ 4:04pm 
ok I will try again following your advice, thank you
Jacktheviper  [author] 11 Jun, 2022 @ 12:59pm 
@Djibout
I have tested on a dedicated server and it worked.
The AI can't suppress if it's in HOLD FIRE mode.
Also it can't if the target position is outside the weapon range.
Djibout 11 Jun, 2022 @ 8:53am 
The ai does not follow commands and I have it on client and server side
Jacktheviper  [author] 11 Jun, 2022 @ 8:29am 
@Djibout
Does the menu not show up or the AI not follow orders?
Are you using it clientside only?
Any AI mods?
Djibout 11 Jun, 2022 @ 6:39am 
it does not work on my dedicated server
☠ BugsPray ☠ 8 Jun, 2022 @ 6:06pm 
I'm in love, you are brother in law material to me
oamlyyyyyyyyyyyyyyyyyyyyya 7 Jun, 2022 @ 1:53am 
lmao n ice
NFC3SPECTRO 1911 TTV 7 Jun, 2022 @ 12:34am 
ooo niceeee!!! thx
average 5,56 enjoyer 6 Jun, 2022 @ 3:05am 
Thx
Street yogurt 5 Jun, 2022 @ 9:06pm 
Much better implementation than the other suppressive fire module. So many Zeus modules are completely broken, this is great.
Jacktheviper  [author] 5 Jun, 2022 @ 12:14pm 
@Мажор
It's not a module, you will be able to use the mod functions in ZEUS interface after installing it.
average 5,56 enjoyer 5 Jun, 2022 @ 2:53am 
Where this module ?
DarkXess 5 Jun, 2022 @ 1:01am 
@Jacktheviper - ahh okay, only DLC I don't own, explain why :P
Jacktheviper  [author] 4 Jun, 2022 @ 3:35pm 
@!DarkXes
Livonia, from the Contact DLC.
Jacktheviper  [author] 4 Jun, 2022 @ 3:34pm 
@Fear | kgp227
I have to think of a way to implement that smoothly, right now what you can do is take control of the gunner and change the ammo type manually and the next time he starts suppressing he will use that.
DarkXess 4 Jun, 2022 @ 2:10pm 
Another great addition to ZEUS, thank you. What is the map you are using by the way?

:Upvoter:
kgp227 4 Jun, 2022 @ 1:11pm 
Would you consider an option to select what munition is fired in a future update? for example, I'd prefer a tank to fire HE into buildings rather than AT rounds.
Ludicrous_Speed 3 Jun, 2022 @ 12:04pm 
Appreciate the work Jack, not sure why some people are being spicy about it being similar to some other mods. Nothing wrong with having more options, and I've had issues with targeting from other mods in the past.
Dankan37 3 Jun, 2022 @ 8:57am 
Nice taste with the bacon!
kgp227 3 Jun, 2022 @ 2:06am 
Works nicely with Tac-View in Drongo's Command Enhancement
OneLonelyDog 3 Jun, 2022 @ 1:36am 
This mod is what I was looking for, finally! Also thanks for providing us a FREE MOD you worked on in YOUR OWN TIME, and KINDLY releaseing it to the public, I am thankful.
CommyDuck 2 Jun, 2022 @ 10:21pm 
good stuff @jacktheviper
Fuji 2 Jun, 2022 @ 5:20pm 
idk why everyone gets angry, but this is what i wanted for months
Jacktheviper  [author] 2 Jun, 2022 @ 11:05am 
@Schnoz-Mid™
The current solutions provided by existing mods don't allow the player to easily suppress the position he wants.
This mod provides a line of sight and ranging tool and allows the player to get the AI to use suppressive fire exactly where he wants in most situations.
Schnoz 2 Jun, 2022 @ 2:58am 
Another of the same thing :er_angry: