Arma 3
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ZEUS ENHANCEMENT: TARGET POSITION
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
223.395 KB
31 May, 2022 @ 2:31pm
30 Aug, 2022 @ 5:14pm
4 Change Notes ( view )

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ZEUS ENHANCEMENT: TARGET POSITION

Description
This Zeus enhancement mod allows the Zeus to command units to suppress target positions.

Select an unit in Zeus mode then use the 'SHIFT' key to display the line of sight and distance to the target position, then use the 'T' key in order to open a menu where you can select the SUPPRESS command.
Units will continue suppressing the target position until they are ordered to stop with the CANCEL command in the menu.

The default keys can be customized by using the 'Controls > Configure Addons' menu.


Credits

Special thanks to fellow members of /milsim/ that helped with testing and finishing the mod and to the incredible Zeus enhanced mod team which was a source of inspiration for this mod.




This mod is not compatible with my ZEUS WARGAME MOD.




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48 Comments
Jacktheviper  [author] 15 May @ 10:26am 
@ValikLetsPlay
I just tested and it's working as intended, make sure you have the CBA mod loaded.

Also consider using my other mod which has more features including a better suppressive fire mechanic: ZEUS WARGAME MOD.
ValikLetsPlay 15 May @ 9:18am 
does not seem to work as of May 15th, 2024 :(
Jacktheviper  [author] 25 Jan @ 5:31am 
@Machiavelli
I'm not sure what you mean by, the base modder version of this suppression, could you elaborate, please?

Also reminder that this mod is not compatible with my ZEUS WARGAME MOD.
Machiavelli 25 Jan @ 4:59am 
everytime i use this and the base modder version of this suppression the ai never faces the right way where their target is and just starts blind firing in the opposite direction?
Jacktheviper  [author] 8 Dec, 2022 @ 8:19am 
@Phantastic Thanks, I appreciate the comment.
Phantastic 3 Dec, 2022 @ 5:10am 
This is pure magic.
little andy 11 Sep, 2022 @ 3:40am 
amazing mod, even works with some arty guns heh
Jacktheviper  [author] 30 Aug, 2022 @ 5:27pm 
UPDATE - Made substantial improvements to the way the target position is calculated.
Jacktheviper  [author] 18 Jul, 2022 @ 8:39pm 
@Darwinnλ PLATİNUM
The target position must be in sight of the unit and within effective range of its weapon, if it's a vehicle the turret has elevation and depression limits, it can't shoot at targets that are too high or too low in relation to the vehicle; some modded vehicles with unusual configurations might not work very well.
Darwinnλ PLATİNUM 18 Jul, 2022 @ 2:52am 
not working why? i doing left shift then press t then supress nothing working and its open fire ?