Arma 3
ZEUS ENHANCEMENT: TARGET POSITION
55 commentaires
Jacktheviper  [créateur] 6 janv. à 23h42 
@Lera
I just tested and it's working as intended, make sure you have the CBA mod loaded.

Also consider using my other mod which has more features https://steamproxy.net/sharedfiles/filedetails/?id=2932697000
Lera 6 janv. à 20h39 
Doesnt' wor anymore
lty 3 janv. à 4h44 
Vehicle or helicopter does not move after TARGET POSITION using mode
lty 29 nov. 2024 à 23h30 
Can you also add shooting zoning like you're in Zeus Wargame mode?
mattia 1 aout 2024 à 13h31 
thank you
Jacktheviper  [créateur] 1 aout 2024 à 11h33 
@mattia
yes
mattia 1 aout 2024 à 7h56 
hey, does this work with Zeus Enhanced?
Jacktheviper  [créateur] 15 mai 2024 à 10h26 
@ValikLetsPlay
I just tested and it's working as intended, make sure you have the CBA mod loaded.

Also consider using my other mod which has more features including a better suppressive fire mechanic: ZEUS WARGAME MOD.
ValikLetsPlay 15 mai 2024 à 9h18 
does not seem to work as of May 15th, 2024 :(
Jacktheviper  [créateur] 25 janv. 2024 à 5h31 
@Machiavelli
I'm not sure what you mean by, the base modder version of this suppression, could you elaborate, please?

Also reminder that this mod is not compatible with my ZEUS WARGAME MOD.
Machiavelli 25 janv. 2024 à 4h59 
everytime i use this and the base modder version of this suppression the ai never faces the right way where their target is and just starts blind firing in the opposite direction?
Jacktheviper  [créateur] 8 déc. 2022 à 8h19 
@Phantastic Thanks, I appreciate the comment.
Phantastic 3 déc. 2022 à 5h10 
This is pure magic.
little andy 11 sept. 2022 à 3h40 
amazing mod, even works with some arty guns heh
Jacktheviper  [créateur] 30 aout 2022 à 17h27 
UPDATE - Made substantial improvements to the way the target position is calculated.
Jacktheviper  [créateur] 18 juil. 2022 à 20h39 
@Darwinnλ PLATİNUM
The target position must be in sight of the unit and within effective range of its weapon, if it's a vehicle the turret has elevation and depression limits, it can't shoot at targets that are too high or too low in relation to the vehicle; some modded vehicles with unusual configurations might not work very well.
Darwinnλ PLATİNUM 18 juil. 2022 à 2h52 
not working why? i doing left shift then press t then supress nothing working and its open fire ?
Jacktheviper  [créateur] 29 juin 2022 à 11h38 
@cubyblue
Yes, if you have problems, let me know.
cubyblue 28 juin 2022 à 9h12 
Hello, this mod is client side ?
kgp227 16 juin 2022 à 15h34 
Based
Jacktheviper  [créateur] 16 juin 2022 à 15h29 
@Illu @Fear
Added an option to toogle the infinite ammo feature, it's found in the 'Addon Options'.
It's on by default.
Illu 16 juin 2022 à 1h54 
thanks for the fix, agree with @Fear, unli ammo suppress is OP
kgp227 15 juin 2022 à 13h07 
Would you consider adding an addon option for the suppression command to consume ammo? I've noticed that units effectively have unlimited ammo with this command and an option to turn that off would balance it better with DCE.
Jacktheviper  [créateur] 14 juin 2022 à 9h32 
@Illu
Thank you very much for the feedback, it was a syntax error, but it should be fixed now.
Illu 13 juin 2022 à 22h43 
is this ok?
13:43:05 Error in expression <_supress_target_arg= (_this # 0);
{_x addCuratorEditableObjects [[_supress_tar>
13:43:05 Error position: <addCuratorEditableObjects [[_supress_tar>
13:43:05 Error Type Any, expected Object
13:43:05 Error in expression <_supress_target_arg= (_this # 0);
{_x addCuratorEditableObjects [[_supress_tar>
13:43:05 Error position: <addCuratorEditableObjects [[_supress_tar>
13:43:05 Error Type Any, expected Object
13:43:05 Error in expression <_supress_target_arg= (_this # 0);
{_x addCuratorEditableObjects [[_supress_tar>
13:43:05 Error position: <addCuratorEditableObjects [[_supress_tar>
13:43:05 Error Type Any, expected Object
13:43:05 Error in expression <_supress_target_arg= (_this # 0);
{_x addCuratorEditableObjects [[_supress_tar>
13:43:05 Error position: <addCuratorEditableObjects [[_supress_tar>
13:43:05 Error Type Any, expected Object
Djibout 11 juin 2022 à 16h04 
ok I will try again following your advice, thank you
Jacktheviper  [créateur] 11 juin 2022 à 12h59 
@Djibout
I have tested on a dedicated server and it worked.
The AI can't suppress if it's in HOLD FIRE mode.
Also it can't if the target position is outside the weapon range.
Djibout 11 juin 2022 à 8h53 
The ai does not follow commands and I have it on client and server side
Jacktheviper  [créateur] 11 juin 2022 à 8h29 
@Djibout
Does the menu not show up or the AI not follow orders?
Are you using it clientside only?
Any AI mods?
Djibout 11 juin 2022 à 6h39 
it does not work on my dedicated server
☠ BugsPray ☠ 8 juin 2022 à 18h06 
I'm in love, you are brother in law material to me
oamlyyyyyyyyyyyyyyyyyyyyya 7 juin 2022 à 1h53 
lmao n ice
NFC3SPECTRO 1911 TTV 7 juin 2022 à 0h34 
ooo niceeee!!! thx
average 5,56 enjoyer 6 juin 2022 à 3h05 
Thx
Street yogurt 5 juin 2022 à 21h06 
Much better implementation than the other suppressive fire module. So many Zeus modules are completely broken, this is great.
Jacktheviper  [créateur] 5 juin 2022 à 12h14 
@Мажор
It's not a module, you will be able to use the mod functions in ZEUS interface after installing it.
average 5,56 enjoyer 5 juin 2022 à 2h53 
Where this module ?
DarkXess 5 juin 2022 à 1h01 
@Jacktheviper - ahh okay, only DLC I don't own, explain why :P
Jacktheviper  [créateur] 4 juin 2022 à 15h35 
@!DarkXes
Livonia, from the Contact DLC.
Jacktheviper  [créateur] 4 juin 2022 à 15h34 
@Fear | kgp227
I have to think of a way to implement that smoothly, right now what you can do is take control of the gunner and change the ammo type manually and the next time he starts suppressing he will use that.
DarkXess 4 juin 2022 à 14h10 
Another great addition to ZEUS, thank you. What is the map you are using by the way?

:Upvoter:
kgp227 4 juin 2022 à 13h11 
Would you consider an option to select what munition is fired in a future update? for example, I'd prefer a tank to fire HE into buildings rather than AT rounds.
Ludicrous_Speed 3 juin 2022 à 12h04 
Appreciate the work Jack, not sure why some people are being spicy about it being similar to some other mods. Nothing wrong with having more options, and I've had issues with targeting from other mods in the past.
Dankan37 3 juin 2022 à 8h57 
Nice taste with the bacon!
kgp227 3 juin 2022 à 2h06 
Works nicely with Tac-View in Drongo's Command Enhancement
OneLonelyDog 3 juin 2022 à 1h36 
This mod is what I was looking for, finally! Also thanks for providing us a FREE MOD you worked on in YOUR OWN TIME, and KINDLY releaseing it to the public, I am thankful.
CommyDuck 2 juin 2022 à 22h21 
good stuff @jacktheviper
Fuji 2 juin 2022 à 17h20 
idk why everyone gets angry, but this is what i wanted for months
Jacktheviper  [créateur] 2 juin 2022 à 11h05 
@Schnoz-Mid™
The current solutions provided by existing mods don't allow the player to easily suppress the position he wants.
This mod provides a line of sight and ranging tool and allows the player to get the AI to use suppressive fire exactly where he wants in most situations.
Schnoz 2 juin 2022 à 2h58 
Another of the same thing :er_angry: