tModLoader

tModLoader

Storm's Additions Mod
243 Comments
bzzybear 21 Jan @ 5:12pm 
ah makes sense, it was def the phase transition then but it couldve been conflicting mods if you've already fixed it
TheStorm  [author] 21 Jan @ 4:32pm 
Each phase change it becomes immune to damage for a few seconds, my guess is that it simply didn't become vulnerable again, I've seen that bug happen on multiplayer sometimes and I assumed I fixed it, tmod multiplayer is a pain.
bzzybear 21 Jan @ 4:04pm 
no he starts with around 800k hp for me and my gf, we were playing in mastermode but i would enable and disable eternity mode for the drops from fargos so that couldve messed with how the boss is supposed to work health wise, we've fought him before on multiplayer only thing different now was i enabled eternity mode which enabled masochist mode or something so that couldve broken it at some point, not too big of a deal we just skipped it bc we've done it before
TheStorm  [author] 21 Jan @ 4:01pm 
Did you mean 60K? In that phase it summons 4 crystals that orbit it which need to be defeated, if they didn't spawn for some reason then it should just move onto the next phase. Are you on multiplayer? That tends to break things.
bzzybear 21 Jan @ 12:36pm 
painbringer is completely broken, cant even do damage to him after getting him to 600k health only way he takes damage is if a player takes damage. not sure whats going on
TheStorm  [author] 18 Jan @ 5:46am 
I just found the code online somewhere :lunar2019piginablanket: But it does seem to be from the source code based on the names of the variables
JamesTripleQ 18 Jan @ 3:07am 
is the implementation the same as the stormbow or is it a rough adaptation with the same effect?
JamesTripleQ 18 Jan @ 3:05am 
tysm
TheStorm  [author] 17 Jan @ 4:45pm 
A link to the github repo can be found on the wiki homepage, the entire mod is open source, just look for "/Items/Weapons/MeteorWeapons.cs" and scroll down to "MeteorBow"
JamesTripleQ 17 Jan @ 4:03pm 
Heya, I'm trying to make a Stormbow like weapon and I notice your Space Bow is basically just that but weaker. Is there a way I can check out how that works?

Also yes, I do realize the irony of asking someone named "Storm" with help for a stormbow.
TheStorm  [author] 15 Jan @ 6:44am 
Yeah that works :steamthumbsup:
Stardust 14 Jan @ 11:04pm 
Petition to rename the cumbersome 'Heavy Horseshoe Rocket Boots' to 'Longfall Boots' as a Portal reference :p2cube:
Hyperdino 9 Nov, 2024 @ 1:23pm 
Great Mod! My only gripe is that the Eye Rifle could've been the R-eye-fle.
TheStorm  [author] 1 Nov, 2024 @ 7:49am 
Should be no conflicts, some content may be over shadowed by Calamity but other than that it should be fine.
Mister Sanguis 1 Nov, 2024 @ 7:17am 
@TheStorm may I ask you if this mod is fully compatible with calamity + its addons like Infernum and etc?
TheStorm  [author] 27 Oct, 2024 @ 5:50pm 
@Minty they should use the projectile reflection sound, maybe something messed up the sound ID orders.
TheStorm  [author] 27 Oct, 2024 @ 3:58pm 
Basically you need to translate everything in the En-US.hjson file, contact me on the discord server for more info.
Star 27 Oct, 2024 @ 2:48pm 
i launched the game and now the heavy boots and their counterparts make a fart sfx when you jump with them
i cannot for the life of me find what caused this no config changes and no new mods
it is so annoying, does anyone have any ideas on how to stop this?
•••Slimerain••• 27 Oct, 2024 @ 1:27pm 
btw if u need help translate to russian im down
TheStorm  [author] 26 Oct, 2024 @ 2:48pm 
Vengeance sounds cooler though :) but I'll fix it
•••Slimerain••• 26 Oct, 2024 @ 11:57am 
there is mistake in the description.(puts on my nerdy glasses) Instead of "Vengeance" its "Revegeance"(i actually dont know how to spell).
TheStorm  [author] 25 Oct, 2024 @ 2:21pm 
Oops I accidentally left some debug text in the mod, better remove that next update.
DreamBeast 25 Oct, 2024 @ 9:08am 
I started receiving "The test = 0.xxx" messages in chat while playing on a server, and "Chat Source" mod indicates that source of these messages is this mod.
Local config option "Disable certain chat messages" doesn't seem to affect them. Also, I noticed that they are appearing with "Ancient Scarab" accessory equiped.
Could it possibly be related to recent update?
TheStorm  [author] 22 Oct, 2024 @ 10:30am 
Next update I can make it so the Warrior's Trophy and other similar accessories dusts are hidden if the accessory is hidden, but as for Ancient Scarab the dust is an indication of the radius
Star 22 Oct, 2024 @ 5:16am 
any chance theres going to be a setting to reduce the particles from accessories? really like ones like the ancient scarab and warriors trophy but the particle spam can get kinda annoying to look at after a while
bighelms8 30 Sep, 2024 @ 4:52pm 
Great mod, Works well with all major content mods.
SpecyJ 12 Sep, 2024 @ 8:17am 
Thanks Storm. The Chonky Dummy is working perfectly for testing projectiles. It makes me wonder if there can be a "gaming" dummy to test multiplayer damage.
Deinden umbrigues hostility 5 Sep, 2024 @ 11:39am 
Please contact your Chinese translator, I did not find the QQ group mentioned in the introduction
TheStorm  [author] 19 Aug, 2024 @ 12:17pm 
For some reason if I have Stars above enabled pressing single player on the title screen causes a crash, even with all other mods disabled, mine included
Voidstar672 19 Aug, 2024 @ 11:15am 
Calamity, Fargo's Souls and Mutant, and The Stars Above, along with a few small QoL mods like Better Zoom and No Tombstones.
TheStorm  [author] 16 Aug, 2024 @ 2:52am 
Well that's probably the weirdest thing I've heard happen. If I had to guess mod conflicts are the issue, what mods do you have installed? (Also it might be better to help if you join the Discord)
Voidstar672 15 Aug, 2024 @ 7:39pm 
This mod has given me 2 problems that persist even after disabling or uninstalling the mod:
1. All enemy hit sounds have been replaced with the super pain dummy's hit sound.
2. The dirt blocks in my worlds glow like a light hack and a grid line is visible around everything. It's black in the ground, red around trees, and purple around background decoration items like statues.
TheStorm  [author] 9 Aug, 2024 @ 10:43am 
Ok the issue should be fix now, that mod causes issues whenever a projectile doesn't have its source set, so even summoning projectiles via cheatsheat/dragonlen causes isues.
TheStorm  [author] 4 Aug, 2024 @ 5:14am 
Someone said that Celeryman's More Pets was causing it. Again I have no idea how, unless the mod somehow ignores the bool to only spawn one, I'll see if I can recreate the effect and see what I can do about it.
Carlos 4 Aug, 2024 @ 4:08am 
Now that you mention it, you are RIGHT. I checked the wiki for this item and saw that it's only a single small projectile orbiting you. But I'm my game it's like a FULL CIRCLE of thick fiery projectiles, like you said it summons every frame, I wish I could send a video to show it.

So yes it must be a mod conflict, do you know which mod would cause this to happen?
TheStorm  [author] 4 Aug, 2024 @ 3:50am 
Strange, all it is is a single projectile that orbits you with some dust particles (and no where near enough to cause any lag) I do know that there is sometimes a mod conflict which can cause accessories that are meant to summon a single projectile will instead summon one every frame for some odd reason, is that what's happening?
Carlos 3 Aug, 2024 @ 6:12pm 
Hey, the Celestial Barrier item DESTROYS my FPS, like HALVES my fps with it's special visual effects. Even if I hide the accessory visual, it for some reason still renders the visual effect even while you can't see it, therefore destroying my fps.
I can't use this accessory until you can somehow fix it the visual effect still rendering even if you hide it.
Thanks, this mod is really good otherwise.
TheStorm  [author] 28 Jul, 2024 @ 8:30am 
Good idea, gonna add that next minor update.
SpecyJ 28 Jul, 2024 @ 7:45am 
I think there needs to be a pain dummy that reflects projectiles so people can test which shots will bounce back at them and which ones won't.
Jake 24 Jul, 2024 @ 4:42pm 
yeah the iitemdroprulecondition one. technically, its not harming anything. however itemloot can only be obtained from items that you right click on to loot like treasure bags and crates. the current version assigns this loot to every item in the game. now you cant right click a pickaxe to loot the mech item drop but mods that show loot drops will pick up every item as having loot.
TheStorm  [author] 24 Jul, 2024 @ 4:31pm 
The IItemDropRuleCondition? Back when they were first made I guess I never fully understood them, and I never noticed any issues with it, but I've gone over the code and removed some redundant stuff from it.
Jake 24 Jul, 2024 @ 1:42pm 
i believe you accidentally added the loot "mechitemdrop" to every item in the game
Wulfrum 30 Jun, 2024 @ 4:52pm 
Typo in global configurations, Boss weather changing, changing is spelt "chaing" lol
TheStorm  [author] 17 Jun, 2024 @ 4:00pm 
It should, if not having the item makes the witch doctor "sell" them for free
amuhz001 17 Jun, 2024 @ 2:22pm 
hello, i've found out that the flaming seed launcher don't allow us to collect seeds by cutting grass when in inventory. i'm trying this mod and since i didn't found the blowpipe, i couldn't test it... ^^;;;
Scarlet Temple 12 Jun, 2024 @ 2:07pm 
do u need moosik?
Roboglitch 7 Jun, 2024 @ 5:01am 
@Ferry i'm more than sure the chlorophyte spore staff had its dps overblown due to a conflict with jungle bosses rework, as that mod changes the vanilla spore projectile to have it ignore iframes. the same thing happens with secrets of the shadows' spore bombs
Ferry 19 May, 2024 @ 1:39pm 
Here to confirm that the update did fix the weapon, now it does around 2k to 3k DPS, more appropiate I think!
TheStorm  [author] 19 May, 2024 @ 6:58am 
I'll look into that weapon soon, probably shouldn't have made it use vanilla spore projectiles
Ferry 18 May, 2024 @ 6:24pm 
I dunno if maybe its something in my modlist, but the Chlorophyte spore staff does around 60k Damage Per Second, it is just game breaking!