tModLoader

tModLoader

风暴的附加模组
252 条留言
TheStorm  [作者] 3 月 4 日 下午 3:20 
I assume you're using the Chinese localisation, which is unfortunately out of date. The accessory got a rework at some point and I haven't had contact with the localiser.
每天都放菜菜假 3 月 4 日 下午 2:26 
In my actual playthrough, the accessory: Magnet Skull Flower didn't work as intended, it only played the role of the Mana Flower (and possibly has the Celestial Magnet ), but the increase in the mana cap and the cessation of mana in the Mana Disease state in the text were invalid, and the Spectral Skull in its crafting path also did not work at all.I don't know if I'm the only one in this situation
TheStorm  [作者] 3 月 3 日 下午 2:51 
Yeah that's probably one of the better mods to pair it with, well it works with any mod really.
Omega Battle 3 月 3 日 上午 12:39 
is this a good mod to pair with thormium for a vanila plus pack?
chango payaso 2 月 27 日 下午 9:59 
this mod is so peak i just finished beating the overloaded scandrone. that and ancient husk are such good bosses, such good music, such fun loot. such fun weapons love the nine lives the equinox amazing mod
TheStorm  [作者] 2 月 9 日 下午 6:40 
The mod makes no changes to any vanilla enemy except for derplings. Also for the # code it's most likely the hex colour code (the mod name does use #22DD97 as its colour)
TheStorm  [作者] 2 月 9 日 下午 4:01 
Doesn't occur for me, sounds like something else must be causing it.
TheStorm  [作者] 2 月 5 日 下午 12:56 
I haven't been in contact with the Chinese Localiser for a while, any items added since then have not received a translation.
账号已注销 2 月 5 日 上午 4:31 
部分武器和饰品没有汉化
bzzybear 1 月 22 日 上午 1:12 
ah makes sense, it was def the phase transition then but it couldve been conflicting mods if you've already fixed it
TheStorm  [作者] 1 月 22 日 上午 12:32 
Each phase change it becomes immune to damage for a few seconds, my guess is that it simply didn't become vulnerable again, I've seen that bug happen on multiplayer sometimes and I assumed I fixed it, tmod multiplayer is a pain.
bzzybear 1 月 22 日 上午 12:04 
no he starts with around 800k hp for me and my gf, we were playing in mastermode but i would enable and disable eternity mode for the drops from fargos so that couldve messed with how the boss is supposed to work health wise, we've fought him before on multiplayer only thing different now was i enabled eternity mode which enabled masochist mode or something so that couldve broken it at some point, not too big of a deal we just skipped it bc we've done it before
TheStorm  [作者] 1 月 22 日 上午 12:01 
Did you mean 60K? In that phase it summons 4 crystals that orbit it which need to be defeated, if they didn't spawn for some reason then it should just move onto the next phase. Are you on multiplayer? That tends to break things.
bzzybear 1 月 21 日 下午 8:36 
painbringer is completely broken, cant even do damage to him after getting him to 600k health only way he takes damage is if a player takes damage. not sure whats going on
TheStorm  [作者] 1 月 18 日 下午 1:46 
I just found the code online somewhere :lunar2019piginablanket: But it does seem to be from the source code based on the names of the variables
JamesTripleQ 1 月 18 日 上午 11:07 
is the implementation the same as the stormbow or is it a rough adaptation with the same effect?
JamesTripleQ 1 月 18 日 上午 11:05 
tysm
TheStorm  [作者] 1 月 18 日 上午 12:45 
A link to the github repo can be found on the wiki homepage, the entire mod is open source, just look for "/Items/Weapons/MeteorWeapons.cs" and scroll down to "MeteorBow"
JamesTripleQ 1 月 18 日 上午 12:03 
Heya, I'm trying to make a Stormbow like weapon and I notice your Space Bow is basically just that but weaker. Is there a way I can check out how that works?

Also yes, I do realize the irony of asking someone named "Storm" with help for a stormbow.
TheStorm  [作者] 1 月 15 日 下午 2:44 
Yeah that works :steamthumbsup:
Stardust 1 月 15 日 上午 7:04 
Petition to rename the cumbersome 'Heavy Horseshoe Rocket Boots' to 'Longfall Boots' as a Portal reference :p2cube:
Hyperdino 2024 年 11 月 9 日 下午 9:23 
Great Mod! My only gripe is that the Eye Rifle could've been the R-eye-fle.
TheStorm  [作者] 2024 年 11 月 1 日 下午 2:49 
Should be no conflicts, some content may be over shadowed by Calamity but other than that it should be fine.
Mister Sanguis 2024 年 11 月 1 日 下午 2:17 
@TheStorm may I ask you if this mod is fully compatible with calamity + its addons like Infernum and etc?
TheStorm  [作者] 2024 年 10 月 28 日 上午 12:50 
@Minty they should use the projectile reflection sound, maybe something messed up the sound ID orders.
TheStorm  [作者] 2024 年 10 月 27 日 下午 10:58 
Basically you need to translate everything in the En-US.hjson file, contact me on the discord server for more info.
Star 2024 年 10 月 27 日 下午 9:48 
i launched the game and now the heavy boots and their counterparts make a fart sfx when you jump with them
i cannot for the life of me find what caused this no config changes and no new mods
it is so annoying, does anyone have any ideas on how to stop this?
•••Slimerain••• 2024 年 10 月 27 日 下午 8:27 
btw if u need help translate to russian im down
TheStorm  [作者] 2024 年 10 月 26 日 下午 10:48 
Vengeance sounds cooler though :) but I'll fix it
•••Slimerain••• 2024 年 10 月 26 日 下午 7:57 
there is mistake in the description.(puts on my nerdy glasses) Instead of "Vengeance" its "Revegeance"(i actually dont know how to spell).
TheStorm  [作者] 2024 年 10 月 25 日 下午 10:21 
Oops I accidentally left some debug text in the mod, better remove that next update.
DreamBeast 2024 年 10 月 25 日 下午 5:08 
I started receiving "The test = 0.xxx" messages in chat while playing on a server, and "Chat Source" mod indicates that source of these messages is this mod.
Local config option "Disable certain chat messages" doesn't seem to affect them. Also, I noticed that they are appearing with "Ancient Scarab" accessory equiped.
Could it possibly be related to recent update?
TheStorm  [作者] 2024 年 10 月 22 日 下午 6:30 
Next update I can make it so the Warrior's Trophy and other similar accessories dusts are hidden if the accessory is hidden, but as for Ancient Scarab the dust is an indication of the radius
Star 2024 年 10 月 22 日 下午 1:16 
any chance theres going to be a setting to reduce the particles from accessories? really like ones like the ancient scarab and warriors trophy but the particle spam can get kinda annoying to look at after a while
bighelms8 2024 年 10 月 1 日 上午 12:52 
Great mod, Works well with all major content mods.
SpecyJ 2024 年 9 月 12 日 下午 4:17 
Thanks Storm. The Chonky Dummy is working perfectly for testing projectiles. It makes me wonder if there can be a "gaming" dummy to test multiplayer damage.
Deinden umbrigues hostility 2024 年 9 月 5 日 下午 7:39 
Please contact your Chinese translator, I did not find the QQ group mentioned in the introduction
TheStorm  [作者] 2024 年 8 月 19 日 下午 8:17 
For some reason if I have Stars above enabled pressing single player on the title screen causes a crash, even with all other mods disabled, mine included
Voidstar672 2024 年 8 月 19 日 下午 7:15 
Calamity, Fargo's Souls and Mutant, and The Stars Above, along with a few small QoL mods like Better Zoom and No Tombstones.
TheStorm  [作者] 2024 年 8 月 16 日 上午 10:52 
Well that's probably the weirdest thing I've heard happen. If I had to guess mod conflicts are the issue, what mods do you have installed? (Also it might be better to help if you join the Discord)
Voidstar672 2024 年 8 月 16 日 上午 3:39 
This mod has given me 2 problems that persist even after disabling or uninstalling the mod:
1. All enemy hit sounds have been replaced with the super pain dummy's hit sound.
2. The dirt blocks in my worlds glow like a light hack and a grid line is visible around everything. It's black in the ground, red around trees, and purple around background decoration items like statues.
TheStorm  [作者] 2024 年 8 月 9 日 下午 6:43 
Ok the issue should be fix now, that mod causes issues whenever a projectile doesn't have its source set, so even summoning projectiles via cheatsheat/dragonlen causes isues.
TheStorm  [作者] 2024 年 8 月 4 日 下午 1:14 
Someone said that Celeryman's More Pets was causing it. Again I have no idea how, unless the mod somehow ignores the bool to only spawn one, I'll see if I can recreate the effect and see what I can do about it.
Carlos 2024 年 8 月 4 日 下午 12:08 
Now that you mention it, you are RIGHT. I checked the wiki for this item and saw that it's only a single small projectile orbiting you. But I'm my game it's like a FULL CIRCLE of thick fiery projectiles, like you said it summons every frame, I wish I could send a video to show it.

So yes it must be a mod conflict, do you know which mod would cause this to happen?
TheStorm  [作者] 2024 年 8 月 4 日 上午 11:50 
Strange, all it is is a single projectile that orbits you with some dust particles (and no where near enough to cause any lag) I do know that there is sometimes a mod conflict which can cause accessories that are meant to summon a single projectile will instead summon one every frame for some odd reason, is that what's happening?
Carlos 2024 年 8 月 4 日 上午 2:12 
Hey, the Celestial Barrier item DESTROYS my FPS, like HALVES my fps with it's special visual effects. Even if I hide the accessory visual, it for some reason still renders the visual effect even while you can't see it, therefore destroying my fps.
I can't use this accessory until you can somehow fix it the visual effect still rendering even if you hide it.
Thanks, this mod is really good otherwise.
TheStorm  [作者] 2024 年 7 月 28 日 下午 4:30 
Good idea, gonna add that next minor update.
SpecyJ 2024 年 7 月 28 日 下午 3:45 
I think there needs to be a pain dummy that reflects projectiles so people can test which shots will bounce back at them and which ones won't.
Jake 2024 年 7 月 25 日 上午 12:42 
yeah the iitemdroprulecondition one. technically, its not harming anything. however itemloot can only be obtained from items that you right click on to loot like treasure bags and crates. the current version assigns this loot to every item in the game. now you cant right click a pickaxe to loot the mech item drop but mods that show loot drops will pick up every item as having loot.
TheStorm  [作者] 2024 年 7 月 25 日 上午 12:31 
The IItemDropRuleCondition? Back when they were first made I guess I never fully understood them, and I never noticed any issues with it, but I've gone over the code and removed some redundant stuff from it.