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tModLoader

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Storm's Additions Mod
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
81.845 MB
8 Feb, 2022 @ 11:07am
20 Jan @ 8:53am
157 Change Notes ( view )

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Storm's Additions Mod

Description

Storm's Additions Mod (Formerly Storm Diver’s Additions Mod) is a mod that adds a range of new unique content to the game, with a total of over 400 items. It has content for every stage of the game, from early game to a small amount of Post-Moon Lord content, and it also fills out some vanilla item sets with new items. This mod will receive occasional updates.

This mod includes:
  • Over 100 new unique weapons across all classes, including some minions and sentries
  • Over 40 new accessories, including new expert exclusive ones and some tinkers with vanilla accessories
  • 15 new armour sets with unique set bonuses, some use a dedicated hotkey, make sure to set it in the controls (defaults to V)
  • 27 new enemies across the game, with banners and bestiary entries
  • 3 new bosses, one late pre hardmode, one tiered around Plantera, with a config to fight it in its place, and a post Moon Lord one
    - The Health and damage of them increases if Calamity's Revengeance or Death Mode is enabled
    - All have their own music, with Music Display Support
  • New Ammo, tools, potions, vanity items, and pets
  • The Cultist drops his treasure bag with some new items
  • A new member for the Frost Legion
  • Full Wikithis support
  • 27 new Achievements available via the Achievement Mod

Quality of Life features:
  • New recipes and drops for certain uncraftable vanilla items, including the Rod of Discord, Snow and Gladiator armour, Chum caster, and even the Slime Staff
  • Most NPCs sell their dropped weapon
  • A special Post Moon Lord miniboss that drops Lunar fragments and Luminite
  • An item that can remove the shields from the pillars
  • Generates additional Granite, Marble, and Mushroom chests in their respective biomes
  • A Super Pain Dummy with multiple variants - this is now available as its own mod

Links
Join the Discord server here[discord.gg]
Check out the Mod wiki here[terrariamods.wiki.gg]

Credits
Creator, coder, and main spriter: TheStorm
Spriter and playtester: Lynxical
Boss Music by: MicelTheGuy
Some additional sprites by: Charley#0571
Chinese Localisation by: by jianjingqiao201314(简境巧)

Also try out Storm's Tweaks Mod, makes a few small configurable changes to Terraria that may be useful.
Originally posted by tModLoader StormDiversMod:
Developed By TheStorm
Popular Discussions View All (2)
4
18 Jan, 2023 @ 11:21am
Getting error after installing Thromium & Final Fantasy Mod into my mod pack. dunno what exactly is the problem here is the error.
Kristijan1001 - The Ancient One
3
11 Mar, 2023 @ 1:19pm
Migrate the wiki to wiki.gg
ilija04
243 Comments
bzzybear 21 Jan @ 5:12pm 
ah makes sense, it was def the phase transition then but it couldve been conflicting mods if you've already fixed it
TheStorm  [author] 21 Jan @ 4:32pm 
Each phase change it becomes immune to damage for a few seconds, my guess is that it simply didn't become vulnerable again, I've seen that bug happen on multiplayer sometimes and I assumed I fixed it, tmod multiplayer is a pain.
bzzybear 21 Jan @ 4:04pm 
no he starts with around 800k hp for me and my gf, we were playing in mastermode but i would enable and disable eternity mode for the drops from fargos so that couldve messed with how the boss is supposed to work health wise, we've fought him before on multiplayer only thing different now was i enabled eternity mode which enabled masochist mode or something so that couldve broken it at some point, not too big of a deal we just skipped it bc we've done it before
TheStorm  [author] 21 Jan @ 4:01pm 
Did you mean 60K? In that phase it summons 4 crystals that orbit it which need to be defeated, if they didn't spawn for some reason then it should just move onto the next phase. Are you on multiplayer? That tends to break things.
bzzybear 21 Jan @ 12:36pm 
painbringer is completely broken, cant even do damage to him after getting him to 600k health only way he takes damage is if a player takes damage. not sure whats going on
TheStorm  [author] 18 Jan @ 5:46am 
I just found the code online somewhere :lunar2019piginablanket: But it does seem to be from the source code based on the names of the variables
JamesTripleQ 18 Jan @ 3:07am 
is the implementation the same as the stormbow or is it a rough adaptation with the same effect?
JamesTripleQ 18 Jan @ 3:05am 
tysm
TheStorm  [author] 17 Jan @ 4:45pm 
A link to the github repo can be found on the wiki homepage, the entire mod is open source, just look for "/Items/Weapons/MeteorWeapons.cs" and scroll down to "MeteorBow"
JamesTripleQ 17 Jan @ 4:03pm 
Heya, I'm trying to make a Stormbow like weapon and I notice your Space Bow is basically just that but weaker. Is there a way I can check out how that works?

Also yes, I do realize the irony of asking someone named "Storm" with help for a stormbow.