RimWorld
RimCuisine 2 Core (Continued)
189 bình luận
Mlie  [tác giả] 2 Thg10 @ 10:01pm 
@BoxingBud I guess you can remove anything unwanted with the cherry picker mod.
BoxingBud 2 Thg10 @ 6:33pm 
(one of my favorite mods otherwise)
BoxingBud 2 Thg10 @ 6:32pm 
Is there a way to have this mod but without wheat grains? they just...get everywhere once you have some, they'll go right away to storage that was immediately built if you don't intercept it befor hand and if there's no other storage they stay there, colonists have built around them and not cut them down so I have do break down the area built around (including ship blueprints) them. If there was a way to use the game's own wheat system wouldn't it clutter less?
Mlie  [tác giả] 29 Thg09 @ 6:19am 
@king potato No idea, I dont really use the VE stuff
king potato 29 Thg09 @ 5:29am 
this is compadible with the vanila expanded mods?
Spunky McGoo™ 24 Thg07 @ 3:29am 
The categorized stockpile view is showing double the amount of rice that i actually have, since it's in both the global vegetable category and the raw grains category
greatorder 13 Thg07 @ 11:56am 
Huh, must have been then.

I would like that as an option, for some reason they seem to come to the near exclusion of any other traders.
Mlie  [tác giả] 13 Thg07 @ 9:38am 
@greatorder There are no changes to the mod so that may have been another mod
greatorder 13 Thg07 @ 9:30am 
Is there a way to disable agricultural traders? I could have sworn 1.5 had a mod option setting for it, but there's nothing in my mod settings for RC2 in general.
Crustypeanut 9 Thg05 @ 5:29pm 
Original mod author here - You're doing great work Mlie, thanks for keeping the mod alive while I can't!

@мєкση - Cabbages grow really fast but have a really poor nutrition/day yield. I have a spreadsheet and they're actually THE worst food to grow unless you need something fast. They have the lowest nutrition/day of any other crop on normal soil.

Though I haven't tested it if there are bonus yields from high skill or lower difficulty. Anyways I did a lot of balancing via spreadsheets to make sure nothing was OP.
Mlie  [tác giả] 21 Thg04 @ 8:53pm 
@Proxy No idea, perhaps they have support for modded resources but you should probably ask on their page
Proxy 21 Thg04 @ 11:27am 
Does it work with the Classical's meat drying rack? and salted meat

Salted meat mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2233817757
Eyeless Deceiver 24 Thg12, 2024 @ 11:49am 
@NoOne_Reaven, and MLie, Vanilla Expanded Plants has a part in the description that specifically mentions the mod adapts to RimCuisine 2 being active or not. It filters out certain things, changing names etc depending on the presence of the mod. https://steamproxy.net/sharedfiles/filedetails/?id=2134308522&searchtext=vanilla+farming
Mlie  [tác giả] 18 Thg11, 2024 @ 12:42pm 
@AwsomePieMan Updated the required mod
AwsomePieMan 18 Thg11, 2024 @ 12:36pm 
is it normal that the [SYR] Prossesor Framework is only in 1.4 and not in 1.5?
Mekon 19 Thg10, 2024 @ 4:04pm 
Cabbages grow ridiculously fast and are completely unbalanced with the other crops. I had a look and cabbage <growDays> is 0.8, whereas onions which should grow quicker are 2.3 grow days. I changed it myself to 2.5 which seems about right.

Thanks continuing the great work you do!
Mlie  [tác giả] 13 Thg10, 2024 @ 9:57pm 
@NoOne_ReaVen No idea, I havent really used the VE stuff
NoOne_ReaVen 13 Thg10, 2024 @ 8:39pm 
Is it safe to use with Vanilla Expanded Cooking/Farmin Modules? Or are the redundant?
Mlie  [tác giả] 11 Thg10, 2024 @ 12:20pm 
@greatorder Please see the Reporting Issues section described above
greatorder 11 Thg10, 2024 @ 12:18pm 
I seem to be running into a weird thing where toxipotatoes refuse to be used in thin pottage, even though I've enabled it as the only option in the recipe. I even tried enabling every other ingredient, but my pawns refuse to use them at all in the recipe.

It could be a mod conflict but I can't think what mod would cause that.
CMaia 25 Thg08, 2024 @ 11:44am 
https://steamproxy.net/sharedfiles/filedetails/?id=3210544395 someone updated it to 1.5 and kept the original ID, so you can still use any mod who uses Processor Framework as usual, just need to unsub from the old one to not confuse Rimworld
greatorder 7 Thg08, 2024 @ 6:09am 
Yeah, that's worked, thanks. Shouldn't be coming back to annoy you about random minor things now.
Mlie  [tác giả] 7 Thg08, 2024 @ 4:46am 
@greatorder Sure, should be fixed now
greatorder 6 Thg08, 2024 @ 12:06pm 
Fair enough.

And because I'm not harassing you enough about this, could you make it so that you can double click the plants this mod adds to select all on screen, like you can with vanilla berry bushes?
Mlie  [tác giả] 3 Thg08, 2024 @ 11:02pm 
@greatorder Probably not, Ive seen this for other textures as well. Not sure what can be done about it.
greatorder 3 Thg08, 2024 @ 3:55pm 
Hmm, should I shoot them the image too then?
Mlie  [tác giả] 3 Thg08, 2024 @ 1:00pm 
@greatorder Might be due to it being a Processor Framework building, it adds an overlay.
greatorder 3 Thg08, 2024 @ 12:42pm 
Found a minor visual bug, pickling barrels sometimes have a line above them if the camera's in the right spot.
Mlie  [tác giả] 2 Thg08, 2024 @ 2:08pm 
Not that im aware of.
greatorder 2 Thg08, 2024 @ 1:32pm 
Does this not have compatibility ReGrowth's custom biomes? Not getting anything aside from the universally-allowed crops in the grassland biome.
Mlie  [tác giả] 18 Thg06, 2024 @ 1:18pm 
Barley can be processed for alcohol in the Bottling and Booze Expansion.
https://steamproxy.net/sharedfiles/filedetails/?id=2069596932
Without that you can only make flour from it.
Nevloz 15 Thg06, 2024 @ 12:08am 
Second what Jar said. I have fermenting barrels and a brewery but all thats listed is hops. If barley is unable to be used in the production of beer "The prime ingredient in the brewing of beer" should be removed from barley's description.
II JAR II 16 Thg05, 2024 @ 2:21pm 
how do you process barley for fermenting?
j.falvo181 17 Thg04, 2024 @ 10:42am 
Thanks, Mile!! Thanks for the updates!
Mlie  [tác giả] 16 Thg04, 2024 @ 10:10pm 
@5150 I do not control what RimPy does
5150 16 Thg04, 2024 @ 7:37pm 
I've solved it. I searched it and the Rimpy database is old, so I subscribed to the Rimpy Mod Manager database separately on the steam and it's been solved
5150 16 Thg04, 2024 @ 5:06pm 
Hello, a dependency warning message appears in rimpy. Will it affect my ability to play the game? I'm using a translator, so the sentences may be awkward. Sorry
西伯利亚的风 14 Thg04, 2024 @ 6:57am 
@Mlie Thank you
Mlie  [tác giả] 12 Thg04, 2024 @ 11:18pm 
@西伯利亚的风 I dont know yet, I am still updating mods with official dependencies. Ill check this out when I get to it
Mlie  [tác giả] 12 Thg04, 2024 @ 6:25am 
@⎛⎝ AlilSneezyPanda ⎠⎞ It will be, as long as the prereq is updated
⎛⎝ AlilSneezyPanda ⎠⎞ 12 Thg04, 2024 @ 6:22am 
Hey, just throwing out my appreciation and hopefulness that cuisine will reach 1.5
Mlie  [tác giả] 4 Thg02, 2024 @ 10:09pm 
@mosch6 Please see the Reporting Issues section described above
mosch6 (AUT) 4 Thg02, 2024 @ 6:57pm 
Hello, I have an interesting bug: When I cut down a fruit tree (like an apple or a peach), random food (meat) or beer drops.
What happens there?
KiTarn 1 Thg10, 2023 @ 12:46pm 
Thanks can drop the extract all plants mod then. :steamthumbsup:
Mlie  [tác giả] 28 Thg09, 2023 @ 10:40am 
@KiTarn Should be fixed now
KiTarn 28 Thg09, 2023 @ 7:46am 
What needs to be added to the trees to allow them to be replanted like core trees and VE trees?
Autumm 28 Thg07, 2023 @ 11:45pm 
Oooh I didn't know coca trees were biome restricted, could've sworn they weren't
Mlie  [tác giả] 28 Thg07, 2023 @ 10:09pm 
@P. Ennis Johnson This mods added crops have biome restrictions. If you do not want that, please use the all biomes patch:
https://steamproxy.net/sharedfiles/filedetails/?id=2069602730