RimWorld
RimCuisine 2 Core (Continued)
189 件のコメント
Mlie  [作成者] 10月2日 22時01分 
@BoxingBud I guess you can remove anything unwanted with the cherry picker mod.
BoxingBud 10月2日 18時33分 
(one of my favorite mods otherwise)
BoxingBud 10月2日 18時32分 
Is there a way to have this mod but without wheat grains? they just...get everywhere once you have some, they'll go right away to storage that was immediately built if you don't intercept it befor hand and if there's no other storage they stay there, colonists have built around them and not cut them down so I have do break down the area built around (including ship blueprints) them. If there was a way to use the game's own wheat system wouldn't it clutter less?
Mlie  [作成者] 9月29日 6時19分 
@king potato No idea, I dont really use the VE stuff
king potato 9月29日 5時29分 
this is compadible with the vanila expanded mods?
Spunky McGoo™ 7月24日 3時29分 
The categorized stockpile view is showing double the amount of rice that i actually have, since it's in both the global vegetable category and the raw grains category
greatorder 7月13日 11時56分 
Huh, must have been then.

I would like that as an option, for some reason they seem to come to the near exclusion of any other traders.
Mlie  [作成者] 7月13日 9時38分 
@greatorder There are no changes to the mod so that may have been another mod
greatorder 7月13日 9時30分 
Is there a way to disable agricultural traders? I could have sworn 1.5 had a mod option setting for it, but there's nothing in my mod settings for RC2 in general.
Crustypeanut 5月9日 17時29分 
Original mod author here - You're doing great work Mlie, thanks for keeping the mod alive while I can't!

@мєкση - Cabbages grow really fast but have a really poor nutrition/day yield. I have a spreadsheet and they're actually THE worst food to grow unless you need something fast. They have the lowest nutrition/day of any other crop on normal soil.

Though I haven't tested it if there are bonus yields from high skill or lower difficulty. Anyways I did a lot of balancing via spreadsheets to make sure nothing was OP.
Mlie  [作成者] 4月21日 20時53分 
@Proxy No idea, perhaps they have support for modded resources but you should probably ask on their page
Proxy 4月21日 11時27分 
Does it work with the Classical's meat drying rack? and salted meat

Salted meat mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2233817757
Eyeless Deceiver 2024年12月24日 11時49分 
@NoOne_Reaven, and MLie, Vanilla Expanded Plants has a part in the description that specifically mentions the mod adapts to RimCuisine 2 being active or not. It filters out certain things, changing names etc depending on the presence of the mod. https://steamproxy.net/sharedfiles/filedetails/?id=2134308522&searchtext=vanilla+farming
Mlie  [作成者] 2024年11月18日 12時42分 
@AwsomePieMan Updated the required mod
AwsomePieMan 2024年11月18日 12時36分 
is it normal that the [SYR] Prossesor Framework is only in 1.4 and not in 1.5?
Mekon 2024年10月19日 16時04分 
Cabbages grow ridiculously fast and are completely unbalanced with the other crops. I had a look and cabbage <growDays> is 0.8, whereas onions which should grow quicker are 2.3 grow days. I changed it myself to 2.5 which seems about right.

Thanks continuing the great work you do!
Mlie  [作成者] 2024年10月13日 21時57分 
@NoOne_ReaVen No idea, I havent really used the VE stuff
NoOne_ReaVen 2024年10月13日 20時39分 
Is it safe to use with Vanilla Expanded Cooking/Farmin Modules? Or are the redundant?
Mlie  [作成者] 2024年10月11日 12時20分 
@greatorder Please see the Reporting Issues section described above
greatorder 2024年10月11日 12時18分 
I seem to be running into a weird thing where toxipotatoes refuse to be used in thin pottage, even though I've enabled it as the only option in the recipe. I even tried enabling every other ingredient, but my pawns refuse to use them at all in the recipe.

It could be a mod conflict but I can't think what mod would cause that.
CMaia 2024年8月25日 11時44分 
https://steamproxy.net/sharedfiles/filedetails/?id=3210544395 someone updated it to 1.5 and kept the original ID, so you can still use any mod who uses Processor Framework as usual, just need to unsub from the old one to not confuse Rimworld
greatorder 2024年8月7日 6時09分 
Yeah, that's worked, thanks. Shouldn't be coming back to annoy you about random minor things now.
Mlie  [作成者] 2024年8月7日 4時46分 
@greatorder Sure, should be fixed now
greatorder 2024年8月6日 12時06分 
Fair enough.

And because I'm not harassing you enough about this, could you make it so that you can double click the plants this mod adds to select all on screen, like you can with vanilla berry bushes?
Mlie  [作成者] 2024年8月3日 23時02分 
@greatorder Probably not, Ive seen this for other textures as well. Not sure what can be done about it.
greatorder 2024年8月3日 15時55分 
Hmm, should I shoot them the image too then?
Mlie  [作成者] 2024年8月3日 13時00分 
@greatorder Might be due to it being a Processor Framework building, it adds an overlay.
greatorder 2024年8月3日 12時42分 
Found a minor visual bug, pickling barrels sometimes have a line above them if the camera's in the right spot.
Mlie  [作成者] 2024年8月2日 14時08分 
Not that im aware of.
greatorder 2024年8月2日 13時32分 
Does this not have compatibility ReGrowth's custom biomes? Not getting anything aside from the universally-allowed crops in the grassland biome.
Mlie  [作成者] 2024年6月18日 13時18分 
Barley can be processed for alcohol in the Bottling and Booze Expansion.
https://steamproxy.net/sharedfiles/filedetails/?id=2069596932
Without that you can only make flour from it.
Nevloz 2024年6月15日 0時08分 
Second what Jar said. I have fermenting barrels and a brewery but all thats listed is hops. If barley is unable to be used in the production of beer "The prime ingredient in the brewing of beer" should be removed from barley's description.
II JAR II 2024年5月16日 14時21分 
how do you process barley for fermenting?
j.falvo181 2024年4月17日 10時42分 
Thanks, Mile!! Thanks for the updates!
Mlie  [作成者] 2024年4月16日 22時10分 
@5150 I do not control what RimPy does
5150 2024年4月16日 19時37分 
I've solved it. I searched it and the Rimpy database is old, so I subscribed to the Rimpy Mod Manager database separately on the steam and it's been solved
5150 2024年4月16日 17時06分 
Hello, a dependency warning message appears in rimpy. Will it affect my ability to play the game? I'm using a translator, so the sentences may be awkward. Sorry
西伯利亚的风 2024年4月14日 6時57分 
@Mlie Thank you
Mlie  [作成者] 2024年4月12日 23時18分 
@西伯利亚的风 I dont know yet, I am still updating mods with official dependencies. Ill check this out when I get to it
Mlie  [作成者] 2024年4月12日 6時25分 
@⎛⎝ AlilSneezyPanda ⎠⎞ It will be, as long as the prereq is updated
⎛⎝ AlilSneezyPanda ⎠⎞ 2024年4月12日 6時22分 
Hey, just throwing out my appreciation and hopefulness that cuisine will reach 1.5
Mlie  [作成者] 2024年2月4日 22時09分 
@mosch6 Please see the Reporting Issues section described above
mosch6 (AUT) 2024年2月4日 18時57分 
Hello, I have an interesting bug: When I cut down a fruit tree (like an apple or a peach), random food (meat) or beer drops.
What happens there?
KiTarn 2023年10月1日 12時46分 
Thanks can drop the extract all plants mod then. :steamthumbsup:
Mlie  [作成者] 2023年9月28日 10時40分 
@KiTarn Should be fixed now
KiTarn 2023年9月28日 7時46分 
What needs to be added to the trees to allow them to be replanted like core trees and VE trees?
Autumm 2023年7月28日 23時45分 
Oooh I didn't know coca trees were biome restricted, could've sworn they weren't
Mlie  [作成者] 2023年7月28日 22時09分 
@P. Ennis Johnson This mods added crops have biome restrictions. If you do not want that, please use the all biomes patch:
https://steamproxy.net/sharedfiles/filedetails/?id=2069602730