RimWorld

RimWorld

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RimCuisine 2: Bottling and Booze Expansion (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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5.061 MB
21 Apr, 2020 @ 1:14pm
16 Apr @ 12:46pm
16 Change Notes ( view )

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RimCuisine 2: Bottling and Booze Expansion (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
838 items
Description

Update of Crustypeanuts mod
https://steamproxy.net/sharedfiles/filedetails/?id=1833592532

- Added a patch that renames the label of Wine if VFE-mod is loaded as it also has a Wine-def.
- The 1.3 mod now uses the Universal Fermenter instead of the previously included Expandable Fermenting
- UF code by Charlotte

- As the Universal Fermenter has been superseded by [SYR] Processor Framework the mod has been updated to use this instead.
- The old UF-patch will still work to not loose any ongoing fermenting progress.
- The old fermenting barrels are removed in 1.3
- Added support for Misc. Bees'n'Honey via The Manual



[dsc.gg]
[github.com]



RimCuisine 2: Bottling and Booze Expansion for 1.0

Welcome to RimCuisine 2: Bottling and Booze! This mod is all about alcohol. Well, also non-alcoholic beverages but who cares about those?! With 19 new alcohol types and a variety of recipes ranging from vodka and tequila, to ale, stout, wine and mead, your pawns are sure to love it!


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New Non-Alcoholic Drinks: Iced Tea, Hot Cocoa, Energy Drinks, Fruit Soda and more! These non-alcoholic beverages are a great addition to your pawn’s recreational room and let them enjoy a number of sugary sweet drinks after a hard day of fending off the rampaging hoards of raiders, insects, and mechanoids.

Fermented Drinks Similar to Beer from the vanilla game, these drinks are first processed at a brewery and then fermented for a number of days in their own casks. Relatively low on alcohol content, they’re also better for drinking - as many of them don’t have a good value-to-weight/time-made ratio. Except wine. Wine sells great.

Distilled Drinks: A new type of alcoholic beverage is the distilled drink! They are generally made by putting raw ingredients such as corn or potatoes in a fermenting barrel then taking the resulting product and distilling it at either an electric or fueled distillery. The resulting product is highly concentrated alcohol that is better for selling than drinking (But don’t let me stop you!). It also happens to be highly flammable.. So watch the fireworks! Some however, are made from distilling other beverages even further!

Electric Brewery: This upgrade to the standard brewery requires power and components, but works faster!

Ambrosia Nectar: A special type of fermented drink, Ambrosia nectar is made from, you guessed it, Ambrosia. After turned into must at a brewery, it is then fermented in specialized casks that can only hold 5 at a time. Fermentation takes a whole year, so don’t let it spoil due to temperature! The finished product is the nectar of the gods. Ambrosia Nectar is completely, utterly, and permanently addictive similarly to Luciferium. Unlike Luciferium, it doesn’t cause them to die if they stop taking it - instead, the withdrawing pawn is permanently in a poor mood and just can’t seem to feel as much joy. Imbibing this drink puts the drinker into a 15-day ‘drunken high’ where they feel similar to being drunk without the bad side effects (No I lied, they can’t really walk straight or work well while drunk) Over this 15-day period the high slowly weakens until it goes away entirely and the pawn suffers from withdrawal effects.

Changes to Vanilla stuff: Regular Wort for Beer now requires barley! It still requires hops, just less of them than it did. Hops are more of an addon than the main ingredient - this always bothered me. Like, you don't make beer out of hops, you just use hops for flavoring and stuff. Sure they go IN beer, but they AREN'T beer, get what I'm saying? eh?
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To-do List:

Work on balance!
Minor art tweaks and fixes.
Bugfixes (hopefully there aren’t any!)
Compatibility patches!
More alcohols?! Maybe!

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Compatibilities:

Same compatibilities as RimCuisine 2! Go read my rant over there! ;)


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Popular Discussions View All (1)
0
2 Sep, 2021 @ 11:25pm
WORK AROUND
Impos!
102 Comments
BoxingBud 9 May @ 8:01am 
I think that the caffeine dependency wants the blue bottle of this mod but that "coffee" doesn't feed the dependency. Neither does VG, weird.
BoxingBud 1 May @ 9:09pm 
Got it! Processor framework! I had the old one.
BoxingBud 1 May @ 8:57pm 
If I were to "ferment" something what would that action entail? It sounds like teddyburton is facing the same problem I am. I know what fermenting means, but nothing is letting me do that in game despite the research. If everything were working properly were would I "ferment" something?
BoxingBud 1 May @ 8:48pm 
I can't make sugarcane wort nor ferment it. I'm not seeing this mod's "Barrel" anywhere just the default one.
Mlie  [author] 3 Dec, 2023 @ 11:15am 
@Teddyburton Ferment raw sugarcane
Teddyburton 3 Dec, 2023 @ 1:53am 
hey uh, i cant find sugarcane wort in the menus in order to make Rum. Any idea on how do you get that?
Mlie  [author] 12 Oct, 2023 @ 10:04pm 
@Black Jesus Yes, that is what the description says
Black Jesus 12 Oct, 2023 @ 6:14pm 
This mod seems to overwrite the recipe for vanilla wort. It now requires barley and hops.
The Dust Lord 19 Jan, 2023 @ 6:51pm 
My fermenting barrels don't offer any buttons when I build them. They seem functionless. Is there a way I can fix this? I have all the Required Items.
Mlie  [author] 11 Jan, 2023 @ 10:17am 
Hopefully fixed the issues with the alcohol