RimWorld
RimCuisine 2 Core (Continued)
댓글 189
Mlie  [작성자] 2025년 10월 2일 오후 10시 01분 
@BoxingBud I guess you can remove anything unwanted with the cherry picker mod.
BoxingBud 2025년 10월 2일 오후 6시 33분 
(one of my favorite mods otherwise)
BoxingBud 2025년 10월 2일 오후 6시 32분 
Is there a way to have this mod but without wheat grains? they just...get everywhere once you have some, they'll go right away to storage that was immediately built if you don't intercept it befor hand and if there's no other storage they stay there, colonists have built around them and not cut them down so I have do break down the area built around (including ship blueprints) them. If there was a way to use the game's own wheat system wouldn't it clutter less?
Mlie  [작성자] 2025년 9월 29일 오전 6시 19분 
@king potato No idea, I dont really use the VE stuff
king potato 2025년 9월 29일 오전 5시 29분 
this is compadible with the vanila expanded mods?
Spunky McGoo™ 2025년 7월 24일 오전 3시 29분 
The categorized stockpile view is showing double the amount of rice that i actually have, since it's in both the global vegetable category and the raw grains category
greatorder 2025년 7월 13일 오전 11시 56분 
Huh, must have been then.

I would like that as an option, for some reason they seem to come to the near exclusion of any other traders.
Mlie  [작성자] 2025년 7월 13일 오전 9시 38분 
@greatorder There are no changes to the mod so that may have been another mod
greatorder 2025년 7월 13일 오전 9시 30분 
Is there a way to disable agricultural traders? I could have sworn 1.5 had a mod option setting for it, but there's nothing in my mod settings for RC2 in general.
Crustypeanut 2025년 5월 9일 오후 5시 29분 
Original mod author here - You're doing great work Mlie, thanks for keeping the mod alive while I can't!

@мєкση - Cabbages grow really fast but have a really poor nutrition/day yield. I have a spreadsheet and they're actually THE worst food to grow unless you need something fast. They have the lowest nutrition/day of any other crop on normal soil.

Though I haven't tested it if there are bonus yields from high skill or lower difficulty. Anyways I did a lot of balancing via spreadsheets to make sure nothing was OP.
Mlie  [작성자] 2025년 4월 21일 오후 8시 53분 
@Proxy No idea, perhaps they have support for modded resources but you should probably ask on their page
Proxy 2025년 4월 21일 오전 11시 27분 
Does it work with the Classical's meat drying rack? and salted meat

Salted meat mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2233817757
Eyeless Deceiver 2024년 12월 24일 오전 11시 49분 
@NoOne_Reaven, and MLie, Vanilla Expanded Plants has a part in the description that specifically mentions the mod adapts to RimCuisine 2 being active or not. It filters out certain things, changing names etc depending on the presence of the mod. https://steamproxy.net/sharedfiles/filedetails/?id=2134308522&searchtext=vanilla+farming
Mlie  [작성자] 2024년 11월 18일 오후 12시 42분 
@AwsomePieMan Updated the required mod
AwsomePieMan 2024년 11월 18일 오후 12시 36분 
is it normal that the [SYR] Prossesor Framework is only in 1.4 and not in 1.5?
Mekon 2024년 10월 19일 오후 4시 04분 
Cabbages grow ridiculously fast and are completely unbalanced with the other crops. I had a look and cabbage <growDays> is 0.8, whereas onions which should grow quicker are 2.3 grow days. I changed it myself to 2.5 which seems about right.

Thanks continuing the great work you do!
Mlie  [작성자] 2024년 10월 13일 오후 9시 57분 
@NoOne_ReaVen No idea, I havent really used the VE stuff
NoOne_ReaVen 2024년 10월 13일 오후 8시 39분 
Is it safe to use with Vanilla Expanded Cooking/Farmin Modules? Or are the redundant?
Mlie  [작성자] 2024년 10월 11일 오후 12시 20분 
@greatorder Please see the Reporting Issues section described above
greatorder 2024년 10월 11일 오후 12시 18분 
I seem to be running into a weird thing where toxipotatoes refuse to be used in thin pottage, even though I've enabled it as the only option in the recipe. I even tried enabling every other ingredient, but my pawns refuse to use them at all in the recipe.

It could be a mod conflict but I can't think what mod would cause that.
CMaia 2024년 8월 25일 오전 11시 44분 
https://steamproxy.net/sharedfiles/filedetails/?id=3210544395 someone updated it to 1.5 and kept the original ID, so you can still use any mod who uses Processor Framework as usual, just need to unsub from the old one to not confuse Rimworld
greatorder 2024년 8월 7일 오전 6시 09분 
Yeah, that's worked, thanks. Shouldn't be coming back to annoy you about random minor things now.
Mlie  [작성자] 2024년 8월 7일 오전 4시 46분 
@greatorder Sure, should be fixed now
greatorder 2024년 8월 6일 오후 12시 06분 
Fair enough.

And because I'm not harassing you enough about this, could you make it so that you can double click the plants this mod adds to select all on screen, like you can with vanilla berry bushes?
Mlie  [작성자] 2024년 8월 3일 오후 11시 02분 
@greatorder Probably not, Ive seen this for other textures as well. Not sure what can be done about it.
greatorder 2024년 8월 3일 오후 3시 55분 
Hmm, should I shoot them the image too then?
Mlie  [작성자] 2024년 8월 3일 오후 1시 00분 
@greatorder Might be due to it being a Processor Framework building, it adds an overlay.
greatorder 2024년 8월 3일 오후 12시 42분 
Found a minor visual bug, pickling barrels sometimes have a line above them if the camera's in the right spot.
Mlie  [작성자] 2024년 8월 2일 오후 2시 08분 
Not that im aware of.
greatorder 2024년 8월 2일 오후 1시 32분 
Does this not have compatibility ReGrowth's custom biomes? Not getting anything aside from the universally-allowed crops in the grassland biome.
Mlie  [작성자] 2024년 6월 18일 오후 1시 18분 
Barley can be processed for alcohol in the Bottling and Booze Expansion.
https://steamproxy.net/sharedfiles/filedetails/?id=2069596932
Without that you can only make flour from it.
Nevloz 2024년 6월 15일 오전 12시 08분 
Second what Jar said. I have fermenting barrels and a brewery but all thats listed is hops. If barley is unable to be used in the production of beer "The prime ingredient in the brewing of beer" should be removed from barley's description.
II JAR II 2024년 5월 16일 오후 2시 21분 
how do you process barley for fermenting?
j.falvo181 2024년 4월 17일 오전 10시 42분 
Thanks, Mile!! Thanks for the updates!
Mlie  [작성자] 2024년 4월 16일 오후 10시 10분 
@5150 I do not control what RimPy does
5150 2024년 4월 16일 오후 7시 37분 
I've solved it. I searched it and the Rimpy database is old, so I subscribed to the Rimpy Mod Manager database separately on the steam and it's been solved
5150 2024년 4월 16일 오후 5시 06분 
Hello, a dependency warning message appears in rimpy. Will it affect my ability to play the game? I'm using a translator, so the sentences may be awkward. Sorry
西伯利亚的风 2024년 4월 14일 오전 6시 57분 
@Mlie Thank you
Mlie  [작성자] 2024년 4월 12일 오후 11시 18분 
@西伯利亚的风 I dont know yet, I am still updating mods with official dependencies. Ill check this out when I get to it
Mlie  [작성자] 2024년 4월 12일 오전 6시 25분 
@⎛⎝ AlilSneezyPanda ⎠⎞ It will be, as long as the prereq is updated
⎛⎝ AlilSneezyPanda ⎠⎞ 2024년 4월 12일 오전 6시 22분 
Hey, just throwing out my appreciation and hopefulness that cuisine will reach 1.5
Mlie  [작성자] 2024년 2월 4일 오후 10시 09분 
@mosch6 Please see the Reporting Issues section described above
mosch6 (AUT) 2024년 2월 4일 오후 6시 57분 
Hello, I have an interesting bug: When I cut down a fruit tree (like an apple or a peach), random food (meat) or beer drops.
What happens there?
KiTarn 2023년 10월 1일 오후 12시 46분 
Thanks can drop the extract all plants mod then. :steamthumbsup:
Mlie  [작성자] 2023년 9월 28일 오전 10시 40분 
@KiTarn Should be fixed now
KiTarn 2023년 9월 28일 오전 7시 46분 
What needs to be added to the trees to allow them to be replanted like core trees and VE trees?
Autumm 2023년 7월 28일 오후 11시 45분 
Oooh I didn't know coca trees were biome restricted, could've sworn they weren't
Mlie  [작성자] 2023년 7월 28일 오후 10시 09분 
@P. Ennis Johnson This mods added crops have biome restrictions. If you do not want that, please use the all biomes patch:
https://steamproxy.net/sharedfiles/filedetails/?id=2069602730